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Rising Front similar games & best alternatives

Rising Front

PC (Microsoft Windows), Mac • 2026

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Quick resume

A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!

Global score

88/100

Genres

Action, Casual, Simulator, Strategy

Similar games

    Pros

    • Unique blend of fps and rts commanding
    • Large-scale ww1 battles with immersive atmosphere
    • Strong sandbox and scenario creation features
    • Active solo developer with frequent updates
    • Mod support expanding content and replayability

    Cons

    • Limited content and variety in early access
    • Ai can be buggy or limited in behavior
    • Repetitive gameplay loop with little progression
    • Some technical bugs and performance issues
    • Lack of multiplayer and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can switch between multiple characters, choose combat styles, and command troops in RTS mode, allowing significant control over actions and decisions."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Players can switch between commanding troops from a bird's-eye RTS perspective and playing as individual soldiers in first-person, with freedom to choose loadouts and build fortifications."

    • Competence

      Game with the same Competence vibe

      2

      "Game is easy to learn but has some skill elements in driving, role-specific tasks, and light customization; however, AI and bugs reduce challenge."

      Capsule for Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

      "Game is easy to learn but has some skill elements in commanding troops and FPS combat; however, AI limitations and some bugs reduce challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on sandbox play and personal experimentation rather than competitive modes or leaderboards."

      Capsule for Sport Mode Sport Mode

      "Focus is on sandbox battles and personal enjoyment rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy short sessions and some replayability via challenges and multiplayer, but many find it repetitive and short."

      Capsule for Swords and Soldiers HD Swords and Soldiers HD

      "Players enjoy coming back for large battles and sandbox play, but some find gameplay repetitive and sessions can be short."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Primarily single-player with party members controlled by player or AI; limited multiplayer or cooperative gameplay."

      Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

      "Primarily single-player with AI teammates; limited multiplayer or cooperative modes currently."

    • Creativity

      Game with the same Creativity vibe

      4

      "Sandbox mode and unit customization/modding allow creative battle setups and experimentation with diverse units and scenarios."

      Capsule for Total Tank Simulator Total Tank Simulator

      "Strong sandbox and scenario creation features, ability to build defenses and customize loadouts, plus mod support."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or toxic dominance; interactions are balanced and cooperative in multiplayer."

      Capsule for SiN Gold SiN Gold

      "No evidence of power over others or toxic interactions; gameplay is more about shared large-scale battles than domination."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."

      Capsule for TrenchesWIP TrenchesWIP

      "Players appreciate immersive WW1 atmosphere and large battles as a form of escapism and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."

      Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

      "Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with weapons, tactics, and puzzle solutions; modding encourages further experimentation."

      Capsule for Half-Life Half-Life

      "Players experiment with commanding troops, building fortifications, and switching perspectives; modding encourages further experimentation."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and tactical positioning, but mostly known battlefields with limited discovery."

      Capsule for Warhammer 40,000: Battlesector Warhammer 40,000: Battlesector

      "Some exploration of maps and scenarios, but limited variety and mostly known battlefields."

    • Expression

      Game with the same Expression vibe

      2

      "Character choice and loadout customization allow some self-expression, though visual customization is limited."

      Capsule for Fortified Fortified

      "Customization of loadouts and building placements allows some self-expression, though character customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game emphasizes realistic WWII scenarios and historical accuracy rather than imaginative fiction."

      Capsule for War Mongrels War Mongrels

      "Game focuses on realistic WW1 settings and historical battles rather than imaginative or fictional scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction; community exists mainly around modding rather than in-game social features."

      Capsule for BATTLETECH BATTLETECH

      "Mostly single-player experience with minimal social interaction; community exists around mods but limited in-game social features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in combat and strategy, though some find limited learning curve due to repetitive gameplay."

      Capsule for Far Cry® 6 Far Cry® 6

      "Players develop skills in commanding and FPS combat, though learning curve is moderate and some mechanics are simple."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gameplay."

      Capsule for Owlboy Owlboy

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and micromanagement; not designed for idle or background play."

      Capsule for Ground of Aces Ground of Aces

      "Requires active attention and micromanagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players command troops and issue battlefield tactics, guiding AI allies strategically."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Players lead troops via command map and strategic decisions, though AI limits depth of leadership."

    • Progression

      Game with the same Progression vibe

      1

      "Progression through accumulating points by kills and controlling units, but no persistent upgrades."

      Capsule for DEFCON DEFCON

      "Some accumulation of points and units during battles, but no deep persistent progression or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Gameplay is often tense and chaotic, though some find it enjoyable and cathartic."

      Capsule for Overcooked! All You Can Eat Overcooked! All You Can Eat

      "Gameplay can be tense and chaotic due to large battles and artillery, but also has moments of flow and fun."

    • Sensation

      Game with the same Sensation vibe

      1

      "Basic sensory stimulation with simple graphics and sounds; some players enjoy the quirky audio effects."

      Capsule for Barro 2020 Barro 2020

      "Visual and auditory effects provide moderate stimulation; some players note audio could be improved."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual play."

      Capsule for Shadows: Awakening Shadows: Awakening

      "No social status or recognition systems; focus is on personal and sandbox play."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; mostly context-free sandbox gameplay with some quests and achievements."

      Capsule for Shark Simulator Shark Simulator

      "Minimal narrative or campaign content; mostly context-free sandbox battles."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in tactical squad management, resource allocation, and combat planning."

      Capsule for The Thing: Remastered The Thing: Remastered

      "Players engage in tactical and strategic planning via troop commands and battlefield management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in battles and story moments, but overall controlled and predictable gameplay."

      Capsule for Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

      "Some intense moments and suspense in battles, though overall gameplay is predictable and repetitive."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price vs content; some find it steep for early access, others see good value."

      Capsule for ERA ONE ERA ONE

      "Mixed opinions on price vs content; some find it worth the money for early access and potential, others feel it lacks content."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting, and destruction in WWII battles."

      Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

      "Gameplay centers on combat, shooting, artillery strikes, and mass casualties in WW1 battles."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage health and resources to survive battles, but no extreme survival mechanics."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Players try to survive as soldiers and manage resources in battles, but no deep survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Leadership. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026