Rising Front similar games & best alternatives
Rising Front
2026
Related articles
Quick resume
A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!
Global score
88/100
Genres
Action, Casual, Simulator, Strategy
Similar games
Pros
- Unique blend of fps and rts commanding
- Large-scale ww1 battles with immersive atmosphere
- Strong sandbox and scenario creation features
- Active solo developer with frequent updates
- Mod support expanding content and replayability
Cons
- Limited content and variety in early access
- Ai can be buggy or limited in behavior
- Repetitive gameplay loop with little progression
- Some technical bugs and performance issues
- Lack of multiplayer and social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can switch between multiple characters, choose combat styles, and command troops in RTS mode, allowing significant control over actions and decisions."
Wars and Warriors: Joan of Arc
"Players can switch between commanding troops from a bird's-eye RTS perspective and playing as individual soldiers in first-person, with freedom to choose loadouts and build fortifications."
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Competence
Game with the same Competence vibe
2"Game is easy to learn but has some skill elements in driving, role-specific tasks, and light customization; however, AI and bugs reduce challenge."
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
"Game is easy to learn but has some skill elements in commanding troops and FPS combat; however, AI limitations and some bugs reduce challenge."
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Competition
Game with the same Competition vibe
-3"Focus is on sandbox play and personal experimentation rather than competitive modes or leaderboards."
Sport Mode
"Focus is on sandbox battles and personal enjoyment rather than competitive ranked modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
1"Players enjoy short sessions and some replayability via challenges and multiplayer, but many find it repetitive and short."
Swords and Soldiers HD
"Players enjoy coming back for large battles and sandbox play, but some find gameplay repetitive and sessions can be short."
-
Cooperation
Game with the same Cooperation vibe
-2"Primarily single-player with party members controlled by player or AI; limited multiplayer or cooperative gameplay."
Pillars of Eternity II: Deadfire
"Primarily single-player with AI teammates; limited multiplayer or cooperative modes currently."
-
Creativity
Game with the same Creativity vibe
4"Sandbox mode and unit customization/modding allow creative battle setups and experimentation with diverse units and scenarios."
Total Tank Simulator
"Strong sandbox and scenario creation features, ability to build defenses and customize loadouts, plus mod support."
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Domination
Game with the same Domination vibe
-4"No evidence of power over others or toxic dominance; interactions are balanced and cooperative in multiplayer."
SiN Gold
"No evidence of power over others or toxic interactions; gameplay is more about shared large-scale battles than domination."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."
TrenchesWIP
"Players appreciate immersive WW1 atmosphere and large battles as a form of escapism and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."
Escape Memoirs: Mansion Heist
"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with weapons, tactics, and puzzle solutions; modding encourages further experimentation."
Half-Life
"Players experiment with commanding troops, building fortifications, and switching perspectives; modding encourages further experimentation."
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Exploration
Game with the same Exploration vibe
1"Some exploration of maps and tactical positioning, but mostly known battlefields with limited discovery."
Warhammer 40,000: Battlesector
"Some exploration of maps and scenarios, but limited variety and mostly known battlefields."
-
Expression
Game with the same Expression vibe
2"Character choice and loadout customization allow some self-expression, though visual customization is limited."
Fortified
"Customization of loadouts and building placements allows some self-expression, though character customization is limited."
-
Fantasy
Game with the same Fantasy vibe
-4"The game emphasizes realistic WWII scenarios and historical accuracy rather than imaginative fiction."
War Mongrels
"Game focuses on realistic WW1 settings and historical battles rather than imaginative or fictional scenarios."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player experience with limited social interaction; community exists mainly around modding rather than in-game social features."
BATTLETECH
"Mostly single-player experience with minimal social interaction; community exists around mods but limited in-game social features."
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Growth
Game with the same Growth vibe
2"Players develop skills in combat and strategy, though some find limited learning curve due to repetitive gameplay."
Far Cry® 6
"Players develop skills in commanding and FPS combat, though learning curve is moderate and some mechanics are simple."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related features; typical sedentary gameplay."
Owlboy
"No physical activity or health-related features; typical sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and micromanagement; not designed for idle or background play."
Ground of Aces
"Requires active attention and micromanagement; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Jurassic World Evolution 2
"No evidence of close social relationships or emotional sharing in gameplay."
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Leadership
Game with the same Leadership vibe
3"Players command troops and issue battlefield tactics, guiding AI allies strategically."
DYNASTY WARRIORS: ORIGINS
"Players lead troops via command map and strategic decisions, though AI limits depth of leadership."
-
Progression
Game with the same Progression vibe
1"Progression through accumulating points by kills and controlling units, but no persistent upgrades."
DEFCON
"Some accumulation of points and units during battles, but no deep persistent progression or upgrades."
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Relaxation
Game with the same Relaxation vibe
-1"Gameplay is often tense and chaotic, though some find it enjoyable and cathartic."
Overcooked! All You Can Eat
"Gameplay can be tense and chaotic due to large battles and artillery, but also has moments of flow and fun."
-
Sensation
Game with the same Sensation vibe
1"Basic sensory stimulation with simple graphics and sounds; some players enjoy the quirky audio effects."
Barro 2020
"Visual and auditory effects provide moderate stimulation; some players note audio could be improved."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on individual play."
Shadows: Awakening
"No social status or recognition systems; focus is on personal and sandbox play."
-
Story
Game with the same Story vibe
-3"Minimal narrative; mostly context-free sandbox gameplay with some quests and achievements."
Shark Simulator
"Minimal narrative or campaign content; mostly context-free sandbox battles."
-
Strategy
Game with the same Strategy vibe
3"Players engage in tactical squad management, resource allocation, and combat planning."
The Thing: Remastered
"Players engage in tactical and strategic planning via troop commands and battlefield management."
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Thrill
Game with the same Thrill vibe
2"Some suspense in battles and story moments, but overall controlled and predictable gameplay."
Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars
"Some intense moments and suspense in battles, though overall gameplay is predictable and repetitive."
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Value
Game with the same Value vibe
0"Mixed opinions on price vs content; some find it steep for early access, others see good value."
ERA ONE
"Mixed opinions on price vs content; some find it worth the money for early access and potential, others feel it lacks content."
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Violence
Game with the same Violence vibe
4"Gameplay centers on combat, shooting, and destruction in WWII battles."
Call of Duty: United Offensive
"Gameplay centers on combat, shooting, artillery strikes, and mass casualties in WW1 battles."
-
Survival
Game with the same Survival vibe
1"Players must manage health and resources to survive battles, but no extreme survival mechanics."
Arcane Afterfall
"Players try to survive as soldiers and manage resources in battles, but no deep survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Leadership. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026