welcome to heaven similar games & best alternatives
welcome to heaven
2017
Related articles
Quick resume
Heaven... should feel better than this shouldn't it?
Global score
75/100
Genres
Adventure, Free To Play, Indie, Simulator
Similar games
Pros
- Thought-provoking moral choices
- Short and free
- Unique concept and setting
- Engaging dialogue
- Minimal system requirements
Cons
- Very short length
- Limited gameplay mechanics
- Poor graphics and repetitive music
- Lack of meaningful story depth
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
-2"Game is mostly on-rails with limited meaningful choices; players follow a preset narrative with minimal control over outcomes."
Loan Shark
"Player makes judgment decisions but with limited meaningful impact and illusion of choice; mostly following preset dialogue options."
-
Competence
Game with the same Competence vibe
-3"Gameplay is simple and predictable, involving walking and dialogue choices without skill challenges or puzzles."
Journal
"Gameplay is simple and predictable, mostly walking and selecting dialogue; minimal skill or challenge."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; purely single player experience."
The Mirror Lied
"No competitive elements or comparison to others; purely single player experience."
-
Continuation
Game with the same Continuation vibe
-4"Very short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."
GET OUT!
"Short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player with no cooperative or multiplayer features."
Deponia Doomsday
"Entirely single player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and exploration, but limited creation or modification of game elements."
OXENFREE II: Lost Signals
"Some exploration and dialogue choices, but mostly predefined content with minimal player-driven creation."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; no multiplayer or social hierarchy."
Braveland
"No social dominance or power over others; no multiplayer or social hierarchy."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a philosophical escape and mental exploration, often reflecting on real-life concepts through the narrative."
Locke(d)
"Players use the game as a brief existential or philosophical escape, reflecting on life and morality."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest or curiosity; no obligation or pressure noted."
Jesus Christ RPG Trilogy
"Players engage voluntarily out of curiosity or interest; no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with choices and endings, but limited impact on overall story."
Sakura Angels
"Some experimentation with different judgment choices and endings, though limited in scope."
-
Exploration
Game with the same Exploration vibe
1"Small map with some secrets and Easter eggs encourages limited exploration."
Tattletail
"Small environment to explore with some hidden dialogue and easter eggs, but limited map size."
-
Expression
Game with the same Expression vibe
-4"No customization or avatar personalization; fixed character and visuals."
Color Symphony
"No character customization or personalization; fixed avatars and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Game is set in a surreal, dreamlike world with supernatural elements, evoking imaginative fiction."
Heartworm
"Game is set in a fictional afterlife with surreal and imaginative elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Castlevania: Lords of Shadow 2
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
1"Some self-reflection and insight encouraged, but limited learning or skill development."
The Confession
"Some reflection on morality and personal beliefs encouraged, but minimal skill or knowledge growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Moral Dilemma: The Interview
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during the short play session; not designed for idle or background play."
A Wolf in Autumn
"Requires player attention during short play sessions; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through narrative; no social bonding features."
Edna & Harvey: Harvey's New Eyes
"Limited emotional connection through dialogue but no social bonding or relationship building."
-
Leadership
Game with the same Leadership vibe
-4"Player leads investigation and courtroom actions but no leadership over others or group management."
Aviary Attorney
"Player acts as judge but no leadership or group management roles."
-
Progression
Game with the same Progression vibe
-4"No item collection or upgrades; static experience."
Almost Home Now
"No item collection or upgrades; static experience with two endings."
-
Relaxation
Game with the same Relaxation vibe
2"Calm, atmospheric experience with ambient soundscapes that some players find relaxing."
Antenna
"Calm, slow-paced gameplay with ambient music; some players find it relaxing or contemplative."
-
Sensation
Game with the same Sensation vibe
-3"Minimal sensory stimulation; simple graphics and repetitive music."
Bonsai
"Minimal sensory stimulation; simple graphics and repetitive music."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative is present with character development and plot twists, though some find it shallow or unengaging."
Children of Zodiarcs
"Narrative driven by dialogue and moral judgment, though story is short and sometimes criticized as shallow."
-
Strategy
Game with the same Strategy vibe
-3"Choices have limited impact; no complex problem solving or planning required."
Sakura Fantasy
"Minimal strategic depth; choices have limited impact and no complex problem solving."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; very controlled and predictable experience."
Star Wars: Droid Repair Bay
"No suspense or risk; very controlled and predictable experience."
-
Value
Game with the same Value vibe
4"Free game with enjoyable short experience; players feel they get good value for their time."
Just A Humble Swordsmith
"Free game with short playtime; players generally feel it offers good value for time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on dialogue and emotional interaction."
Neo Cab
"No combat or destructive gameplay; focus on dialogue and judgment."
-
Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and safe environment."
Haven Moon
"No survival elements or threats; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Experimenting. It leans lower than usual among comparable games on Sensation, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026