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LostWinds similar games & best alternatives

LostWinds

PC (Microsoft Windows), Wii, iOS • 2016

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Quick resume

Wield the awesome powers of Enril the wind spirit to guide and protect young Toku through this unique platform adventure.

Global score

81/100

Genres

Adventure, Puzzle

Similar games

    Pros

    • Unique wind control mechanics
    • Beautiful art style and relaxing music
    • Simple and accessible gameplay
    • Charming and peaceful atmosphere
    • Well-polished port from wii

    Cons

    • Very short game length
    • Lack of difficulty and challenge
    • Some control imprecision with mouse
    • No controller support
    • Port lacks graphical options and occasional crashes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control Toku's movement and wind powers freely, with some puzzle solutions requiring creative use of season switching and abilities."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Players control Toku's movement left and right but have freedom to direct wind powers with mouse gestures, allowing creative puzzle solving."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are simple and easy; some players find the game easy to master with minimal challenge."

      Capsule for The Backrooms: Unbounded The Backrooms: Unbounded

      "Game is easy with minimal challenge; puzzles require some skill but overall low difficulty and forgiving mechanics."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."

      Capsule for Paper Beast Paper Beast

      "No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short experience (~15-20 minutes) with limited replay value; players generally complete it quickly and desire more content."

      Capsule for The Price of Freedom The Price of Freedom

      "Short game (~2-3 hours) with low attachment; some players mention quick completion and limited replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Physics-based interaction with environment and puzzles encourage creative problem solving."

      Capsule for Penumbra Overture Penumbra Overture

      "Unique wind control mechanics and puzzle design encourage creative interaction with environment."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

      Capsule for Terra Nil Terra Nil

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Relaxing, charming atmosphere and story provide a pleasant escape from real life stress."

      Capsule for La Rana La Rana

      "Relaxing, charming world and story provide a peaceful escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Monument Valley 2 Monument Valley 2

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Season switching and wind mechanics encourage players to try different approaches to puzzles and exploration."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Wind mechanics invite players to try different gestures and approaches to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Metroidvania exploration with backtracking and discovery of new areas and items, though map is small."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Metroidvania style map with interconnected areas encourages discovery and backtracking."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

      Capsule for PixelJunk™ Shooter PixelJunk™ Shooter

      "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative fictional world with mystical elements, magic, and lore."

      Capsule for Book of Travels Book of Travels

      "Imaginative setting with elemental spirits and magical wind powers in a fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop movement skills and learn to navigate the environment; some puzzle solving involved."

      Capsule for SLUDGE LIFE SLUDGE LIFE

      "Players gradually acquire new wind abilities, learning to use them to progress and solve puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Dyson Sphere Program Dyson Sphere Program

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and platforming; not designed for idle or background play."

      Capsule for Mimpi Dreams Mimpi Dreams

      "Requires focused attention on puzzles and platforming; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; narrative is solitary."

      Capsule for The Shore The Shore

      "No social or emotional relationship building; narrative is simple and solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through gaining new wind powers, season abilities, and collectibles advancing story and exploration."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Progression through unlocking new wind powers and collecting items to advance the story."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm pacing, soothing music, and chill gameplay create a relaxing experience."

      Capsule for Technotopia Technotopia

      "Calm music, gentle pacing, and soothing visuals create a relaxing gameplay experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, audio, and environmental effects provide sensory enjoyment and emotional pleasure."

      Capsule for Tree Simulator 2022 Tree Simulator 2022

      "Pleasant visuals and audio with interactive environmental effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for No Place Like Home No Place Like Home

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      3

      "Narrative with characters and plot exists but is considered simple and a vehicle for gameplay."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Simple narrative with characters and lore that unfolds during gameplay, though not deeply complex."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some basic puzzle solving and planning required but very simple overall."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "Basic puzzle solving and some planning required, but overall straightforward and low complexity."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and controlled without suspenseful moments."

      Capsule for Wytchwood Wytchwood

      "Low tension and risk; gameplay is gentle and non-threatening without suspenseful moments."

    • Value

      Game with the same Value vibe

      -2

      "Short length and limited content make full price questionable; better value on sale."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "Mixed opinions on value; short length and limited content make full price seem high, but good on sale."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal combat, mostly non-violent interactions and puzzle solving."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Minimal combat with non-violent enemies; focus on constructive wind powers and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or resource management elements; low risk and threat environment."

      Capsule for The Plucky Squire The Plucky Squire

      "No significant threats or resource management; low risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026