LostWinds similar games & best alternatives
LostWinds
2016
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Quick resume
Wield the awesome powers of Enril the wind spirit to guide and protect young Toku through this unique platform adventure.
Global score
81/100
Genres
Adventure, Puzzle
Similar games
Pros
- Unique wind control mechanics
- Beautiful art style and relaxing music
- Simple and accessible gameplay
- Charming and peaceful atmosphere
- Well-polished port from wii
Cons
- Very short game length
- Lack of difficulty and challenge
- Some control imprecision with mouse
- No controller support
- Port lacks graphical options and occasional crashes
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control Toku's movement and wind powers freely, with some puzzle solutions requiring creative use of season switching and abilities."
LostWinds 2: Winter of the Melodias
"Players control Toku's movement left and right but have freedom to direct wind powers with mouse gestures, allowing creative puzzle solving."
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Competence
Game with the same Competence vibe
1"Puzzles are simple and easy; some players find the game easy to master with minimal challenge."
The Backrooms: Unbounded
"Game is easy with minimal challenge; puzzles require some skill but overall low difficulty and forgiving mechanics."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."
Paper Beast
"No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."
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Continuation
Game with the same Continuation vibe
-2"Short experience (~15-20 minutes) with limited replay value; players generally complete it quickly and desire more content."
The Price of Freedom
"Short game (~2-3 hours) with low attachment; some players mention quick completion and limited replay value."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
4"Physics-based interaction with environment and puzzles encourage creative problem solving."
Penumbra Overture
"Unique wind control mechanics and puzzle design encourage creative interaction with environment."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; gameplay is solitary and non-confrontational."
Terra Nil
"No elements of exerting control over others; gameplay is solitary and non-confrontational."
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Escapism
Game with the same Escapism vibe
4"Relaxing, charming atmosphere and story provide a pleasant escape from real life stress."
La Rana
"Relaxing, charming world and story provide a peaceful escape from real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."
Monument Valley 2
"Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Season switching and wind mechanics encourage players to try different approaches to puzzles and exploration."
LostWinds 2: Winter of the Melodias
"Wind mechanics invite players to try different gestures and approaches to solve puzzles."
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Exploration
Game with the same Exploration vibe
3"Metroidvania exploration with backtracking and discovery of new areas and items, though map is small."
Touhou Luna Nights
"Metroidvania style map with interconnected areas encourages discovery and backtracking."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on gameplay mechanics rather than avatar personalization."
PixelJunk™ Shooter
"Limited character customization; focus is on gameplay mechanics rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative fictional world with mystical elements, magic, and lore."
Book of Travels
"Imaginative setting with elemental spirits and magical wind powers in a fictional world."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Zero Stress King: Idle Defense
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop movement skills and learn to navigate the environment; some puzzle solving involved."
SLUDGE LIFE
"Players gradually acquire new wind abilities, learning to use them to progress and solve puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Dyson Sphere Program
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and platforming; not designed for idle or background play."
Mimpi Dreams
"Requires focused attention on puzzles and platforming; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; narrative is solitary."
The Shore
"No social or emotional relationship building; narrative is simple and solitary."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player focused."
Ghostrunner
"No leadership or group management elements; single-player focused."
-
Progression
Game with the same Progression vibe
3"Progression through gaining new wind powers, season abilities, and collectibles advancing story and exploration."
LostWinds 2: Winter of the Melodias
"Progression through unlocking new wind powers and collecting items to advance the story."
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Relaxation
Game with the same Relaxation vibe
4"Calm pacing, soothing music, and chill gameplay create a relaxing experience."
Technotopia
"Calm music, gentle pacing, and soothing visuals create a relaxing gameplay experience."
-
Sensation
Game with the same Sensation vibe
3"Visuals, audio, and environmental effects provide sensory enjoyment and emotional pleasure."
Tree Simulator 2022
"Pleasant visuals and audio with interactive environmental effects provide sensory enjoyment."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal milestones."
No Place Like Home
"No social recognition or ranking systems; achievements are personal milestones."
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Story
Game with the same Story vibe
3"Narrative with characters and plot exists but is considered simple and a vehicle for gameplay."
Baldur's Gate: Dark Alliance II
"Simple narrative with characters and lore that unfolds during gameplay, though not deeply complex."
-
Strategy
Game with the same Strategy vibe
1"Some basic puzzle solving and planning required but very simple overall."
Seek Girl Ⅱ
"Basic puzzle solving and some planning required, but overall straightforward and low complexity."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and controlled without suspenseful moments."
Wytchwood
"Low tension and risk; gameplay is gentle and non-threatening without suspenseful moments."
-
Value
Game with the same Value vibe
-2"Short length and limited content make full price questionable; better value on sale."
Electronic Super Joy: Groove City
"Mixed opinions on value; short length and limited content make full price seem high, but good on sale."
-
Violence
Game with the same Violence vibe
-4"Minimal combat, mostly non-violent interactions and puzzle solving."
BEAUTIFUL DESOLATION
"Minimal combat with non-violent enemies; focus on constructive wind powers and puzzle solving."
-
Survival
Game with the same Survival vibe
-4"No survival or resource management elements; low risk and threat environment."
The Plucky Squire
"No significant threats or resource management; low risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026