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Tree Simulator 2022 similar games & best alternatives

Tree Simulator 2022

PC (Microsoft Windows) • 2021

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Quick resume

It's exactly what it sounds like, but now with 100% more multiplayer. You are the tree and so is everyone else! You are equaled by no other, except maybe the forest... Relax and be the best tree you can be.

Global score

97/100

Genres

Action, Adventure, Casual, Indie, Simulator

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    Pros

    • Deeply relaxing and meditative
    • Strong emotional and therapeutic impact
    • Extensive customization options
    • Engaging multiplayer forest building
    • High replayability and long play sessions

    Cons

    • Minimal gameplay challenge
    • Lack of competitive or strategic depth
    • Limited story and exploration
    • Sedentary and idle nature
    • Some players find it repetitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely explore the environment, choose different paths, and interact with objects in various ways, reflecting high personal freedom and control."

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      "Players can customize many environmental settings and freely choose how to experience the game, reflecting high personal freedom."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay is minimal and predictable with limited interaction; mostly idle and routine tasks without skill challenges."

      Capsule for Chill Corner Chill Corner

      "Gameplay is mostly idle and relaxing with minimal skill challenge, though some achievements and grind exist."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and relaxation; no evidence of competitive modes or ranking systems."

      Capsule for Mech Builder Mech Builder

      "Focus is on personal experience and relaxation; no evidence of competitive modes or ranking."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many reviews describe long playtimes, addiction, and habitual engagement with the game."

      Capsule for Bean Bean

      "Many reviews mention long playtimes, habitual engagement, and strong attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer mode allows cooperative play with friends, sharing farm duties and social experiences."

      Capsule for Stardew Valley Stardew Valley

      "Multiplayer allows players to form forests together, indicating cooperative play but not strongly emphasized."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize farm layout, build structures, craft items, and decorate, allowing creative expression."

      Capsule for Farmer's Life Farmer's Life

      "Players can customize tree appearance, environmental effects, and settings, showing creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are peaceful and equal."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "No evidence of exerting control or superiority over others; interactions are peaceful and equal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong evidence of players using the game to escape real-life problems and find emotional relief."

      Capsule for Hitler Waifu Hitler Waifu

      "Strong evidence of players using the game to escape real-life problems, stress relief, and find hope."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and personal desire; no obligation or pressure noted."

      Capsule for b b

      "Players engage voluntarily out of intrinsic interest and personal desire, no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, classes, and item uses, experimenting with game mechanics."

      Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

      "Players explore various settings and environmental effects, experimenting with game elements."

    • Exploration

      Game with the same Exploration vibe

      -3

      "The game environment and mechanics are familiar and repetitive, with limited discovery or new areas."

      Capsule for Mewing Simulator 🤫🧏🏻‍♂️ Mewing Simulator 🤫🧏🏻‍♂️

      "Game world is limited and repetitive; focus is on familiar environments and steady growth."

    • Expression

      Game with the same Expression vibe

      4

      "Strong emphasis on customizing the tree character’s appearance and equipment for self-expression."

      Capsule for The Adventures of Tree The Adventures of Tree

      "Customization of tree appearance and environmental settings allows for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Players engage in imaginative roleplay as objects and hunters in a cartoonish, fictional setting."

      Capsule for PropHunter PropHunter

      "Players roleplay as trees with some imaginative elements, though grounded in a naturalistic setting."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer foster a sense of belonging and shared experience."

      Capsule for Aloft Aloft

      "Community and multiplayer forest-building foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      2

      "Skill trees and leveling provide some personal development, but progression is shallow and limited by game content."

      Capsule for Pirates Pirates

      "Some personal development through learning game mechanics and gradual tree growth, but limited."

    • Health

      Game with the same Health vibe

      -4

      "Game is primarily sedentary with no physical activity elements; some players mention long sessions."

      Capsule for 5089: The Action RPG 5089: The Action RPG

      "Game is sedentary with no physical activity; some players mention long sessions and inactivity."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle game with long background play, minimal required attention, and offline progression."

      Capsule for Crusaders of the Lost Idols Crusaders of the Lost Idols

      "Game is described as idle, relaxing, and suitable for background play or filling time."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community bonding, but limited evidence of close emotional relationships."

      Capsule for ArcheBlade™ ArcheBlade™

      "Some social interaction and community bonding, but limited evidence of close emotional relationships."

    • Leadership
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    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate achievements, upgrades, and improve rankings over time."

      Capsule for Paunch Paunch

      "Players accumulate growth, achievements, and customization options over time."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strongly emphasized as a relaxing, calming, and stress-relieving experience."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Strongly emphasized as a calming, meditative, and stress-relieving experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and environmental effects provide sensory pleasure."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Visuals, audio, and environmental effects provide sensory enjoyment and emotional pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual play and personal goals."

      Capsule for Niche - a genetics survival game Niche - a genetics survival game

      "No focus on social recognition or status; players engage for personal fulfillment."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and emergent."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Some lore and narrative elements exist, but story is minimal and often abstract."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Gameplay is straightforward with minimal strategic or problem-solving demands."

      Capsule for IKEA VR Pancake Kitchen IKEA VR Pancake Kitchen

      "Gameplay is simple and routine with little strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      -4

      "The game is calm and predictable, lacking suspense or risk."

      Capsule for A Park Full of Cats A Park Full of Cats

      "Game is calm and predictable, lacking suspense or risk."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money with extensive content and quality of life improvements."

      Capsule for Coromon Coromon

      "Players perceive high value for time and money, citing life-changing and therapeutic benefits."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus is on creation and peaceful interaction."

      Capsule for Behind the Frame: The Finest Scenery Behind the Frame: The Finest Scenery

      "No violence or destructive gameplay; focus is on peaceful growth and coexistence."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable, low-risk environment with no threats or survival challenges."

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      "Stable, low-risk environment with no threats or survival challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026