Down the Rabbit Hole Thumbnail

Down the Rabbit Hole similar games & best alternatives

Down the Rabbit Hole

PC (Microsoft Windows), PlayStation VR, SteamVR, Oculus Quest, PlayStation VR2, Oculus Rift, Meta Quest 2 • 2020

Related articles

Quick resume

Down the Rabbit Hole is a VR adventure set in Wonderland prior to Alice's arrival. You will guide a girl who is looking for her lost pet by solving puzzles, uncovering secrets and making choices about the story along the way.

Global score

94/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful and immersive vr environment
    • Unique dollhouse-style gameplay and perspective manipulation
    • Charming story and voice acting
    • Accessible controls suitable for vr newcomers and children
    • Engaging exploration and collectible hunting

    Cons

    • Short game length with limited replayability
    • Puzzles are generally easy and simple
    • Some players find hidden collectibles frustrating to locate
    • Limited impact of player choices on story
    • Price considered high for content by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to move, interact with objects, choose games, and customize settings; also can manipulate the virtual world position."

      Capsule for Sports Bar VR Sports Bar VR

      "Players control the character's movement and can manipulate the environment freely, including rotating and moving the diorama world."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some problem solving and trial and error, but are generally easy and accessible, especially for children."

      Capsule for Sprout Sprout

      "Puzzles are generally easy and suitable for children, but some hidden collectibles require careful observation and challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

      Capsule for Supraland Supraland

      "Focus is on personal exploration and puzzle solving without any competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay to see alternate endings or collect all collectibles, but overall short length limits habitual play."

      Capsule for Caligo Caligo

      "Some players expressed desire to replay to find all collectibles or alternate endings, but overall the game is short and has limited replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is designed as a single-player experience with no multiplayer or cooperative features."

      Capsule for Cats in Time Cats in Time

      "Game is designed for single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage with unique VR mechanics, manipulate environments, and explore surreal, imaginative worlds."

      Capsule for Virtual Virtual Reality Virtual Virtual Reality

      "Unique VR mechanics allowing players to manipulate the environment and switch perspectives, creating an innovative dollhouse-like experience."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is cooperative with the environment and story."

      Capsule for Fear the Spotlight Fear the Spotlight

      "No elements of exerting control or superiority over others; gameplay is cooperative with the environment and story."

    • Escapism

      Game with the same Escapism vibe

      4

      "Highly immersive VR experience that allows players to escape into a mysterious, atmospheric story world."

      Capsule for The Invisible Hours The Invisible Hours

      "Immersive VR experience with whimsical story and environment offers players an escape into a fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure."

      Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

      "Players engage voluntarily for enjoyment and exploration, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle approaches and explore the environment to discover solutions."

      Capsule for Still There Still There

      "Players explore different perspectives, interact with environment in novel ways, and experiment with puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Rich, detailed environments with hidden items and lore encourage discovery and curiosity."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Strong emphasis on discovering hidden invitations and exploring detailed diorama environments."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization but players express themselves through choices and puzzle approaches."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Limited character customization but players express themselves through exploration style and puzzle approach."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a surreal, imaginative world with fantasy elements and quirky characters."

      Capsule for The Inner World The Inner World

      "Set in an imaginative Alice in Wonderland universe with whimsical characters and surreal environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; primarily a solo experience."

      Capsule for Neon Drive Neon Drive

      "No social or community features; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and observational abilities, though puzzles are not highly complex."

      Capsule for GNOG GNOG

      "Players develop observational skills and puzzle-solving abilities, though puzzles are generally simple."

    • Health

      Game with the same Health vibe

      0

      "Not focused on physical activity or health; VR play involves moderate movement but no exercise emphasis."

      Capsule for A Fisherman's Tale A Fisherman's Tale

      "Game is seated VR experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and interaction; not designed for passive or background play."

      Capsule for Sports Bar VR Sports Bar VR

      "Requires active attention and interaction; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are with game characters only."

      Capsule for Tattletail Tattletail

      "No social or emotional relationship building; interactions are with game characters only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, recruit party members, and unlock multiple endings, showing progression."

      Capsule for DashBored DashBored

      "Players collect hidden invitations and unlock multiple endings, showing some progression and achievement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, charming atmosphere with light puzzles and gentle pacing promotes relaxation and stress relief."

      Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

      "Calm, gentle pacing with light puzzles and immersive atmosphere promotes relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and VR immersion provide sensory enjoyment and emotional engagement."

      Capsule for Aerofly FS 4 Flight Simulator Aerofly FS 4 Flight Simulator

      "Beautiful visuals, sound design, and VR immersion provide sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with voice acting, character dialogue, and lore; story is a meaningful part of the experience."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Narrative-driven with voice acting and character interactions, though story is light and somewhat short."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

      Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Game is low risk and calm; lacks suspense or intense thrills."

      Capsule for Tick Tock Isle Tick Tock Isle

      "Game offers low risk, calm experience without suspense or intense thrills."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the game is short for full price; better value on sale."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Many players feel the game is short and better suited for sale pricing rather than full price."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay is constructive and focused on control and balance."

      Capsule for Roll'd Roll'd

      "No combat or destructive gameplay; interactions are constructive and exploratory."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe environment."

      Capsule for FRACT OSC FRACT OSC

      "No survival or threat avoidance mechanics; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Health, Expression. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026