Cats in Time Thumbnail

Cats in Time similar games & best alternatives

Cats in Time

PC (Microsoft Windows), Android • 2021

Related articles

Quick resume

A relaxing puzzle game in which you explore 3D dioramas, solve puzzles and save cats lost in time! Crazy, right?!

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Relaxing and stress-free gameplay
    • Cute and charming visuals
    • Variety of puzzles and levels
    • Good value for price
    • Family and kid friendly

    Cons

    • Puzzles generally easy and not challenging
    • Some minor bugs reported
    • Limited depth in narrative and social features
    • Controls sometimes awkward on certain platforms
    • Lack of customization and replay variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose which level to play and solve puzzles at their own pace without time pressure."

      Capsule for Locked In Mind Locked In Mind

      "Players can freely choose levels in any order and explore at their own pace without time pressure."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some thinking but are generally easy and straightforward, providing moderate skill challenge."

      Capsule for Lucid Dream Lucid Dream

      "Puzzles are generally easy with some requiring more thought, providing a mild skill challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

      Capsule for Supraland Supraland

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report extended play sessions, replaying levels for collectibles and achievements."

      Capsule for Just Crow Things Just Crow Things

      "Players report enjoying extended play sessions and wanting to complete all levels and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is designed for single-player experience with no multiplayer or cooperative features."

      Capsule for Down the Rabbit Hole Down the Rabbit Hole

      "Game is designed as a single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some interaction with environment and puzzle solving, but within a predefined structure and narrative."

      Capsule for The Price of Freedom The Price of Freedom

      "Some puzzle interaction and exploration but mostly predefined puzzles and environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-free escape with calming music and atmosphere."

      Capsule for Caravan SandWitch Caravan SandWitch

      "Players use the game as a relaxing, stress-free escape with charming visuals and soothing music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some novelty in puzzles and hidden object mechanics encourages experimentation."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Exploration of puzzles and hidden objects encourages some experimentation within levels."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple 3D islands and environments to discover hidden cats and yarn."

      Capsule for Hidden Paws Hidden Paws

      "Players explore diverse 3D dioramas across multiple time periods to find hidden cats and items."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with preset characters and environments without avatar personalization."

      Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

      "Limited customization; players interact with preset environments and puzzles without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative time-traveling cats and whimsical arcade worlds, blending fiction with nostalgic references."

      Capsule for An Arcade Full of Cats An Arcade Full of Cats

      "Time travel and whimsical cat scenarios provide an imaginative and fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics progressively."

      Capsule for Poppy Playtime Poppy Playtime

      "Players develop puzzle-solving skills and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find cats and solve puzzles; not designed for passive or background play."

      Capsule for A Castle Full of Cats A Castle Full of Cats

      "Requires focused attention to solve puzzles and find cats; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships formed through gameplay; interactions are limited and surface-level."

      Capsule for Obama Boss Fight Obama Boss Fight

      "No close social relationships formed through gameplay; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect cats, keys, chests, and puzzle pieces; achievements mark progress and completion."

      Capsule for Cats and Seek: Kyoto Cats and Seek: Kyoto

      "Players collect cats and postcard pieces to unlock secret levels and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music, no time pressure, and a calm atmosphere."

      Capsule for The Spirit and the Mouse The Spirit and the Mouse

      "Highly relaxing gameplay with no time pressure, soothing music, and charming visuals."

    • Sensation

      Game with the same Sensation vibe

      2

      "Bright colorful visuals and pleasant audio provide sensory enjoyment."

      Capsule for Founders' Fortune Founders' Fortune

      "Colorful graphics and pleasant audio provide moderate sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or status seeking is not a core motivation."

      Capsule for Papers, Please Papers, Please

      "Achievements exist but social recognition or status seeking is not a core aspect."

    • Story

      Game with the same Story vibe

      2

      "Lighthearted narrative about a lost cat finding home with charming characters and dialogue."

      Capsule for Little Kitty, Big City Little Kitty, Big City

      "Light narrative about rescuing cats lost in time provides context but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and simple."

      Capsule for Pilgrims Pilgrims

      "Puzzles require some problem solving but are generally straightforward and simple."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is calm and predictable."

      Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

      "No suspense or risk; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money due to length, content, and replayability."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Players report good value for money given content, length, and enjoyment."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay focuses on constructive puzzle solving and exploration."

      Capsule for Lost in Play Lost in Play

      "No violence; gameplay focuses on constructive puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable, low-risk gameplay environment."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "No survival or threat elements; stable, low-risk gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Thrill, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026