TOHU similar games & best alternatives
TOHU
2021
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Quick resume
Experience a brand new adventure game set amongst a world of weird and wonderful fish planets. Explore beautiful environments, solve intricate puzzles and discover the truth about a mysterious little girl and her mechanical alter-ego, Cubus.
Global score
84/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Beautiful and unique art style
- Creative and varied puzzles
- Charming animations and characters
- Pleasant soundtrack by christopher larkin
- Relaxing whimsical atmosphere
Cons
- Short game length
- Some puzzles unintuitive or frustrating
- Slow character movement and animations
- Lack of narrative depth
- Timed puzzles can be difficult or annoying
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore hub areas freely and choose characters with unique abilities to solve puzzles and progress."
LEGO® Indiana Jones™: The Original Adventures
"Players can freely explore small hubs and choose how to interact with puzzles, though the game is linear with preset puzzle sequences."
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Competence
Game with the same Competence vibe
2"Puzzles vary in difficulty, some requiring skill and problem solving, others rely on trial and error."
Lost
"Puzzles vary in difficulty with some challenging moments, but many are simple or rely on trial and error."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on individual puzzle solving at personal pace."
My Sticker Book
"No competitive elements; focus is on individual puzzle solving at personal pace."
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Continuation
Game with the same Continuation vibe
1"Some players find it engaging for short sessions; others mention frustration and short length."
Color Symphony
"Short game with some players enjoying dipping in and out, but some frustration with slow animations and puzzle difficulty may reduce long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Highly creative handmade scenery and unique art style; players engage in creative puzzle solving within crafted environments."
Truberbrook / Trüberbrook
"Creative puzzle designs and unique art style with imaginative environments and characters."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and individual play only."
Gibbon: Beyond the Trees
"No elements of exerting control or superiority over others; cooperative and individual play only."
-
Escapism
Game with the same Escapism vibe
4"Provides a relaxing, charming world that offers a pleasant escape from real life stress."
Carto
"Provides a whimsical, charming world that offers a relaxing escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
Pixel Privateers
"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."
Death Squared
"Players experiment with interactions and puzzle solutions, though some puzzles require trial and error."
-
Exploration
Game with the same Exploration vibe
2"Exploration is limited to discovering new puzzle mechanics and level designs rather than open-world or spatial discovery."
She Remembered Caterpillars
"Exploration is limited to small hubs with linear progression, but players discover new areas and puzzle mechanics."
-
Expression
Game with the same Expression vibe
3"Character customization and suit switching allow personal expression within gameplay."
LEGO® Batman™ 3: Beyond Gotham
"Character switching mechanic and interaction animations allow some personal expression within gameplay."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a whimsical, surreal space fantasy world with imaginative creatures and settings."
Samorost 1
"Set in a whimsical, surreal world with imaginative creatures and scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle solutions, though limited by linear gameplay."
CAYNE
"Players develop puzzle-solving skills and learn game mechanics, though limited by linear design."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."
Another Perspective
"Requires focused attention to solve puzzles; slow animations may reduce engagement but not background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationships; single-player experience."
Berserk Boy
"No close social interactions or relationships formed; single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through puzzles and unlocking new areas, but no item collection or upgrades."
FORM
"Progression through puzzles and unlocking new areas, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with charming art and music, though some timed puzzles add tension."
TSIOQUE
"Generally relaxing atmosphere with charming visuals and music, though some timed puzzles add tension."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory appeal through art, music, and animation providing emotional enjoyment."
Poco
"Strong sensory appeal through beautiful art, animations, and music."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
1"Minimal story or lore; some narrative elements exist but focus is on puzzles."
Railbound
"Basic narrative with minimal depth; story serves mainly as context for puzzles."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some logical thinking but mostly rely on observation and experimentation rather than deep strategy."
GNOG
"Puzzles require some problem solving but often rely on trial and error or timing rather than deep strategy."
-
Thrill
Game with the same Thrill vibe
-2"Minimal suspense or risk; gameplay is mostly calm with occasional timed puzzles causing mild tension."
The Many Pieces of Mr. Coo
"Mostly controlled and calm gameplay; some timed puzzles introduce mild tension."
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Value
Game with the same Value vibe
1"Generally considered good value for price, especially on sale, with some complaints about length."
Squirrel with a Gun
"Generally considered good value for a short, polished experience, though some find price high for length."
-
Violence
Game with the same Violence vibe
-5"No violence; focus on constructive puzzle solving and exploration."
Antichamber
"No violence; focus on constructive puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026