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My Sticker Book similar games & best alternatives

My Sticker Book

PC (Microsoft Windows) • 2022

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Quick resume

"I can't sleep." A cute and possibly just a little bit scary puzzle platformer game. Move stickers to the right positions in order to get rid of the monsters and complete the sticker book.

Global score

97/100

Genres

Adventure, Indie, Free To Play, Puzzle

Similar games

    Pros

    • Cute and charming art style
    • Relaxing music and atmosphere
    • Creative sticker-based puzzle mechanics
    • Free to play
    • Simple, wholesome story

    Cons

    • Very short gameplay length
    • Some clunky controls and puzzle clarity issues
    • Lack of save feature
    • Minimal challenge depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore rooms, solve puzzles at their own pace, and decide how to approach challenges."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Players freely move stickers to solve puzzles and decide how to progress through rooms."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some thinking and fine-tuning but are generally easy and straightforward."

      Capsule for Mind Spheres Mind Spheres

      "Puzzles require some thinking and interaction, but are generally simple and straightforward."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on individual puzzle solving at personal pace."

      Capsule for TOHU TOHU

      "No competitive elements; focus is on individual puzzle solving at personal pace."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Very short game (~15-30 minutes) with limited replay value; players generally complete it quickly."

      Capsule for The Terrible Old Man The Terrible Old Man

      "Very short game (~10-20 minutes), with limited replay value and no save feature."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively solve puzzles, explore diverse environments, and interact with many objects in unique ways."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players creatively use and move stickers to solve puzzles and interact with environment."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual experience."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "No social dominance or power over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Offers an emotional, immersive experience through a child's perspective, providing a gentle escape with reflective themes."

      Capsule for Aurora: A Child's Journey Aurora: A Child's Journey

      "Provides a charming, imaginative escape into a child's perspective overcoming fears."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and casual enjoyment without obligation."

      Capsule for Mind Spheres Mind Spheres

      "Players engage voluntarily for enjoyment and relaxation without obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with combining stickers and thoughts to solve puzzles in novel ways."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Players experiment with sticker placement and puzzle solutions in novel ways."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to a few rooms but involves searching for clues and interacting with environment."

      Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

      "Exploration limited to a few rooms and sticker interactions, some discovery involved."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of base layout, decorations, and environment allows self-expression."

      Capsule for APICO APICO

      "Sticker placement allows some degree of self-expression and customization of environment."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features supernatural horror elements and fictional monsters in an imaginative setting."

      Capsule for Obscure Obscure

      "Game presents a child’s imaginative view of monsters and fears in a fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and improve problem-solving skills, though limited by short length."

      Capsule for Milo and the Christmas Gift Milo and the Christmas Gift

      "Players learn puzzle mechanics and problem solving, though limited by short length."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles; not designed for idle or background play."

      Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

      "Requires focused attention to solve puzzles; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features."

      Capsule for Vital Shell Vital Shell

      "No social or emotional relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking rooms and puzzles, but no item collection or upgrades"

      Capsule for Cypher Cypher

      "Progression through puzzles and rooms, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming, mesmerizing visuals and music create a relaxing atmosphere despite some minor interaction."

      Capsule for Wurroom Wurroom

      "Calm music and art style create a relaxing atmosphere despite light spooky elements."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

      Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

      "Pleasant visuals and music provide mild sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Basic narrative of protecting a girl from nightmares; limited story depth but some lore and atmosphere."

      Capsule for STUFFED STUFFED

      "Simple narrative about a girl overcoming fear to get water, with emotional tone."

    • Strategy

      Game with the same Strategy vibe

      2

      "Simple puzzle solving requires some planning but no deep strategic complexity."

      Capsule for Come with Me Come with Me

      "Basic puzzle solving requires some planning but no deep strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and mild tension from atmospheric horror elements, but no intense thrills or jump scares."

      Capsule for Suspicious Downpour Suspicious Downpour

      "Mild suspense from light horror elements and jump scares, but mostly gentle tone."

    • Value

      Game with the same Value vibe

      4

      "Free game with high artistic value for short playtime; good return on time invested."

      Capsule for The Old Tree The Old Tree

      "Free game with high appreciation for art, music, and concept despite short length."

    • Violence

      Game with the same Violence vibe

      -4

      "No violence; gameplay focuses on constructive puzzle solving."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "No real violence; gameplay focuses on constructive sticker placement to solve puzzles."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements with lives and avoiding hazards, but low risk overall."

      Capsule for On A Roll 3D On A Roll 3D

      "Light survival elements with health hearts and avoiding monsters, but low risk overall."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Survival. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026