Jivana similar games & best alternatives
Jivana
2022
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Quick resume
Jivana is a story-driven adventure game. Embody Aelis, a water priestess who uses her powers to open the path for her community, forced to flee after the appearance of a huge cataclysm. Explore the enchanting landscapes of Jivana, use your ability to manipulate water and lead your people to safety.
Global score
91/100
Genres
Adventure, Free To Play, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful visuals and soundtrack
- Engaging waterbending mechanics
- Relaxing and immersive atmosphere
- Free to play
- Short and accessible gameplay
Cons
- Very short length
- Clunky controls and some bugs
- Incomplete story feeling like a demo
- Limited exploration and customization
- Performance and optimization issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose what to plant, when to expand, and how to manage their garden, but gameplay is simple and guided."
Plantera
"Players can direct plant growth and choose paths, indicating moderate control over actions."
-
Competence
Game with the same Competence vibe
2"Game involves some platforming and puzzle solving with moderate challenge, but overall easy and accessible gameplay."
Little Kitty, Big City
"Gameplay involves platforming and puzzle solving with some challenge but overall easy and accessible."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; focus is on personal experience."
Hitler is my crush
"No evidence of competitive modes or player comparison; focus is on personal experience."
-
Continuation
Game with the same Continuation vibe
-3"The game is very short (about 30-40 minutes) and a demo/proof of concept, limiting habitual or long sessions."
Blood Spear
"Short game length (~30-45 mins) and many players note it feels like a demo, limiting long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players explore secrets, solve puzzles, and engage with unique level designs, though within predefined structures."
DOOM 64
"Players creatively grow branches and manipulate environment to solve puzzles and traverse levels."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and solo play only."
Journey of a Roach
"No elements of exerting control or superiority over others; cooperative and solo play only."
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Escapism
Game with the same Escapism vibe
4"Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."
Eriksholm: The Stolen Dream
"Players enjoy immersive story, beautiful world, and relaxing mechanics as a form of escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment; no indication of obligation or external pressure."
Aven Colony
"Players engage voluntarily for enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with garden layouts and upgrades, but mostly following established mechanics."
Plantera 2: Golden Acorn
"Some experimentation with plant growth direction and water traversal, though mechanics are limited."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of environment and secrets (notes, lore) but within limited areas."
Nocturnals
"Some exploration of environments and finding hidden altars, but overall linear and short."
-
Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; mostly fixed character and environment presentation."
Still There
"Limited customization or self-expression; mostly fixed character and environment presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with supernatural powers, ancient masks, and mythical settings."
Marlow Briggs and the Mask of Death
"Strong fantasy elements with waterbending powers and a mystical narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Zero Stress King: Idle Defense
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
2"Players learn character abilities and puzzle solutions, though overall difficulty is low."
LEGO® The Lord of the Rings™
"Players learn to use abilities and solve puzzles, though overall difficulty is low."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and precise control during platforming and puzzle segments; not suited for idle play."
Adventures of Pip
"Requires focused attention during platforming and puzzle solving; not idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story and characters, but no social relationship building."
Knytt Underground
"Limited emotional connection to characters but no social relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
SUPERHOT
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players unlock upgrades, new monsters, decorations, and staff abilities, showing clear progression."
Monster Care Simulator
"Players unlock new abilities and collect altars, showing some sense of progression."
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Relaxation
Game with the same Relaxation vibe
3"Many players describe the game as relaxing and enjoyable with a chill atmosphere."
Pinball Spire
"Many players describe the game as relaxing and enjoyable with a calming atmosphere."
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Sensation
Game with the same Sensation vibe
3"Beautiful visuals and music provide sensory enjoyment and emotional pleasure."
Lilly Looking Through
"Beautiful visuals and music provide sensory enjoyment and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal."
永冻之壳 The Shell of Permafrost
"No social recognition or status systems; achievements are personal."
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Story
Game with the same Story vibe
3"Narrative-driven with voiced characters, cutscenes, and lore, though story quality is mixed."
Miasma Chronicles
"Narrative driven with voice acting and cutscenes, though story is short and incomplete."
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Strategy
Game with the same Strategy vibe
1"Some planning in choosing story branches, but overall straightforward decision-making."
Vampires' Melody
"Some puzzle solving and planning of branch growth, but overall simple and straightforward."
-
Thrill
Game with the same Thrill vibe
1"Some tension in chase sequences but overall controlled and calm gameplay."
Labyrinthine Dreams
"Some tension in chase sequences but mostly calm and low risk gameplay."
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Value
Game with the same Value vibe
4"Free to play with enjoyable content; many players feel it offers good entertainment value."
DogeFight
"Free to play with good quality content, many players feel it offers good value for time."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and abstract."
8infinity
"No combat or destructive elements; gameplay focuses on constructive actions."
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Survival
Game with the same Survival vibe
-4"No survival threats or failure states; stable and safe environment."
Littlewood
"No threat or failure states; stable and safe environment throughout."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Value. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026