Has-Been Heroes similar games & best alternatives
Has-Been Heroes
2017
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Quick resume
Has-Been Heroes is a challenging, lane-based roguelike game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to school!
Global score
76/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Adventure, Arcade
Similar games
Pros
- Deep and unique tactical combat
- High replayability with many unlockables
- Challenging but fair difficulty curve
- Engaging fantasy theme and art style
- Strategic map navigation and resource management
Cons
- Steep learning curve with poor tutorial
- Lack of in-game explanations and tooltips
- Limited enemy variety and character customization
- Long run times can be frustrating
- Some rng elements can feel punishing
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose cards, paths, and tactics each turn, enabling control over actions and decisions."
Fights in Tight Spaces (Prologue)
"Players have freedom to plan routes, choose spells, items, and hero lane positioning strategically."
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Competence
Game with the same Competence vibe
5"High skill ceiling with complex combat mechanics, timing, tracking, and strategic resource management."
Darwin Project
"High skill ceiling with complex tactical combat requiring planning, timing, and resource management."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and overcoming game challenges rather than competing against other players."
Lost Ruins
"Focus is on individual progression and overcoming game challenges rather than competing against others."
-
Continuation
Game with the same Continuation vibe
4"Strong desire to keep playing due to addictive gameplay loop, replayability, and challenge despite short campaign length."
Dungeon Peplum
"Strong desire to keep playing due to unlockables, progression, and challenging gameplay."
-
Cooperation
Game with the same Cooperation vibe
-4"Single player experience focused on managing own party; no multiplayer or cooperative gameplay."
DRAGON QUEST III HD-2D Remake
"Single player experience focusing on managing own party; no multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with item combinations and strategies; some customization of playstyle"
TowerClimb
"Players experiment with item and spell combinations and hero lane arrangements for optimal strategies."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; gameplay is individual and self-directed."
Rogue Tower
"No evidence of exerting control over other players; gameplay is solo and self-directed."
-
Escapism
Game with the same Escapism vibe
3"Provides immersive tactical gameplay that can serve as a distraction and stress relief from real life."
Door Kickers
"Provides immersive distraction through challenging tactical gameplay and fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
Frozen Cortex
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players frequently try new spell combos, tactics, and builds, encouraged by diverse unlockables and procedural levels."
STRIKEVOID
"Encouraged to try new builds, spells, and strategies with each run due to random unlocks and procedural generation."
-
Exploration
Game with the same Exploration vibe
3"Open world map exploration with random encounters and side missions encourages discovery."
Expeditions: Rome
"Map exploration with unknown nodes and randomized events encourages discovery."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly fixed character appearances and preset aesthetics."
LEGO® Harry Potter: Years 5-7
"Limited character customization; mostly fixed hero appearances and preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"Strong dark fantasy theme with undead, demons, and mythical elements in story and art."
Death Crown
"Strong fantasy theme with undead enemies, magic spells, and heroic archetypes."
-
Fellowship
Game with the same Fellowship vibe
-5"Single player game with minimal social interaction or community involvement."
Close To The Sun
"Single player game with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
5"Players learn complex mechanics, improve skills, and unlock new content over time."
Monster Train 2
"Players learn complex mechanics, improve skills, and unlock new content over many hours."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Duelists of Eden
"Typical sedentary gaming experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus due to challenging combat and navigation."
Sublevel Zero Redux
"Requires constant attention and active decision-making during combat and map navigation."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Rock 'N' Roll Defense
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
3"Players manage and lead a team of characters strategically, though no multiplayer leadership roles."
Phantom Brave PC
"Players manage and direct a team of heroes strategically, though no leadership over other players."
-
Progression
Game with the same Progression vibe
5"Strong progression through unlocking characters, items, achievements, and upgrades."
Noobs Are Coming
"Strong progression through unlocking items, spells, heroes, and longer maps after each victory."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging, requiring focus and careful planning rather than relaxation."
7,62 High Calibre
"Gameplay is tense and challenging, requiring focus and careful planning."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound effects are pleasant but not intense; moderate sensory stimulation."
Dead Man's Draw
"Visuals and sound effects are engaging but not overwhelming; moderate sensory stimulation."
-
Status
Game with the same Status vibe
-4"Achievements and unlocks are personal; no social recognition or leaderboards."
Wicked Seed
"Achievements and unlocks are personal; no social recognition or leaderboards."
-
Story
Game with the same Story vibe
1"Minimal narrative with lighthearted themes; story is secondary to gameplay and atmosphere."
Windswept
"Minimal narrative with lighthearted fantasy theme; story is secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
5"Deep tactical combat requiring planning, resource management, and problem solving."
Brutal Orchestra
"Deep strategic combat and map navigation requiring planning, resource management, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense combat situations and risk of unit loss create suspense and excitement."
Blitzkrieg Anthology
"Tense combat and risk of failure create suspense and excitement."
-
Value
Game with the same Value vibe
4"High replay value and extensive content provide good return on investment."
Through the Ages
"High replay value and content unlocks provide good return on investment."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating monsters and bosses with melee and magic attacks; moderate level of fantasy violence."
Zwei: The Ilvard Insurrection
"Combat involves attacking and defeating undead enemies; moderate fantasy violence."
-
Survival
Game with the same Survival vibe
4"Players must avoid death and manage resources like stamina and health to progress."
Devil Slayer - Raksasi
"Players must avoid defeat by managing health, stamina, and resources carefully."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Relaxation, Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026