OBEY Thumbnail

OBEY similar games & best alternatives

OBEY

PC (Microsoft Windows), Mac, Linux • 2020

Related articles

Quick resume

OBEY is an asymmetrical multiplayer game. In many games you send commands to teammates or AI units. In OBEY you command your (human) opponents, or are commanded by them. Players are always free to obey/disobey. And everyone deals with the consequences of their own decisions.

Global score

85/100

Genres

Action, Indie, Strategy

Similar games

    Pros

    • Unique social and strategic gameplay
    • Engaging psychological manipulation
    • Active and friendly developer
    • Strong community interaction
    • Well polished for early access

    Cons

    • Small and inconsistent player base
    • Steep learning curve
    • Limited map variety
    • Lack of character customization
    • Requires microphone for best experience

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose their own team, select play modes, and decide on approaches to quests and combat, indicating a high degree of control over actions."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Players can choose to obey or disobey the overlord, decide when to rebel or cooperate, and use deception and strategy to influence outcomes."

    • Competence

      Game with the same Competence vibe

      3

      "Players develop skills in stealth, trap avoidance, and monster tactics; game has a learning curve and requires skillful play to succeed."

      Capsule for Damned Damned

      "The game has a steep learning curve with strategic depth and requires skill in social manipulation, stealth, and resource management."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive element with multiplayer matches, scoring based on kills, and strategic outmaneuvering of opponents."

      Capsule for DEFCON DEFCON

      "Strong competitive element with players vying for control of the robot and highest score, including direct conflict and social outmaneuvering."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long sessions and habitual play, but the small player base limits continuous engagement for some."

      Capsule for Dustwind Dustwind

      "Players report long sessions and habitual play, but the small player base limits continuous engagement for some."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Teamwork and collaboration are important, especially in roles aligned with teams like villagers or wolves."

      Capsule for Agrou Agrou

      "Cooperation is important between the overlord and bunnies, with negotiation and teamwork to maintain control and earn money."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different deceptive tactics and role abilities, but within structured game mechanics."

      Capsule for Project Winter Project Winter

      "Players can experiment with social strategies and deception, but game mechanics and map structures are predefined."

    • Domination

      Game with the same Domination vibe

      4

      "Players exert control over others via political power, blackmail, sabotage, and economic dominance."

      Capsule for The Guild Gold Edition The Guild Gold Edition

      "The overlord exerts control and authority over other players, punishing disobedience and rewarding loyalty."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying social dynamics and simple gameplay."

      Capsule for Split or Steal Split or Steal

      "Players enjoy the unique social dynamics and psychological gameplay as a form of engaging distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, bluffing styles, and social tactics to succeed; game encourages exploration of social mechanics."

      Capsule for MINDNIGHT MINDNIGHT

      "Players try various strategies, deception tactics, and social manipulation to gain advantage."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Limited maps currently; focus is on social and strategic gameplay rather than discovering new environments."

      Capsule for DEATH NOTE Killer Within DEATH NOTE Killer Within

      "Maps are limited and known; exploration is minimal, focus is on social and strategic gameplay."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

      Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

      "Players use default bunny avatars with minimal customization; expression is through gameplay choices rather than visual customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a whimsical, imaginative world with anthropomorphic bunnies and meta mechanics."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "The game features imaginative fiction with giant robots and anthropomorphic bunnies in a dystopian setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with cooperative gameplay and social interaction."

      Capsule for Saleblazers Saleblazers

      "Strong community focus with cooperative and social interaction, voice chat, and shared game experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic skills, learn diplomacy, and improve over time through experience."

      Capsule for Supremacy: 1914 Supremacy: 1914

      "Players develop social and strategic skills, learning to manipulate and negotiate effectively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and social interaction; not suited for background or idle play."

      Capsule for Dale & Dawson Stationery Supplies Dale & Dawson Stationery Supplies

      "Requires continuous attention and social interaction; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships within the community, though interactions are mostly task-focused."

      Capsule for The Red Solstice The Red Solstice

      "Players form social bonds and friendships within the community, though interactions are mostly strategic and competitive."

    • Leadership

      Game with the same Leadership vibe

      5

      "Player acts as squad leader, directing team tactics and decisions throughout gameplay."

      Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

      "The overlord role involves managing, directing, and controlling other players with authority."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate territory, armies, upgrades, and resources to grow power."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Players accumulate money and resources to gain power and win the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay involves tension and stress especially during combat and damage control; not primarily a relaxation experience."

      Capsule for UBOAT UBOAT

      "Gameplay involves tension, suspense, and psychological stress rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound create a pleasant atmosphere but sensory stimulation is moderate and not intense."

      Capsule for Port Royale 3 Port Royale 3

      "Visuals and sounds are pleasant and fitting, but sensory stimulation is moderate and focused on atmosphere."

    • Status

      Game with the same Status vibe

      3

      "Recognition through reputation, leadership, and social standing is important to players."

      Capsule for ANEURISM IV ANEURISM IV

      "Players gain recognition through in-game leadership and social influence."

    • Story

      Game with the same Story vibe

      2

      "Game has a thematic setting and role-based narrative elements, but lacks a deep overarching plot."

      Capsule for Wolvesville Wolvesville

      "The game has a thematic narrative and setting but lacks a structured plot or character development."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on mental challenge, planning, problem solving, and tactical decision making."

      Capsule for Dangerous Waters Dangerous Waters

      "High emphasis on mental challenge, planning, social manipulation, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game creates suspense and excitement through deception, risk, and combat encounters."

      Capsule for Enemy On Board Enemy On Board

      "Gameplay involves suspense, risk, and excitement from social deception and power struggles."

    • Value

      Game with the same Value vibe

      2

      "Players appreciate the game's depth and developer engagement, though some feel content is limited for price."

      Capsule for Warlord: Britannia Warlord: Britannia

      "Players appreciate the unique experience and developer support, though some note the small player base limits value."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy robots are core gameplay elements."

      Capsule for Cogmind Cogmind

      "Combat and destruction are present via robot weapons and player kills, but balanced with social gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to progress."

      Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

      "Players must avoid death and manage resources to maintain position and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026