OBEY similar games & best alternatives
OBEY
2020
Related articles
Quick resume
OBEY is an asymmetrical multiplayer game. In many games you send commands to teammates or AI units. In OBEY you command your (human) opponents, or are commanded by them. Players are always free to obey/disobey. And everyone deals with the consequences of their own decisions.
Global score
85/100
Genres
Action, Indie, Strategy
Similar games
Pros
- Unique social and strategic gameplay
- Engaging psychological manipulation
- Active and friendly developer
- Strong community interaction
- Well polished for early access
Cons
- Small and inconsistent player base
- Steep learning curve
- Limited map variety
- Lack of character customization
- Requires microphone for best experience
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose their own team, select play modes, and decide on approaches to quests and combat, indicating a high degree of control over actions."
Planet Alcatraz 2
"Players can choose to obey or disobey the overlord, decide when to rebel or cooperate, and use deception and strategy to influence outcomes."
-
Competence
Game with the same Competence vibe
3"Players develop skills in stealth, trap avoidance, and monster tactics; game has a learning curve and requires skillful play to succeed."
Damned
"The game has a steep learning curve with strategic depth and requires skill in social manipulation, stealth, and resource management."
-
Competition
Game with the same Competition vibe
5"Strong competitive element with multiplayer matches, scoring based on kills, and strategic outmaneuvering of opponents."
DEFCON
"Strong competitive element with players vying for control of the robot and highest score, including direct conflict and social outmaneuvering."
-
Continuation
Game with the same Continuation vibe
2"Players report long sessions and habitual play, but the small player base limits continuous engagement for some."
Dustwind
"Players report long sessions and habitual play, but the small player base limits continuous engagement for some."
-
Cooperation
Game with the same Cooperation vibe
3"Teamwork and collaboration are important, especially in roles aligned with teams like villagers or wolves."
Agrou
"Cooperation is important between the overlord and bunnies, with negotiation and teamwork to maintain control and earn money."
-
Creativity
Game with the same Creativity vibe
2"Players can experiment with different deceptive tactics and role abilities, but within structured game mechanics."
Project Winter
"Players can experiment with social strategies and deception, but game mechanics and map structures are predefined."
-
Domination
Game with the same Domination vibe
4"Players exert control over others via political power, blackmail, sabotage, and economic dominance."
The Guild Gold Edition
"The overlord exerts control and authority over other players, punishing disobedience and rewarding loyalty."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying social dynamics and simple gameplay."
Split or Steal
"Players enjoy the unique social dynamics and psychological gameplay as a form of engaging distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, bluffing styles, and social tactics to succeed; game encourages exploration of social mechanics."
MINDNIGHT
"Players try various strategies, deception tactics, and social manipulation to gain advantage."
-
Exploration
Game with the same Exploration vibe
-2"Limited maps currently; focus is on social and strategic gameplay rather than discovering new environments."
DEATH NOTE Killer Within
"Maps are limited and known; exploration is minimal, focus is on social and strategic gameplay."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through gameplay choices rather than avatar personalization."
Amnesia: The Dark Descent
"Players use default bunny avatars with minimal customization; expression is through gameplay choices rather than visual customization."
-
Fantasy
Game with the same Fantasy vibe
3"The game features a whimsical, imaginative world with anthropomorphic bunnies and meta mechanics."
Paquerette Down the Bunburrows
"The game features imaginative fiction with giant robots and anthropomorphic bunnies in a dystopian setting."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and multiplayer focus with cooperative gameplay and social interaction."
Saleblazers
"Strong community focus with cooperative and social interaction, voice chat, and shared game experiences."
-
Growth
Game with the same Growth vibe
3"Players develop strategic skills, learn diplomacy, and improve over time through experience."
Supremacy: 1914
"Players develop social and strategic skills, learning to manipulate and negotiate effectively."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and social interaction; not suited for background or idle play."
Dale & Dawson Stationery Supplies
"Requires continuous attention and social interaction; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Players form social bonds and friendships within the community, though interactions are mostly task-focused."
The Red Solstice
"Players form social bonds and friendships within the community, though interactions are mostly strategic and competitive."
-
Leadership
Game with the same Leadership vibe
5"Player acts as squad leader, directing team tactics and decisions throughout gameplay."
STAR WARS™ Republic Commando™
"The overlord role involves managing, directing, and controlling other players with authority."
-
Progression
Game with the same Progression vibe
4"Players accumulate territory, armies, upgrades, and resources to grow power."
Age of Conquest IV
"Players accumulate money and resources to gain power and win the game."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay involves tension and stress especially during combat and damage control; not primarily a relaxation experience."
UBOAT
"Gameplay involves tension, suspense, and psychological stress rather than relaxation."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound create a pleasant atmosphere but sensory stimulation is moderate and not intense."
Port Royale 3
"Visuals and sounds are pleasant and fitting, but sensory stimulation is moderate and focused on atmosphere."
-
Status
Game with the same Status vibe
3"Recognition through reputation, leadership, and social standing is important to players."
ANEURISM IV
"Players gain recognition through in-game leadership and social influence."
-
Story
Game with the same Story vibe
2"Game has a thematic setting and role-based narrative elements, but lacks a deep overarching plot."
Wolvesville
"The game has a thematic narrative and setting but lacks a structured plot or character development."
-
Strategy
Game with the same Strategy vibe
5"Heavy emphasis on mental challenge, planning, problem solving, and tactical decision making."
Dangerous Waters
"High emphasis on mental challenge, planning, social manipulation, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
4"Game creates suspense and excitement through deception, risk, and combat encounters."
Enemy On Board
"Gameplay involves suspense, risk, and excitement from social deception and power struggles."
-
Value
Game with the same Value vibe
2"Players appreciate the game's depth and developer engagement, though some feel content is limited for price."
Warlord: Britannia
"Players appreciate the unique experience and developer support, though some note the small player base limits value."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemy robots are core gameplay elements."
Cogmind
"Combat and destruction are present via robot weapons and player kills, but balanced with social gameplay."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to progress."
Mega Man X Legacy Collection 2
"Players must avoid death and manage resources to maintain position and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026