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Evil West similar games & best alternatives

Evil West

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.

Global score

74/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter

Similar games

    Pros

    • Fun and fluid combat system
    • Stylish supernatural western setting
    • Good performance and graphics
    • Co-op multiplayer available
    • Linear and focused gameplay

    Cons

    • Some bugs and glitches reported
    • Limited exploration and linear levels
    • Story is simple and somewhat cheesy
    • Co-op progression not shared
    • Price considered high by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose movement style, weapons, and approach to levels with multiple paths and upgrade choices."

      Capsule for GTTOD GTTOD

      "Players have freedom to choose combat style, weapons, and upgrades, with some linear level design but ability to explore side paths."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing, skillful use of combos, parrying and dodging; boss fights are challenging and require learning patterns, though some are frustrating."

      Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

      "Combat requires skillful dodging, parrying, and combo execution; difficulty scales and boss fights require learning attack patterns."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and solo play without ranked modes or leaderboards; emphasis on personal progression and co-op."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Focus is on single-player campaign and co-op without ranked or leaderboard competition; gameplay is personal and cooperative."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replaying levels for better scores and upgrades; game encourages habitual play despite some content length limitations."

      Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

      "Game encourages replay through New Game+ and upgrades; some players report high engagement and multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op multiplayer mode exists and is noted as enjoyable, though single-player is the main focus."

      Capsule for Card Hog Card Hog

      "Co-op mode available and enjoyable but feels like an afterthought; no shared progression but supports cooperative play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization through skill trees and weapon choices, but levels and story are linear with limited player-driven creation."

      Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

      "Limited customization mostly in skins and skill trees; combat allows some experimentation but level design is linear."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced combat and cooperation; no evidence of trash talk or power imposition."

      Capsule for Titan Quest II Titan Quest II

      "Interactions emphasize balanced combat and cooperation; no evidence of trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a break from real life, immersing in fantasy romance and supernatural story."

      Capsule for Starlight Vega Starlight Vega

      "Players use the game as a fun, immersive break with supernatural western setting and intense combat to escape daily life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure to play."

      Capsule for Crysis 3 Remastered Crysis 3 Remastered

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat moves, weapons, and strategies; some experimentation with abilities and combos."

      Capsule for Anomaly Agent Anomaly Agent

      "Players try different weapons, combos, and tactics; some experimentation encouraged within combat mechanics."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Mostly linear levels with few secrets; limited exploration but some hidden areas exist"

      Capsule for Slain: Back from Hell Slain: Back from Hell

      "Mostly linear levels with some hidden chests and side paths; limited open exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character progression and weapon upgrades allow some self-expression, but no avatar customization."

      Capsule for GUN™ GUN™

      "Some character skins and weapon upgrades allow modest self-expression; no deep avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with vampires, magic, and supernatural elements."

      Capsule for Blood Code Blood Code

      "Strong supernatural western fantasy theme with vampires, monsters, and steampunk elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection through local co-op, but mostly single-player experience."

      Capsule for Shadowgrounds Shadowgrounds

      "Some social connection through co-op and community but primarily single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, parry timing, and build optimization; skill acquisition is key to progression."

      Capsule for Thymesia Thymesia

      "Skill acquisition through combat mastery and upgrades; learning enemy patterns and combos is key."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and progression; not designed for idle or background play."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Requires focused attention during combat and progression; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; co-op is local and limited, no evidence of close relationship building."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Limited social interaction beyond co-op; no evidence of close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership roles; cooperative play is shared and balanced without authoritative control."

      Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

      "No leadership roles; cooperative play is balanced and supportive without authority dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through skill unlocks, character upgrades, and cosmetic rewards; encourages replaying levels."

      Capsule for Midnight Fight Express Midnight Fight Express

      "Strong progression through weapons, perks, upgrades, and skill trees; encourages replay for full unlocks."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Combat is engaging but can be challenging; some players find it relaxing and satisfying."

      Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

      "Combat is intense but satisfying; some players find it cathartic and fun, though not purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, sound design, and intense combat provide sensory stimulation and excitement."

      Capsule for Solareth Solareth

      "Visual and auditory effects are engaging and stylish; combat provides sensory excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on personal and cooperative enjoyment."

      Capsule for VR The Diner Duo VR The Diner Duo

      "No social status or recognition systems; focus is on personal and cooperative enjoyment."

    • Story

      Game with the same Story vibe

      1

      "Narrative is present but simple and campy; story supports gameplay but is not deeply immersive."

      Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

      "Story is present but simple and linear; narrative supports gameplay but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Boss fights and combat require pattern recognition and tactical use of abilities."

      Capsule for 9 Years of Shadows 9 Years of Shadows

      "Combat requires pattern recognition, timing, and tactical use of weapons and abilities."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and challenge, with moments of tension and excitement."

      Capsule for SWORN SWORN

      "Combat and boss fights provide suspense and challenge; some tension and excitement in encounters."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some feel full price is high for content."

      Capsule for Catlateral Damage Catlateral Damage

      "Generally considered good value especially on sale; some feel full price is high for content."

    • Violence

      Game with the same Violence vibe

      5

      "Heavy focus on melee combat, decapitations, kicking enemies off cliffs, and gore."

      Capsule for ELDERBORN ELDERBORN

      "Heavy focus on combat, gore, and destruction; violent melee and ranged attacks against monsters."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves managing health and shields to avoid defeat; some resource management elements."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Combat involves avoiding damage and managing health; some resource management in upgrades."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Exploration, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026