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Judgment: Apocalypse Survival Simulation

PC (Microsoft Windows) • 2018

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Quick resume

Build, scavenge, craft, and perform occult rituals to survive in a demon-infested, post-apocalyptic colony simulation. Will you survive Judgment day?

Global score

81/100

Genres

Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Engaging base building and resource management
    • Deep survivor progression and customization
    • Strategic combat with cover and tactics
    • Unique demon apocalypse fantasy setting
    • Active developer support and updates

    Cons

    • Combat ai and mechanics can be clunky or frustrating
    • Limited building customization (prefab structures)
    • Some balance issues and grind in late game
    • Repetitive combat maps and enemy types
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over base building, survivor management, and exploration decisions, with multiple maps and leader choices."

      Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

      "Players have control over survivor task priorities, base building layout, and exploration choices, allowing flexible decision making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill development in combat, resource management, and strategic planning with feedback on performance and progression."

      Capsule for Survivalist Survivalist

      "Players engage in strategic combat, resource management, and research progression with skill development and feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal and cooperative colony management rather than player-vs-player competition or leaderboards."

      Capsule for ASKA ASKA

      "Focus is on personal colony management and survival rather than direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report high replayability and addictive gameplay leading to long or repeated sessions."

      Capsule for Lazerbait Lazerbait

      "Many players report long sessions and high engagement, with addictive gameplay and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage a group of survivors cooperating to survive, but no multiplayer or external cooperation."

      Capsule for March of the Living March of the Living

      "Players manage groups of survivors cooperating internally, but multiplayer or external cooperation is absent."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players build and customize bases, research technologies, and manage survivors creatively."

      Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

      "Players customize base layout, survivor roles, and research paths, though building structures are prefab-based."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced against AI; no social dominance or player-vs-player trash talk."

      Capsule for The Thrill of the Fight - VR Boxing The Thrill of the Fight - VR Boxing

      "Interactions are balanced within the colony and against AI enemies, without social dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a fantasy world with demons and magic, providing escape from real life."

      Capsule for Seduce Me the Otome Seduce Me the Otome

      "Players immerse in a demon apocalypse fantasy world for distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, faction alliances, and survivor builds to explore game mechanics."

      Capsule for Rebuild 3: Gangs of Deadsville Rebuild 3: Gangs of Deadsville

      "Players try different survivor builds, combat tactics, base designs, and research strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of new map areas and discovery of resources and trade routes is a core gameplay element."

      Capsule for Cultures - 8th Wonder of the World Cultures - 8th Wonder of the World

      "Exploration of world map locations for resources and survivors is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character names and skins, but limited visual customization."

      Capsule for The Escapists The Escapists

      "Players can customize survivor appearances and names, but visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy and occult themes with demons, gods, and surreal narrative elements."

      Capsule for Zelle Zelle

      "Strong fantasy elements with demons, occult research, rituals, and supernatural powers."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; some community sharing but gameplay is solo focused."

      Capsule for Pizza Hero Pizza Hero

      "Gameplay is focused on solo colony management with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and improve colony capabilities over time."

      Capsule for Noble Fates Noble Fates

      "Players develop survivor skills, research new tech, and improve their colony over time."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity or health-related features."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Gameplay is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention, though pausing and speed controls allow some pacing flexibility."

      Capsule for Star Ruler 2 Star Ruler 2

      "Requires active management and attention, with pause and speed controls to manage pacing."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social bonding; interactions are mostly competitive and transactional rather than emotional."

      Capsule for Offworld Trading Company Offworld Trading Company

      "Limited social interaction focused on task management rather than emotional bonding."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages survivor squads, making strategic decisions and directing group actions."

      Capsule for Deadly Days Deadly Days

      "Players lead and manage survivor groups, assigning tasks and directing combat squads."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through crafting, shelter upgrades, skill leveling, and expanding survivor group."

      Capsule for Sheltered Sheltered

      "Strong progression through research, crafting, survivor leveling, and base expansion."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay involves tension and challenge, especially managing supply and enemy ambushes, limiting relaxation."

      Capsule for Vietnam ‘65 Vietnam ‘65

      "Gameplay involves tension from raids and resource management, with moments of calm between attacks."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound, and combat effects provide moderate sensory stimulation and excitement."

      Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

      "Visuals and sound provide moderate sensory stimulation; combat and events add excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements exist but are mostly personal."

      Capsule for Farm for your Life Farm for your Life

      "No social status or recognition systems; achievements exist but are mostly personal."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and lore, but story is secondary to gameplay and procedural quests."

      Capsule for 5089: The Action RPG 5089: The Action RPG

      "There is a basic storyline and quests, but narrative depth is limited and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires strategic planning of base layout, resource allocation, research, and combat tactics."

      Capsule for Bee Island Bee Island

      "Players must plan base layout, resource allocation, combat tactics, and research paths."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and raids provide suspense and excitement through challenging encounters."

      Capsule for Lost Ark Lost Ark

      "Combat and raids provide suspense and challenge, creating moments of tension and relief."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of engaging gameplay."

      Capsule for Alina of the Arena Alina of the Arena

      "Players report good value for money with many hours of engaging gameplay and developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against demons with weapons is a core mechanic, involving shooting and defeating enemies."

      Capsule for Malum Malum

      "Combat against demons involves ranged and melee violence, with some destructive elements."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing resources and defending against threats to stay alive."

      Capsule for pyramida pyramida

      "Core gameplay revolves around managing resources, defending against threats, and staying alive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026