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Subterrain similar games & best alternatives

Subterrain

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2016

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Quick resume

Uncompromising Sci-Fi survival on Mars! Manage the entire colony single-handed! Craft, Research, Explore and Fight against evolving mutants. Vast open world and randomly generated levels to explore! Can you survive long enough to escape the horror?

Global score

76/100

Genres

Indie, Adventure, Strategy, Shooter, Role-playing (RPG), Simulator

Similar games

    Pros

    • Deep survival mechanics
    • Immersive atmosphere
    • Complex crafting and research
    • Active developer support
    • Long gameplay sessions

    Cons

    • Repetitive environments
    • Limited weapon variety
    • Some grind and slow progression
    • Lack of multiplayer or social features
    • Minor bugs and ui quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose exploration paths, playstyle (science or magic), and progression order."

      Capsule for Aground Aground

      "Players have freedom to choose exploration order, research priorities, and crafting strategies, though some linear progression exists."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful resource management, strategic planning, and dice-based combat mastery"

      Capsule for Curious Expedition Curious Expedition

      "Requires skillful resource management, combat tactics, and strategic planning to survive and progress."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused with no mention of competitive or ranked modes; emphasis on personal progress."

      Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

      "Single-player focused with no competitive or ranked modes; emphasis on personal survival and progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual return despite grind and slow pacing."

      Capsule for Green Project Green Project

      "Players report long play sessions and repeated returns despite grind and difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Crafting and equipment upgrading allow some customization; limited but present creative engagement."

      Capsule for Eternal Senia Eternal Senia

      "Crafting and research systems allow some customization and upgrading of equipment, but limited weapon variety and linear upgrades."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; solo survival focus."

      Capsule for The Backrooms 1998 - Found Footage Survival Horror Game The Backrooms 1998 - Found Footage Survival Horror Game

      "No social dominance or power over others; solo survival focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a tense horror atmosphere provides escape from reality and stress relief."

      Capsule for Resident Evil Resident Evil

      "Strong immersion in tense survival horror setting provides escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with movesets and team building, but exploration and progression are mostly linear and familiar."

      Capsule for Nexomon Nexomon

      "Players experiment with crafting, research, and exploration, though progression is somewhat linear."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps encourage exploration for resources and expansion."

      Capsule for Factorio Factorio

      "Exploration of multiple procedurally generated but visually similar areas with resource scavenging."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly standardized presentation with minor weapon and ability choices."

      Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

      "Limited character customization; some weapon modification but mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with special infected and exaggerated scenarios, providing imaginative fiction."

      Capsule for Left 4 Dead Left 4 Dead

      "Sci-fi horror setting with mutants and fictional infection, providing imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social group play; solitary experience."

      Capsule for Miasmata Miasmata

      "No community or social group play; solitary experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and progress through quests and crafting."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Players learn game mechanics, manage resources, and improve equipment through research and crafting."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity involved."

      Capsule for The Binding of Isaac The Binding of Isaac

      "Sedentary gameplay with some stress and tension; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to survival mechanics, resource management, and tense combat; not suitable for idle play."

      Capsule for Metro 2033 Redux Metro 2033 Redux

      "Requires constant attention to multiple survival and combat systems; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationships; isolated gameplay."

      Capsule for Miasmata Miasmata

      "No social or emotional relationships; isolated gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; player acts independently."

      Capsule for Thief: Deadly Shadows Thief: Deadly Shadows

      "No leadership roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through acquiring items, crafting upgrades, and restoring power to buildings."

      Capsule for Near Death Near Death

      "Progression through research, crafting, and upgrading equipment and base facilities."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and stressful with constant threats and survival pressure."

      Capsule for Green Hell Green Hell

      "Gameplay is tense and stressful, with constant threats and resource management pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals, sound design, and suspense provide sensory stimulation and emotional engagement."

      Capsule for Homebody Homebody

      "Atmospheric lighting, sound design, and suspense provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual focus."

      Capsule for Hellslave Hellslave

      "No social recognition or status systems; individual focus."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative delivered through audio logs and environmental storytelling."

      Capsule for Valley Valley

      "Narrative delivered through logs and environmental storytelling; some players find it engaging."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning base defenses, resource management, combat tactics, and exploration routes."

      Capsule for The Forest The Forest

      "Requires planning resource use, exploration routes, combat tactics, and base management."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tense encounters with dangerous creatures and survival challenges create suspense and excitement."

      Capsule for The Axis Unseen The Axis Unseen

      "Tense atmosphere, threat of infection, and survival challenges create suspense and thrill."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with many hours of gameplay and active developer support."

      Capsule for Star Shelter Star Shelter

      "Players report high value for price with many hours of gameplay and active developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against humans and mutants is central, including gunplay, melee, and stealth kills."

      Capsule for Metro: Last Light Redux Metro: Last Light Redux

      "Combat against mutants is central, with use of firearms and melee weapons."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around managing health, infection, resources, and avoiding death."

      Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

      "Core gameplay revolves around managing survival needs, infection, and resource scarcity."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026