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SKYHILL similar games & best alternatives

SKYHILL

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2015

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Quick resume

World War III is over, the world's infested with mutants and your supplies are running out. Fight your way down this damned hotel, from your penthouse on top to the first floor. Craft weapons, search for food and reach the exit. Otherwise you'll be torn apart, starve to death or maybe both...

Global score

78/100

Genres

Adventure, Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Engaging survival and crafting mechanics
    • Atmospheric post-apocalyptic setting
    • Multiple endings and perks for replayability
    • Simple but strategic turn-based combat
    • Good value especially on sale

    Cons

    • High randomness affecting gameplay fairness
    • Limited enemy variety and repetitive environments
    • Short overall playtime and limited content
    • Combat can be frustrating due to rng misses
    • Lack of deep story development and character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, skills, and perks freely and decide how to approach combat and upgrades."

      Capsule for GIBZ GIBZ

      "Players can choose perks, weapons, and strategies freely, crafting and upgrading their base and equipment to influence their survival."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful resource management, combat timing, and puzzle solving with feedback on performance, though some randomness affects outcomes."

      Capsule for The Consuming Shadow The Consuming Shadow

      "The game requires skillful resource management, strategic combat decisions, and character progression, though randomness affects outcomes."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to unlock all endings and achievements, but overall the game is short and can be completed quickly."

      Capsule for Death Come True Death Come True

      "Players often replay to unlock perks and endings, but the game is relatively short and can become repetitive after a few runs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Crafting system allows creation and repair of tools, clothing, and weapons, encouraging player creativity within survival constraints."

      Capsule for The Long Dark The Long Dark

      "Crafting system allows players to create weapons, food, and upgrades, encouraging experimentation with resources."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; gameplay is solo and cooperative social dominance is absent."

      Capsule for Crossing Souls Crossing Souls

      "No evidence of dominance over others; gameplay is solitary and balanced without social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive post-apocalyptic setting and survival challenges provide strong escape from real life."

      Capsule for Project Zomboid Project Zomboid

      "Post-apocalyptic setting and survival challenge offer immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

      Capsule for 12 is Better Than 6 12 is Better Than 6

      "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different perk builds, modifiers, and strategies to optimize progression."

      Capsule for Time Warpers Time Warpers

      "Players try different perk combinations, crafting recipes, and combat tactics to optimize runs."

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomly generated floors and hidden materials encourage discovery, but environments repeat in zones."

      Capsule for LET IT DIE LET IT DIE

      "Randomly generated floors and rooms encourage discovery, though layout is structurally consistent."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; player expression mainly through gameplay choices rather than visual personalization."

      Capsule for TimeShift™ TimeShift™

      "Limited character customization; expression mainly through gameplay choices rather than visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic fiction with imaginative elements like mutants and disasters, though grounded in plausible survival."

      Capsule for Surviving the Aftermath Surviving the Aftermath

      "Fictional post-apocalyptic scenario with mutants and survival elements, not realistic but grounded."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Character progression through leveling and skill upgrades supports learning and development."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Character progression through leveling and perk unlocking supports learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related exercise."

      Capsule for Project Hospital Project Hospital

      "Sedentary gameplay with no physical activity or health-related exercise."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic planning; not suited for idle or background play."

      Capsule for Disciples II: Gallean's Return Disciples II: Gallean's Return

      "Requires focused attention and strategic planning; not suitable for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating experience, upgrading weapons, and improving base facilities."

      Capsule for Vigilantes Vigilantes

      "Strong emphasis on accumulating experience, crafting better gear, and upgrading base facilities."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game can be tense and frustrating due to RNG and long battles, though some find it rewarding."

      Capsule for Never Second in Rome Never Second in Rome

      "Game can be tense and frustrating due to RNG and survival pressure, though some find it engaging and rewarding."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple pixel art and atmospheric music provide moderate sensory stimulation"

      Capsule for Curious Expedition Curious Expedition

      "Atmospheric audio and pixel art provide moderate sensory stimulation; not highly intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative is revealed through collectibles and multiple endings, adding depth to the experience."

      Capsule for Camera Obscura Camera Obscura

      "Narrative is revealed through found notes and audio logs, with multiple endings adding depth."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical combat planning, resource management, and strategic decision-making."

      Capsule for Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

      "Requires tactical resource management, combat planning, and decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive tension and risk of death create suspense and excitement."

      Capsule for Worm.is: The Game Worm.is: The Game

      "Survival tension and risk of death create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale; some find it short but replayable."

      Capsule for Strike Suit Zero Strike Suit Zero

      "Generally considered good value especially on sale; short but replayable."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and enemies; violence is a core gameplay element."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Combat involves fighting and killing mutants; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on managing hunger, thirst, health, and avoiding death in a hostile environment."

      Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

      "Core gameplay centers on managing hunger, health, and resources to survive hostile environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Sensation, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026