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The Whispered World Special Edition

PC (Microsoft Windows), iOS, Mac, Linux • 2014

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Quick resume

When the fate of a world hangs in the balance, an unusual hero arises! The visually impressive adventure-epic The Whispered World is now available as a Special Edition for the first time. Let the Whispered World enchant you with its many animated details and fantastic characters.

Global score

76/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Beautiful hand-drawn art and animation
    • Emotional and engaging story with memorable characters
    • Atmospheric and fitting soundtrack
    • Creative puzzle mechanics involving spot's transformations
    • Strong narrative and surprising ending

    Cons

    • Some puzzles are illogical and frustrating
    • Clunky and sometimes unresponsive controls
    • Main character's voice acting can be annoying
    • Limited replayability beyond achievements
    • Technical issues such as bugs and low resolution

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore environments, solve puzzles with multiple approaches, and make dialogue choices, indicating high player control and decision-making."

      Capsule for Sam & Max: Beyond Time and Space Sam & Max: Beyond Time and Space

      "Players freely explore the world, solve puzzles with multiple interaction options, and choose dialogue paths, indicating high autonomy."

    • Competence

      Game with the same Competence vibe

      2

      "Requires logical deduction and puzzle solving with trial and error, but some players find it simple or reliant on guides."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "Puzzles vary in difficulty, some are challenging and require creative thinking, but many players rely on guides due to illogical solutions."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal story progression without any competitive elements."

      Capsule for Late Shift Late Shift

      "Single-player experience focused on personal story progression without any competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and emotional attachment, with some replaying and achievement hunting."

      Capsule for Wandersong Wandersong

      "Players report emotional attachment to story and characters, leading to extended play sessions and replay for achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players combine items and solve puzzles creatively; some freedom in exploration and puzzle approaches."

      Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

      "Players use Spot's transformations creatively to solve puzzles; some freedom in combining items and exploring interactions."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements present; interactions are narrative-driven."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "No social or competitive dominance elements; interactions are individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."

      Capsule for CINERIS SOMNIA CINERIS SOMNIA

      "The melancholic fantasy world and story provide a strong escape from reality and emotional immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."

      Capsule for Puzzle Agent Puzzle Agent

      "Players engage voluntarily out of interest in story and puzzles, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomized puzzle elements and multiple solutions encourage experimentation and exploration."

      Capsule for Pajama Sam 3: You Are What You Eat From Your Head To Your Feet Pajama Sam 3: You Are What You Eat From Your Head To Your Feet

      "Exploration of different puzzle solutions and Spot's forms encourages experimentation, though some puzzles are rigid."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied locations and environments, uncovering story elements and secrets."

      Capsule for The Drifter The Drifter

      "Players explore hand-drawn environments and discover new locations and secrets as part of the narrative."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through choices and dialogue rather than visual personalization."

      Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

      "Limited character customization; expression mainly through narrative and dialogue rather than visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a surreal, imaginative world with fantasy elements and quirky characters."

      Capsule for The Inner World The Inner World

      "Set in a surreal, melancholic fantasy world with imaginative characters and magical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience with minimal social interaction or community involvement."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of story and game mechanics over time."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Players develop problem-solving skills and understanding of the story and characters over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

      Capsule for Broken Age Broken Age

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

      Capsule for Year Walk Year Walk

      "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story and characters, but no social intimacy."

      Capsule for 近畿霊務局 - Kinki Spiritual Affairs Bureau 近畿霊務局 - Kinki Spiritual Affairs Bureau

      "Emotional connection to characters is present, but social intimacy or relationship-building is minimal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual player experience."

      Capsule for Quantum Break Quantum Break

      "No leadership or group management elements; purely individual player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting and using items, unlocking new areas and story advancement."

      Capsule for Cursed Cursed

      "Progression through story advancement, unlocking new areas and Spot's abilities, and collecting achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric music and art create a calming environment, though some puzzles induce mental challenge and tension."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "Atmospheric music and art create a melancholic but calming experience, though some puzzles cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory aesthetics provide pleasant sensory experience, though not intense stimulation."

      Capsule for Shelter Shelter

      "Enjoyable visual and auditory aesthetics provide sensory pleasure, though not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional depth, multiple endings, and character development."

      Capsule for Dialtown: Phone Dating Sim Dialtown: Phone Dating Sim

      "Strong narrative focus with emotional depth, character development, and a memorable, surprising ending."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving, though some solutions are illogical or arbitrary."

      Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

      "Requires logical thinking and puzzle-solving, but some solutions are illogical or require trial and error."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is more contemplative and thoughtful than suspenseful or thrilling."

      Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

      "Game is more melancholic and contemplative than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially as part of a bundle or on sale."

      Capsule for Assassin’s Creed® Chronicles: China Assassin’s Creed® Chronicles: China

      "Generally considered good value especially when purchased on sale or in bundles."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; focus on puzzle solving and story."

      Capsule for Contrast Contrast

      "No violence or combat; focus on puzzle-solving and story."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe game environment."

      Capsule for Four Last Things Four Last Things

      "No survival or threat mechanics; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026