Clustertruck similar games & best alternatives
Clustertruck
2016
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Quick resume
Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.
Global score
94/100
Genres
Action, Indie, Platform
Similar games
Pros
- Fast-paced and fluid gameplay
- High replayability with workshop and level editor
- Challenging but fair difficulty curve
- Creative and unique concept
- Energetic soundtrack
Cons
- Short campaign length
- Some frustrating levels and rng elements
- Price considered high by some
- Minimal social or cooperative features
- Minor bugs and occasional cheating on leaderboards
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over movement and combat decisions with a unique jumping mechanic and upgrade choices, allowing personal freedom in playstyle."
Dandara: Trials of Fear Edition
"Players have control over jumps, movement in air, and choice of abilities; gameplay encourages creative approaches and experimentation."
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Competence
Game with the same Competence vibe
4"High skill ceiling with emphasis on speed, strategy, and quick reflexes; players receive immediate feedback on performance."
NERTS! Online
"High skill ceiling with challenging levels requiring precise timing and reflexes; players receive clear feedback and can improve times."
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Competition
Game with the same Competition vibe
3"Leaderboards and speedrun times encourage comparing performance with others."
Adventure Climb VR
"Leaderboards and speedrunning elements encourage comparing performance with others; some cheating issues noted but competition is present."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, habitual play, and high replayability with campaign, challenges, and multiplayer."
Evolution Board Game
"Players report high replayability, frequent retries, and long play sessions especially with workshop content; some mention short campaign length."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with limited multiplayer modes; cooperation is minimal or absent."
DX-Ball 2: 20th Anniversary Edition
"Game is primarily single-player with no multiplayer modes; cooperation is minimal, mostly individual play and competition."
-
Creativity
Game with the same Creativity vibe
4"Robust level editor and Steam Workshop support enable players to create and share custom maps, fostering creativity."
Guts and Glory
"Robust level editor and workshop support allow players to create and share custom maps; abilities enable creative gameplay styles."
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Domination
Game with the same Domination vibe
-3"Interactions are equal and individual; no evidence of exerting control or superiority over others."
Verlet Swing
"Interactions are mostly equal and individual; no evidence of exerting control or superiority over others beyond friendly competition."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and distraction, enjoying chaotic and fast-paced gameplay."
Soldat 2
"Players use game for stress relief, distraction, and immersion in fast-paced, chaotic gameplay; described as good for relaxation and flow."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."
Tooth and Tail
"Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Players try different roles, tactics, and strategies; game encourages exploration of mechanics."
Foxhole
"Players try different abilities, routes, and tricks; game encourages exploration of mechanics and creative problem solving."
-
Exploration
Game with the same Exploration vibe
2"Players explore new level layouts and challenges, though environments are variations on a theme rather than vast new worlds."
Peggle™ Nights
"Varied themed worlds and user-created levels provide new environments; discovery mostly through level design variety rather than open exploration."
-
Expression
Game with the same Expression vibe
2"Customization mainly through level creation and personal playstyle; no character or avatar personalization."
Verlet Swing
"Customization mainly via abilities and level creation; no character personalization but some self-expression through gameplay style."
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Fantasy
Game with the same Fantasy vibe
3"Game features exaggerated physics and goofy scenarios beyond realistic heist simulations."
One-armed robber
"Game features exaggerated physics and improbable scenarios (jumping on moving trucks, explosions); imaginative and stylized rather than realistic."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social connection; mostly solo play with some community interaction via workshop."
FALLSTRUKTUR
"Minimal social connection; mostly solo play with some social elements via leaderboards and workshop but no strong community bonding."
-
Growth
Game with the same Growth vibe
3"Players develop strategic, social, and communication skills; learning curve is steep but rewarding."
Wolvesville
"Players develop skills and improve performance over time; learning curve described as steep but rewarding."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with reports of hand cramps and finger strain from intense play sessions."
Shotgun Cop Man
"Sedentary gameplay with no physical activity; some reports of hand cramps from intense play."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and quick reflexes; not suitable for passive or background play."
Super Puzzle Platformer Deluxe
"Requires focused attention and quick reflexes; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close relationships or emotional sharing; interactions are surface-level and competitive."
Redout: Enhanced Edition
"No evidence of close relationships or emotional sharing; interactions are surface-level or competitive."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
3"Players accumulate points and unlock upgrades and skills as they progress through levels."
Assassin’s Creed® Chronicles: China
"Players accumulate points to unlock abilities and upgrades; progression tied to performance and replay."
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Relaxation
Game with the same Relaxation vibe
3"Despite challenge, players find the game relaxing and enjoyable, with flow and catharsis reported."
Burger Shop 3
"Game provides flow and catharsis through fast-paced but fair challenge; some players find it relaxing despite occasional frustration."
-
Sensation
Game with the same Sensation vibe
4"Vibrant visuals, explosive action, and energetic soundtrack provide strong sensory stimulation."
Saints Row: The Third
"Exciting visual and auditory stimuli with explosions, fast movement, and energetic soundtrack."
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Status
Game with the same Status vibe
2"Leaderboards and achievements provide recognition, but cheating and small community reduce social status impact."
DG2: Defense Grid 2
"Leaderboards and achievements provide recognition; some cheating undermines status but social evaluation exists."
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Story
Game with the same Story vibe
-5"No story or narrative; purely gameplay focused."
Fruit Mountain
"Game has no story or narrative; purely gameplay focused."
-
Strategy
Game with the same Strategy vibe
3"Players must plan routes, coordinate with teammates, and solve puzzles strategically to succeed."
Occult
"Players must plan routes and use abilities strategically; levels require problem solving and adapting to random elements."
-
Thrill
Game with the same Thrill vibe
4"High suspense and adrenaline from fast-paced, high-risk gameplay and instant failure."
Trip to Vinelands
"High adrenaline and suspense from fast-paced, chaotic gameplay and risk of instant failure."
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Value
Game with the same Value vibe
1"Generally considered worth the price on sale; full price seen as high for short, unfinished game."
Zombeer
"Mixed opinions on price; some feel game is worth it especially on sale, others find it short for full price."
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Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements, with explosions and vehicle battles"
Hostile Waters: Antaeus Rising
"Game features explosions and destruction of trucks; combat is indirect and cartoonish but present."
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Survival
Game with the same Survival vibe
3"Players must avoid failure by precise timing and managing obstacles, reflecting survival elements."
Leap up no Justu: Double
"Players must avoid failure by precise jumping and timing; resource management minimal but survival of character is key."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026