Clustertruck Thumbnail

Clustertruck similar games & best alternatives

Clustertruck

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

Related articles

Quick resume

Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.

Global score

94/100

Genres

Action, Indie, Platform

Similar games

    Pros

    • Fast-paced and fluid gameplay
    • High replayability with workshop and level editor
    • Challenging but fair difficulty curve
    • Creative and unique concept
    • Energetic soundtrack

    Cons

    • Short campaign length
    • Some frustrating levels and rng elements
    • Price considered high by some
    • Minimal social or cooperative features
    • Minor bugs and occasional cheating on leaderboards

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over movement and combat decisions with a unique jumping mechanic and upgrade choices, allowing personal freedom in playstyle."

      Capsule for Dandara: Trials of Fear Edition Dandara: Trials of Fear Edition

      "Players have control over jumps, movement in air, and choice of abilities; gameplay encourages creative approaches and experimentation."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on speed, strategy, and quick reflexes; players receive immediate feedback on performance."

      Capsule for NERTS! Online NERTS! Online

      "High skill ceiling with challenging levels requiring precise timing and reflexes; players receive clear feedback and can improve times."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and speedrun times encourage comparing performance with others."

      Capsule for Adventure Climb VR Adventure Climb VR

      "Leaderboards and speedrunning elements encourage comparing performance with others; some cheating issues noted but competition is present."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, habitual play, and high replayability with campaign, challenges, and multiplayer."

      Capsule for Evolution Board Game Evolution Board Game

      "Players report high replayability, frequent retries, and long play sessions especially with workshop content; some mention short campaign length."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited multiplayer modes; cooperation is minimal or absent."

      Capsule for DX-Ball 2: 20th Anniversary Edition DX-Ball 2: 20th Anniversary Edition

      "Game is primarily single-player with no multiplayer modes; cooperation is minimal, mostly individual play and competition."

    • Creativity

      Game with the same Creativity vibe

      4

      "Robust level editor and Steam Workshop support enable players to create and share custom maps, fostering creativity."

      Capsule for Guts and Glory Guts and Glory

      "Robust level editor and workshop support allow players to create and share custom maps; abilities enable creative gameplay styles."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are equal and individual; no evidence of exerting control or superiority over others."

      Capsule for Verlet Swing Verlet Swing

      "Interactions are mostly equal and individual; no evidence of exerting control or superiority over others beyond friendly competition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying chaotic and fast-paced gameplay."

      Capsule for Soldat 2 Soldat 2

      "Players use game for stress relief, distraction, and immersion in fast-paced, chaotic gameplay; described as good for relaxation and flow."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

      Capsule for Tooth and Tail Tooth and Tail

      "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different roles, tactics, and strategies; game encourages exploration of mechanics."

      Capsule for Foxhole Foxhole

      "Players try different abilities, routes, and tricks; game encourages exploration of mechanics and creative problem solving."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new level layouts and challenges, though environments are variations on a theme rather than vast new worlds."

      Capsule for Peggle™ Nights Peggle™ Nights

      "Varied themed worlds and user-created levels provide new environments; discovery mostly through level design variety rather than open exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through level creation and personal playstyle; no character or avatar personalization."

      Capsule for Verlet Swing Verlet Swing

      "Customization mainly via abilities and level creation; no character personalization but some self-expression through gameplay style."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features exaggerated physics and goofy scenarios beyond realistic heist simulations."

      Capsule for One-armed robber One-armed robber

      "Game features exaggerated physics and improbable scenarios (jumping on moving trucks, explosions); imaginative and stylized rather than realistic."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social connection; mostly solo play with some community interaction via workshop."

      Capsule for FALLSTRUKTUR FALLSTRUKTUR

      "Minimal social connection; mostly solo play with some social elements via leaderboards and workshop but no strong community bonding."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic, social, and communication skills; learning curve is steep but rewarding."

      Capsule for Wolvesville Wolvesville

      "Players develop skills and improve performance over time; learning curve described as steep but rewarding."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with reports of hand cramps and finger strain from intense play sessions."

      Capsule for Shotgun Cop Man Shotgun Cop Man

      "Sedentary gameplay with no physical activity; some reports of hand cramps from intense play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and quick reflexes; not suitable for passive or background play."

      Capsule for Super Puzzle Platformer Deluxe Super Puzzle Platformer Deluxe

      "Requires focused attention and quick reflexes; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close relationships or emotional sharing; interactions are surface-level and competitive."

      Capsule for Redout: Enhanced Edition Redout: Enhanced Edition

      "No evidence of close relationships or emotional sharing; interactions are surface-level or competitive."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate points and unlock upgrades and skills as they progress through levels."

      Capsule for Assassin’s Creed® Chronicles: China Assassin’s Creed® Chronicles: China

      "Players accumulate points to unlock abilities and upgrades; progression tied to performance and replay."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Despite challenge, players find the game relaxing and enjoyable, with flow and catharsis reported."

      Capsule for Burger Shop 3 Burger Shop 3

      "Game provides flow and catharsis through fast-paced but fair challenge; some players find it relaxing despite occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, explosive action, and energetic soundtrack provide strong sensory stimulation."

      Capsule for Saints Row: The Third Saints Row: The Third

      "Exciting visual and auditory stimuli with explosions, fast movement, and energetic soundtrack."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide recognition, but cheating and small community reduce social status impact."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Leaderboards and achievements provide recognition; some cheating undermines status but social evaluation exists."

    • Story

      Game with the same Story vibe

      -5

      "No story or narrative; purely gameplay focused."

      Capsule for Fruit Mountain Fruit Mountain

      "Game has no story or narrative; purely gameplay focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan routes, coordinate with teammates, and solve puzzles strategically to succeed."

      Capsule for Occult Occult

      "Players must plan routes and use abilities strategically; levels require problem solving and adapting to random elements."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and adrenaline from fast-paced, high-risk gameplay and instant failure."

      Capsule for Trip to Vinelands Trip to Vinelands

      "High adrenaline and suspense from fast-paced, chaotic gameplay and risk of instant failure."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price on sale; full price seen as high for short, unfinished game."

      Capsule for Zombeer Zombeer

      "Mixed opinions on price; some feel game is worth it especially on sale, others find it short for full price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central gameplay elements, with explosions and vehicle battles"

      Capsule for Hostile Waters: Antaeus Rising Hostile Waters: Antaeus Rising

      "Game features explosions and destruction of trucks; combat is indirect and cartoonish but present."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by precise timing and managing obstacles, reflecting survival elements."

      Capsule for Leap up no Justu: Double Leap up no Justu: Double

      "Players must avoid failure by precise jumping and timing; resource management minimal but survival of character is key."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026