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Shadow Blade: Reload similar games & best alternatives

Shadow Blade: Reload

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2015

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Quick resume

Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow!

Global score

87/100

Genres

Action, Indie, Platform

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    Pros

    • Tight and responsive controls
    • Fast-paced, fluid platforming
    • Well-designed levels with replay value
    • Level editor and community content
    • Engaging ninja theme and visuals

    Cons

    • Some bugs and glitches reported
    • Short main story campaign
    • Limited combat depth
    • Lack of stealth element despite ninja theme
    • Technical issues with cutscene codecs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose routes, explore levels, and decide playstyle between speedrunning or exploration."

      Capsule for TO THE TOP TO THE TOP

      "Players have freedom to choose their own pace, routes, and approach to levels, including speedrunning and exploration of collectibles."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging platforming and combat requiring skill and mastery of controls, with difficulty ramping up."

      Capsule for TEMBO THE BADASS ELEPHANT TEMBO THE BADASS ELEPHANT

      "The game offers challenging platforming and combat mechanics that require skill mastery and precise execution, especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and speedrun achievements encourage comparison and competition with others."

      Capsule for ROGUE LIGHT DECK BUILDER ROGUE LIGHT DECK BUILDER

      "Presence of leaderboards, scoring, and speedrunning incentives encourage comparison with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, replaying levels, and engaging with bonus content and level editor."

      Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

      "Players report habitual play, replaying levels for better scores and engaging with level editor content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is primarily single-player with no cooperative multiplayer elements."

      Capsule for Cyberpunk 2077 Cyberpunk 2077

      "Game is primarily single-player with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes a level editor and workshop support allowing players to create and share custom levels."

      Capsule for I, Zombie I, Zombie

      "Includes a level editor allowing players to create and share custom levels, though currently basic."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

      Capsule for My Friend Pedro My Friend Pedro

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, light-hearted escape with humor and fantasy ninja action."

      Capsule for The LEGO® NINJAGO® Movie Video Game The LEGO® NINJAGO® Movie Video Game

      "Players use the game as a fast-paced, immersive distraction with engaging ninja action and comic-style storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

      Capsule for Ghostrunner Ghostrunner

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore level mechanics and strategies to optimize scores and speedruns."

      Capsule for Annalynn Annalynn

      "Players explore different routes, speedrunning techniques, and level editor features."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."

      Capsule for Electronic Super Joy 2 Electronic Super Joy 2

      "Levels contain hidden collectibles and alternate paths encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character or environment customization; mostly standardized presentation with some player choice in gameplay order."

      Capsule for Burger Shop 3 Burger Shop 3

      "Limited character customization; mostly standardized presentation with some player-created levels."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Ninja theme and cartoonish visuals provide an imaginative, stylized experience rather than realistic."

      Capsule for Leap Up no jutsu Leap Up no jutsu

      "Ninja theme with comic book style narrative and stylized action, though grounded in platforming mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond sharing custom levels."

      Capsule for VIVIDLOPE VIVIDLOPE

      "Primarily a solo experience with minimal social interaction beyond sharing levels."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn mechanics, and improve strategies to master levels and challenges."

      Capsule for Crush Your Enemies Crush Your Enemies

      "Players develop skills and mastery over mechanics and level challenges."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for GRIME GRIME

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features present."

      Capsule for Island 359™ Island 359™

      "No leadership or group management features present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items and unlocking areas, but no character upgrades or leveling."

      Capsule for Knytt Underground Knytt Underground

      "Progression through levels and difficulties with collectibles and challenges, but no character upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and satisfaction in mastering the game, though it is challenging and demanding."

      Capsule for GP Bikes GP Bikes

      "Some players find flow and satisfaction in mastering levels, though game can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound effects, and music contribute to sensory engagement."

      Capsule for SteamWorld Heist SteamWorld Heist

      "Enjoyable visual style, animations, sound effects, and music contribute to sensory engagement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide some social recognition."

      Capsule for QuiVr QuiVr

      "Leaderboards and achievements provide some social recognition."

    • Story

      Game with the same Story vibe

      1

      "Simple comic-style narrative with multiple endings; story is minimal but present."

      Capsule for OMG Zombies! OMG Zombies!

      "Simple comic book style narrative present but not a major focus."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning and precise timing to overcome platforming challenges."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "Requires planning routes, timing attacks, and problem solving in platforming challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced gameplay and time pressure create excitement and tension."

      Capsule for Burger Shop 2 Burger Shop 2

      "Fast-paced gameplay and speedrunning provide excitement and tension."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; offers many hours of gameplay and replayability."

      Capsule for Fable Anniversary Fable Anniversary

      "Good value especially when on sale; offers hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with swords and magic."

      Capsule for Aggelos Aggelos

      "Combat involves killing enemies with sword and shuriken, with satisfying kill animations."

    • Survival

      Game with the same Survival vibe

      2

      "One-hit death mechanic requires careful avoidance and survival skills."

      Capsule for SAMOLIOTIK SAMOLIOTIK

      "One-hit deaths and traps require careful navigation and avoidance to survive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026