Shadow Blade: Reload similar games & best alternatives
Shadow Blade: Reload
2015
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Quick resume
Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow!
Global score
87/100
Genres
Action, Indie, Platform
Similar games
Pros
- Tight and responsive controls
- Fast-paced, fluid platforming
- Well-designed levels with replay value
- Level editor and community content
- Engaging ninja theme and visuals
Cons
- Some bugs and glitches reported
- Short main story campaign
- Limited combat depth
- Lack of stealth element despite ninja theme
- Technical issues with cutscene codecs
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose routes, explore levels, and decide playstyle between speedrunning or exploration."
TO THE TOP
"Players have freedom to choose their own pace, routes, and approach to levels, including speedrunning and exploration of collectibles."
-
Competence
Game with the same Competence vibe
4"The game offers challenging platforming and combat requiring skill and mastery of controls, with difficulty ramping up."
TEMBO THE BADASS ELEPHANT
"The game offers challenging platforming and combat mechanics that require skill mastery and precise execution, especially on higher difficulties."
-
Competition
Game with the same Competition vibe
3"Leaderboards and speedrun achievements encourage comparison and competition with others."
ROGUE LIGHT DECK BUILDER
"Presence of leaderboards, scoring, and speedrunning incentives encourage comparison with others."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes, replaying levels, and engaging with bonus content and level editor."
LEGO® Indiana Jones™ 2: The Adventure Continues
"Players report habitual play, replaying levels for better scores and engaging with level editor content."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is primarily single-player with no cooperative multiplayer elements."
Cyberpunk 2077
"Game is primarily single-player with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Includes a level editor and workshop support allowing players to create and share custom levels."
I, Zombie
"Includes a level editor allowing players to create and share custom levels, though currently basic."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and balanced."
My Friend Pedro
"No evidence of exerting control or superiority over others; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, light-hearted escape with humor and fantasy ninja action."
The LEGO® NINJAGO® Movie Video Game
"Players use the game as a fast-paced, immersive distraction with engaging ninja action and comic-style storytelling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
Ghostrunner
"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore level mechanics and strategies to optimize scores and speedruns."
Annalynn
"Players explore different routes, speedrunning techniques, and level editor features."
-
Exploration
Game with the same Exploration vibe
2"Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."
Electronic Super Joy 2
"Levels contain hidden collectibles and alternate paths encouraging discovery."
-
Expression
Game with the same Expression vibe
-2"Limited character or environment customization; mostly standardized presentation with some player choice in gameplay order."
Burger Shop 3
"Limited character customization; mostly standardized presentation with some player-created levels."
-
Fantasy
Game with the same Fantasy vibe
3"Ninja theme and cartoonish visuals provide an imaginative, stylized experience rather than realistic."
Leap Up no jutsu
"Ninja theme with comic book style narrative and stylized action, though grounded in platforming mechanics."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction beyond sharing custom levels."
VIVIDLOPE
"Primarily a solo experience with minimal social interaction beyond sharing levels."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn mechanics, and improve strategies to master levels and challenges."
Crush Your Enemies
"Players develop skills and mastery over mechanics and level challenges."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Duelists of Eden
"Typical sedentary gaming experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during play sessions."
Assassin’s Creed Shadows
"Requires focused attention and continuous engagement during play sessions."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
GRIME
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features present."
Island 359™
"No leadership or group management features present."
-
Progression
Game with the same Progression vibe
2"Progression through collecting items and unlocking areas, but no character upgrades or leveling."
Knytt Underground
"Progression through levels and difficulties with collectibles and challenges, but no character upgrades."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and satisfaction in mastering the game, though it is challenging and demanding."
GP Bikes
"Some players find flow and satisfaction in mastering levels, though game can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, sound effects, and music contribute to sensory engagement."
SteamWorld Heist
"Enjoyable visual style, animations, sound effects, and music contribute to sensory engagement."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements provide some social recognition."
QuiVr
"Leaderboards and achievements provide some social recognition."
-
Story
Game with the same Story vibe
1"Simple comic-style narrative with multiple endings; story is minimal but present."
OMG Zombies!
"Simple comic book style narrative present but not a major focus."
-
Strategy
Game with the same Strategy vibe
2"Requires planning and precise timing to overcome platforming challenges."
Electronic Super Joy: Groove City
"Requires planning routes, timing attacks, and problem solving in platforming challenges."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced gameplay and time pressure create excitement and tension."
Burger Shop 2
"Fast-paced gameplay and speedrunning provide excitement and tension."
-
Value
Game with the same Value vibe
3"Good value especially on sale; offers many hours of gameplay and replayability."
Fable Anniversary
"Good value especially when on sale; offers hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with swords and magic."
Aggelos
"Combat involves killing enemies with sword and shuriken, with satisfying kill animations."
-
Survival
Game with the same Survival vibe
2"One-hit death mechanic requires careful avoidance and survival skills."
SAMOLIOTIK
"One-hit deaths and traps require careful navigation and avoidance to survive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026