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PC (Microsoft Windows), PlayStation VR, PlayStation 4 • 2017

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Quick resume

VR Platforming Game, that gives you the freedom to move across the environment with superhuman abilities. Conquer over 35 levels with new obstacles and challenges. Compete for the fastest times or explore the environment. Experience the freedom of movement.

Global score

87/100

Genres

Action, Indie, Racing, Platform, Music

Similar games

    Pros

    • Unique and fluid locomotion mechanics
    • Engaging level design with secrets and collectibles
    • Strong replay value with speedrunning and exploration
    • Excellent soundtrack enhancing immersion
    • Minimal motion sickness reported

    Cons

    • Initial learning curve can be steep
    • Some players find early levels less engaging
    • Lack of cooperative multiplayer
    • No level editor or extensive customization
    • Menu/navigation issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, create levels, and explore different routes and strategies for speedrunning."

      Capsule for Action Henk Action Henk

      "Players have freedom to choose routes, explore levels, and decide playstyle between speedrunning or exploration."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with skill-based physics, speedrunning, and precision control, rewarding mastery and improvement."

      Capsule for Marble Skies Marble Skies

      "Game challenges players with skill-based jumping, timing, and speedrunning; mastery improves performance and unlocks."

    • Competition

      Game with the same Competition vibe

      4

      "Includes leaderboards and speedrunning focus, motivating players to compete for best times and scores."

      Capsule for High Hell High Hell

      "Includes leaderboards, medals for times, and speedrunning challenges encouraging competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, replaying to decorate more and explore secrets, indicating strong attachment."

      Capsule for Whisper of the House Whisper of the House

      "Players report long play sessions, replaying levels for secrets and better times, showing strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Mostly single-player focused; multiplayer exists but is limited and rarely active; no strong cooperative gameplay."

      Capsule for WRC 5 FIA World Rally Championship WRC 5 FIA World Rally Championship

      "Primarily single-player focused; multiplayer exists but is limited and not cooperative; mostly independent play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore secrets and unlock hidden areas; modding and level creation support add creative engagement."

      Capsule for The End Is Nigh The End Is Nigh

      "Players can find multiple routes and secrets, and customize avatars; level design encourages creative movement."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and balanced; no evidence of power imposition or trash talk."

      Capsule for DESYNC DESYNC

      "Interactions are mostly equal and individual; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "Strong immersion and thrill of flying and parkour provide escape from real life; players report stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or pressure."

      Capsule for Crumble Crumble

      "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new things, exploring mechanics, and discovering secrets."

      Capsule for Goat Simulator 3 Goat Simulator 3

      "Game encourages trying new routes, mastering mechanics, and exploring secrets; novelty is a key aspect."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels contain secrets, collectibles, and multiple paths encouraging discovery."

      Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

      "Levels contain hidden collectibles and secrets encouraging discovery beyond main paths."

    • Expression

      Game with the same Expression vibe

      3

      "Avatar customization and cosmetic unlocks allow personal expression within the game."

      Capsule for All-In-One Sports VR All-In-One Sports VR

      "Avatar customization and unlockable skins allow personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cartoonish, exaggerated environments and whimsical gameplay create an imaginative, playful experience."

      Capsule for Goofy Gorillas Goofy Gorillas

      "Players experience superhero-like parkour and flying in stylized, imaginative environments."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with limited social interaction; multiplayer is sparse and not community-driven."

      Capsule for WRC 5 FIA World Rally Championship WRC 5 FIA World Rally Championship

      "Mostly solo play with minimal social interaction; multiplayer is limited and not strongly community focused."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in precision, timing, and movement; learning curve is significant and rewarding."

      Capsule for PANZER BALL PANZER BALL

      "Players develop skills in movement, timing, and level mastery; learning curve is rewarding."

    • Health

      Game with the same Health vibe

      3

      "Physical arm movements provide light exercise and workout benefits during play."

      Capsule for Hatsune Miku VR Hatsune Miku VR

      "Physical activity involved in arm movement and standing play; some players note it as a workout."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

      Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

      "Requires focused attention and active engagement; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

      Capsule for MLB Rivals MLB Rivals

      "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; gameplay is individual and self-directed."

      Capsule for Infinifactory Infinifactory

      "No leadership or authoritative roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress through levels, unlock secrets, and gain new abilities, with achievements and completion goals."

      Capsule for Escape Goat 2 Escape Goat 2

      "Players unlock new levels, skins, and medals by progressing and achieving goals."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and enjoyment, though some report challenge and occasional tension."

      Capsule for Dimensionals Dimensionals

      "Players experience flow and exhilaration; some tension from challenge but overall enjoyable and cathartic."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from speed, music, and visual style; players report adrenaline rushes and excitement."

      Capsule for Aero GPX Aero GPX

      "Strong sensory stimulation from visuals, music, and fast-paced movement; players report thrills and excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and trophies provide recognition and social status among players."

      Capsule for Slime-san: Superslime Edition Slime-san: Superslime Edition

      "Leaderboards and medals provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; focus is on gameplay and humor rather than plot or lore."

      Capsule for Shooting Stars! Shooting Stars!

      "Minimal narrative; focus is on gameplay and challenges rather than plot or lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes and timing to complete levels efficiently; speedrunning and mission challenges require strategy."

      Capsule for Super Monkey Ball Banana Mania Super Monkey Ball Banana Mania

      "Players plan routes and timing to optimize speed and collect secrets; some problem solving involved."

    • Thrill

      Game with the same Thrill vibe

      5

      "High thrill from speed, risk, and challenge; players describe adrenaline rush and fear of crashing."

      Capsule for TT Isle of Man: Ride on the Edge TT Isle of Man: Ride on the Edge

      "High thrill from speed, heights, and risk of falling; players report adrenaline rush and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value from unique VR experience and gameplay despite relatively short main content."

      Capsule for Jet Island Jet Island

      "Players perceive good value from content, replayability, and unique VR experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on platforming and exploration."

      Capsule for Super Win the Game Super Win the Game

      "No combat or destruction; gameplay focuses on movement and platforming."

    • Survival

      Game with the same Survival vibe

      2

      "Players avoid falling and failure through skillful movement, but no survival mechanics or resource management."

      Capsule for Windlands Windlands

      "Players avoid falling and failure; some risk management but no complex survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026