Mirror's Edge™ Catalyst similar games & best alternatives
Mirror's Edge™ Catalyst
2020
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Quick resume
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Global score
80/100
Genres
Action, Adventure, Platform
Similar games
Pros
- Fluid and satisfying parkour mechanics
- Beautiful and immersive city of glass environment
- Engaging soundtrack and sound design
- Open world with exploration and side missions
- Custom time trials and user-generated content
Cons
- Weak and predictable story
- Clunky and repetitive combat
- Mandatory origin account and server shutdown issues
- Some control and animation inconsistencies
- Open world design leads to linear bottlenecks and repetitive routes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize characters, choose missions, and explore the open world with many side activities."
Saints Row 2
"Players have freedom to explore an open world and choose their own paths and objectives, with optional side missions and user-generated content."
-
Competence
Game with the same Competence vibe
3"The game offers skill-based combat, parkour, and stealth mechanics with multiple difficulties and challenges, rewarding player mastery."
Sword With Sauce
"The game offers skill-based parkour movement and combat challenges with a skill tree to unlock abilities, though some tasks can be repetitive."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and ranking modes, encouraging comparison with others."
#KILLALLZOMBIES
"Includes leaderboards and time trials with online rankings (now offline), encouraging comparison with others."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, replaying missions for optional challenges, and engagement with additional content and mods."
Tactical Breach Wizards
"Players report habitual play, replaying missions, and engaging with side content and challenges over long sessions."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience; multiplayer was removed and cooperation is minimal or absent."
Vecter
"Primarily a single-player experience with limited social interaction; online features were minimal and are now shut down."
-
Creativity
Game with the same Creativity vibe
3"Players can create their own lines and share custom challenges, fostering creative exploration."
Steep™
"Players can create and share custom time trials and routes, adding creative engagement beyond preset content."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative and balanced; no emphasis on exerting control or superiority over others."
Farming Simulator 17
"Interactions are balanced without emphasis on exerting control or superiority over others; cooperative and respectful tone."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to relax, explore beautiful worlds, and escape real-life stress through immersive parkour gameplay."
Downward: Enhanced Edition
"Players use the game to relax, enjoy immersive environments, and escape real-life stress through flowing parkour gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and personal desire rather than obligation or external pressure."
Civilization IV: Beyond the Sword
"Players engage voluntarily out of intrinsic interest and personal desire rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying movement mechanics, exploring levels, and discovering secrets."
Super Kiwi 64
"Encourages exploration of movement mechanics, new routes, and creative problem solving in an open world."
-
Exploration
Game with the same Exploration vibe
4"Open world design with puzzles, secrets, and abilities to unlock new areas encourages discovery and curiosity."
Cassette Beasts
"Open world design with many districts, collectibles, and hidden areas encourages discovery and curiosity-driven play."
-
Expression
Game with the same Expression vibe
2"Some character and equipment customization exists, but limited compared to core gameplay."
Lobotomy Corporation | Monster Management Simulation
"Some customization options like player cards and emblems exist, though limited compared to core gameplay."
-
Fantasy
Game with the same Fantasy vibe
2"Set in a stylized dystopian sci-fi future with imaginative elements like kaiju and UN occupation, blending fiction with real-world themes."
Umurangi Generation
"Futuristic dystopian setting with stylized environments and narrative elements, though grounded in plausible sci-fi."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social interaction; local multiplayer exists but no online community or social features."
Disney•Pixar Cars
"Mostly solo play with minimal social connection; online community features were limited and are now defunct."
-
Growth
Game with the same Growth vibe
3"Skill trees and upgrades provide learning and progression opportunities through repeated play."
Defend The Highlands
"Skill tree and progression system promote learning new moves and improving player ability over time."
-
Health
Game with the same Health vibe
-3"Primarily sedentary gameplay with no physical activity; some players mention real-life parkour attempts but game itself is sedentary."
Hot Lava
"Primarily sedentary gameplay with no physical activity component; some players motivated to try real parkour but indirect."
-
Idle
Game with the same Idle vibe
-2"Requires focused attention and continuous engagement with parkour and exploration challenges."
Downward: Enhanced Edition
"Requires focused attention and continuous engagement to maintain flow and momentum during parkour sequences."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; character relationships are narrative only with minimal emotional depth."
Faefever
"Limited emotional or close social interactions; character relationships are shallow and story is not deeply personal."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; gameplay is individual and self-directed."
Dyson Sphere Program
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
3"Players accumulate experience, skills, items, and upgrades throughout the game."
Sunday Gold
"Players accumulate experience points to unlock skills and upgrades, and collect items throughout the world."
-
Relaxation
Game with the same Relaxation vibe
4"Players find the game relaxing and enjoyable with a soothing soundtrack and satisfying gameplay."
Simmiland
"Many players find the game relaxing and immersive, with a soothing soundtrack and flow-inducing gameplay."
-
Sensation
Game with the same Sensation vibe
3"Visuals, music, and sound design provide strong sensory stimulation and emotional engagement."
Castlevania: Lords of Shadow 2
"Visuals, sound design, and music provide strong sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
1"Leaderboards and rankings offer some recognition, but social status is not a major focus."
WRC 8 FIA World Rally Championship
"Leaderboards and online rankings offer some recognition, but social status is not a major focus."
-
Story
Game with the same Story vibe
1"Story is present but considered weak and confusing; narrative is secondary to gameplay."
Spark the Electric Jester 2
"Narrative is present but considered weak and predictable; story serves mainly as context for gameplay."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and decision-making to achieve desired routes and endings, but no complex problem solving."
OZMAFIA!!
"Requires planning routes and problem solving for optimal parkour paths and mission completion."
-
Thrill
Game with the same Thrill vibe
3"Gameplay includes suspenseful moments and challenge spikes that create tension and excitement."
Rage Wars
"Gameplay includes moments of suspense and excitement, especially during timed challenges and risky maneuvers."
-
Value
Game with the same Value vibe
3"Players report good value especially when purchased on sale, with many hours of content."
Assassin's Creed® Unity
"Players report good value especially when purchased on sale, with many hours of engaging content."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and non-lethal; focus is on avoidance and sliding past enemies rather than destruction."
Ninja Pizza Girl
"Combat is melee-focused and minimal; emphasis is on movement and avoidance rather than destruction."
-
Survival
Game with the same Survival vibe
1"Some resource and health management in combat, but overall low-risk environment."
Ni no Kuni Wrath of the White Witch™ Remastered
"Some resource and health management during combat and navigation, but overall low-risk environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026