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Hurtworld similar games & best alternatives

Hurtworld

PC (Microsoft Windows), Mac • 2019

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Quick resume

Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.

Global score

76/100

Genres

Action, Adventure, Simulator, Shooter, Racing

Similar games

    Pros

    • Hardcore survival gameplay
    • Balanced pvp with infamy system
    • Diverse biomes and exploration
    • Customizable bases and vehicles
    • Good optimization for low-end pcs

    Cons

    • Toxic player community
    • Limited content and updates
    • Server lag and bugs
    • Steep learning curve for new players
    • Game can be frustrating and punishing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build bases anywhere, choose playstyles, and customize pal assignments, showing strong control over actions and decisions."

      Capsule for Palworld Palworld

      "Players have freedom to choose playstyle, build bases, explore, and decide how to interact with others, showing high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skill in combat, logistics, building, and coordination; players learn and improve over many hours."

      Capsule for Foxhole Foxhole

      "Game requires skillful survival, crafting, combat, and base building; players report learning curve and skill development."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with ranked and casual modes, matchmaking, and player vs player battles emphasizing skill and strategy."

      Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

      "Strong PvP focus with infamy system, raiding, and player vs player combat; competition against others is central."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions and habitual play, with some having thousands of hours invested."

      Capsule for Natural Selection 2 Natural Selection 2

      "Many players report long play sessions, addiction, and emotional investment; some mention hundreds of hours played."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players often fish and explore together, chat, and form social groups; cooperation is encouraged but not mandatory."

      Capsule for WEBFISHING WEBFISHING

      "Players often team up for survival, resource gathering, and raids; cooperation is common but not mandatory."

    • Creativity

      Game with the same Creativity vibe

      3

      "Building system allows for flexible base and factory design, though some users desire more cosmetic options and building variety."

      Capsule for StarRupture StarRupture

      "Building system allows diverse base designs and customization; vehicle customization also present."

    • Domination

      Game with the same Domination vibe

      4

      "Gameplay involves outplaying and overpowering opponents with weapons and tactics, fostering dominance over others."

      Capsule for Mashed Mashed

      "Game encourages domination through raiding, killing others, and base control; toxic and aggressive player behavior reported."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to escape real life stress, enjoy immersive survival and social experiences."

      Capsule for Unturned Unturned

      "Players use game to escape real life, enjoy immersive survival challenges and social interactions."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

      Capsule for Dwarfs!? Dwarfs!?

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore crafting trees, combat styles, and base layouts, experimenting with different strategies and builds."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Players explore crafting, building, and combat mechanics; experimentation with strategies and base designs common."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple biomes and maps to discover, with puzzles and secrets encouraging exploration."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Game features multiple biomes and map exploration; players discover resources, animals, and hidden areas."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with clothing, hats, colors, and cosmetic upgrades allows self-expression."

      Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

      "Customization of bases, vehicles, and character clothing allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Stylized, cartoonish art and fictional creatures provide some fantasy elements, though gameplay is simple and abstract."

      Capsule for Monsti Monsti

      "Game has some fantasy elements like Yetis and venom-spitting creatures but mostly grounded in survival realism."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer social interaction important; players form friendships and clans."

      Capsule for War Selection War Selection

      "Community and social interaction important; players form friendships and clans."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn survival skills, game mechanics, and improve combat and crafting abilities over time."

      Capsule for DayZ DayZ

      "Players develop skills, learn crafting, and improve survival abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report long sessions and addiction."

      Capsule for Project Silverfish Project Silverfish

      "Sedentary gameplay with no physical activity; players often report long sessions and addiction."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and continuous engagement during gameplay"

      Capsule for Relic Hunters Zero: Remix Relic Hunters Zero: Remix

      "Game requires continuous attention and focus; survival elements demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding and close interactions occur during cooperative play with friends and family."

      Capsule for Rubber Bandits Rubber Bandits

      "Some close social bonds form between players, including family members playing together."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can lead corporations and teams in clan wars and coordinated battles; leadership roles exist."

      Capsule for Star Conflict Star Conflict

      "Players lead groups and clans for raids and defense; leadership roles emerge in team play."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through collecting items, upgrading base and vehicle, unlocking skills and crafting recipes."

      Capsule for Outbreak Island Outbreak Island

      "Strong progression through crafting, base building, vehicle assembly, and gear upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and tense at times, not primarily relaxing."

      Capsule for Shadow Warrior Classic Redux Shadow Warrior Classic Redux

      "Game is tense and challenging with survival threats and hostile players; not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory style is colorful and cartoonish, providing moderate sensory stimulation."

      Capsule for DeathSpank DeathSpank

      "Visual style is cartoonish but appealing; sound effects and environment add to sensory experience."

    • Status

      Game with the same Status vibe

      3

      "Recognition through PvP ranking, clan status, and cosmetic unlocks; social visibility matters to players."

      Capsule for STALCRAFT: X STALCRAFT: X

      "Recognition through PvP skill, base strength, and clan status valued by players."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot; gameplay is context-free and abstract."

      Capsule for rymdkapsel rymdkapsel

      "No narrative or plot; gameplay is context-free survival and player interaction."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning base layouts, resource management, and combat tactics."

      Capsule for No Man's Sky No Man's Sky

      "Players plan base layouts, resource gathering, raids, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from PvP, survival threats, and dynamic weather events create suspense and excitement."

      Capsule for Beasts of Bermuda Beasts of Bermuda

      "High tension from PvP, survival threats, and environmental dangers create suspense and thrill."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good entertainment value for price and time invested."

      Capsule for You Will Die Here Tonight You Will Die Here Tonight

      "Players feel game offers good value for money and time invested, especially compared to similar games."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and raiding are core gameplay elements involving destruction and player killing."

      Capsule for DUCKSIDE DUCKSIDE

      "Combat and raiding are core gameplay; killing other players and destruction are frequent."

    • Survival

      Game with the same Survival vibe

      5

      "Survival against threats, resource management, and avoiding death are central to gameplay."

      Capsule for Caves of Qud Caves of Qud

      "Survival against environment, animals, and players is central; resource management and threat avoidance key."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Story, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026