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DUCKSIDE similar games & best alternatives

DUCKSIDE

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Imagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.

Global score

73/100

Genres

Action, Indie, Massively Multiplayer, Simulator, Early Access, Shooter

Similar games

    Pros

    • Unique flying mechanic adds strategic depth
    • Fun and accessible survival gameplay
    • Smooth progression and base building
    • Good value for price
    • Active developer support and updates

    Cons

    • Toxic player community
    • Performance issues and bugs
    • Small fixed map limits exploration
    • Base raiding can be frustrating
    • Lack of narrative content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have direct control over flying and combat actions with motion controllers, allowing personal freedom in maneuvering and attacking."

      Capsule for Sopwith VR Sopwith VR

      "Players have freedom to build bases, choose combat or crafting playstyles, and use flying mechanics to navigate and fight, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, base building, resource management, and progression through crafting and exploration with a moderate learning curve."

      Capsule for Dune: Awakening Dune: Awakening

      "The game involves skill-based combat, base building, resource gathering, and progression, with some players noting a learning curve and strategic depth."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with ranked modes, leaderboards, and competitive arenas; players engage in skill-based combat against others."

      Capsule for Dragon Nest Dragon Nest

      "Strong PvP focus with raiding, base defense, and player-versus-player combat; leaderboards or ranked modes not mentioned but competitive interactions are central."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."

      Capsule for Poop Clicker Poop Clicker

      "Some players report long play sessions and habitual play, but others mention playerbase decline and frustration from frequent raids leading to quitting."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players often join clans, collaborate in events, and help each other, though solo play is also common."

      Capsule for LoveCraft LoveCraft

      "Encouraged to play with friends or clans for better experience; some players mention forming groups and teamwork, though solo play is possible but harder."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players build and manage bases with some customization and resource management, though limited by predefined structures and mechanics."

      Capsule for Occupy Mars: Prologue (2020) Occupy Mars: Prologue (2020)

      "Base building and customization of bases and gear are core features, allowing player creativity in defense and resource management."

    • Domination

      Game with the same Domination vibe

      3

      "Players often sabotage and control others, exerting dominance through gameplay mechanics."

      Capsule for Gremlins, Inc. Gremlins, Inc.

      "Raiding and overpowering other players is common; some toxicity and hostile player behavior reported, indicating exertion of control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, lighthearted escape with humorous chaos, stress relief, and social bonding."

      Capsule for Kebab Chefs! - Restaurant Simulator Kebab Chefs! - Restaurant Simulator

      "Players use the game as a fun, chaotic escape with humor and unique duck theme; some mention stress relief and enjoyment despite toxic community."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for fun and social reasons; no strong obligation or pressure reported."

      Capsule for Stumble Guys Stumble Guys

      "Most players engage voluntarily for fun and social reasons; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different flight modes, maps, and practice new tricks; some desire more experimentation features."

      Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

      "Flying mechanic and base building encourage experimentation with movement and strategies; some desire for more content and map variety."

    • Exploration

      Game with the same Exploration vibe

      2

      "Map exploration is part of gameplay, though limited to a few maps; players desire more dynamic or additional maps."

      Capsule for POPULATION: ONE POPULATION: ONE

      "Players explore a fixed map with points of interest; map is not procedurally generated, limiting novelty but exploration remains part of gameplay."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization mainly through clothing and crafted gear, allowing some personal expression."

      Capsule for The Long Dark The Long Dark

      "Limited character customization mostly via hats and gear; some self-expression through base design and gear choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with anthropomorphic ducks, exaggerated weapons, and humorous scenarios."

      Capsule for Duck Game Duck Game

      "Strong fantasy element as players embody anthropomorphic ducks with weapons and flight, in a stylized, humorous world."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community interaction is important; players form friendships and clans despite some toxicity."

      Capsule for SMITE® SMITE®

      "Community and social interaction important; players form clans and groups, though toxicity exists, many enjoy cooperative play."

    • Growth

      Game with the same Growth vibe

      3

      "Players level up, improve weapons, and develop skills through gameplay, indicating learning and personal development."

      Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

      "Progression through crafting, base upgrading, and skillful combat; players report learning curve and personal development in gameplay."

    • Health

      Game with the same Health vibe

      -5

      "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

      Capsule for Enshrouded Enshrouded

      "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during combat and platforming; not suited for passive or background play."

      Capsule for Ato Ato

      "Requires focused attention for base building, combat, and resource gathering; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendship formation in multiplayer, but limited emotional sharing."

      Capsule for Crab Champions Crab Champions

      "Some social interaction and friendships formed, but mostly surface-level multiplayer interactions with limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead groups and raids; leadership roles exist but many players participate equally."

      Capsule for Lost Ark Lost Ark

      "Players can lead clans or groups for raids and defense; some evidence of leadership roles in multiplayer coordination."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading equipment, and unlocking new levels."

      Capsule for Farm Frenzy Collection Farm Frenzy Collection

      "Strong emphasis on accumulating resources, upgrading bases, unlocking gear, and improving player capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      0

      "Mixed experience: some find it relaxing and charming, others find frustration and tension in gameplay."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Mixed experiences: some find it relaxing and fun, others report stress from raids and toxic players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and flying mechanics provide sensory stimulation and fun."

      Capsule for Aloft Aloft

      "Visuals and flying mechanics provide sensory stimulation and excitement; combat and movement add emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer recognition exist but are not the primary focus; some social status gained."

      Capsule for Apewar Apewar

      "Players gain recognition through PvP success and base strength; no explicit mention of leaderboards or social status systems."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore focus; gameplay is context-free arena PvP without story immersion."

      Capsule for Zeal Zeal

      "No narrative or plot focus; gameplay centers on survival and PvP without story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical flying, aiming, and loadout choices; players discuss strategic combat decisions."

      Capsule for Frog Fighters Frog Fighters

      "Combat, base building, and raiding require planning and tactical thinking; flying adds strategic depth."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes PvP and fast-paced combat generate suspense and excitement."

      Capsule for Out of Action Out of Action

      "High suspense from PvP encounters, raids, and survival threats; flying combat adds excitement and tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with frequent updates and enjoyable gameplay."

      Capsule for The Spell Brigade The Spell Brigade

      "Players report good value for price, especially compared to similar games; frequent updates add to perceived value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and raiding are core gameplay; killing other players and destruction are frequent."

      Capsule for Hurtworld Hurtworld

      "Combat and raiding are core gameplay elements involving destruction and player killing."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics, resource management, and threat avoidance are central gameplay elements."

      Capsule for Valheim Valheim

      "Survival mechanics including resource management, base defense, and threat avoidance are central to gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination, Fantasy. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026