The Test: Hypothesis Rising similar games & best alternatives
The Test: Hypothesis Rising
2020
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Quick resume
The second chapter in The Test trilogy. Answer a series of in-depth questions to reveal hidden truths about yourself and unlock secrets to discover how your life can change drastically with just a few, slight modifications. ...But are you sure you want the answers you seek?
Global score
98/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Thought-provoking and emotionally impactful questions
- Personalized and meaningful feedback
- Engaging narrative framing with character fate
- Affordable price and short playtime
- Strong community appreciation and developer care
Cons
- Some players find jump scares annoying or excessive
- Font readability issues reported
- Some questions perceived as biased or limited in answer options
- Repetitive elements from previous game
- Not a traditional game, may not appeal to all players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players answer personalized questions that influence their unique outcomes, allowing self-directed choices and reflection."
The Horrorscope: Fatal Awakening
"Players answer personal, open-ended questions that require self-reflection and decision-making, indicating a high degree of control over their responses."
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Competence
Game with the same Competence vibe
1"Engages players in thoughtful reflection rather than skill-based challenges; some mental effort required but not technical skill."
The Test: Final Revelation
"The game challenges players to think deeply and honestly about themselves, but does not involve skill-based challenges or technical mastery."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual self-assessment and personal reflection, with no mention of competing against others."
WTF Is Wrong With You?
"Focus is on individual self-assessment and reflection without comparison or competition against others."
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and desire to complete the trilogy, indicating habitual engagement."
The House of Da Vinci 3
"Many players report playing the entire trilogy in sequence and express anticipation for future installments, indicating engagement and habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"The experience is solitary and introspective, with no multiplayer or cooperative features."
The Testing Chamber
"The experience is solitary and introspective, with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players create personal meaning through their answers and interpretation, though game structure is fixed."
The Test: Secrets of the Soul
"Players engage in personal expression through their answers, but the game structure and questions are predefined."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and focused on self-challenge."
Bot Vice
"No elements of exerting control or superiority over others; the game is focused on self-exploration."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a reflective space to escape real-life stress and gain insight, providing emotional relief."
The Test: Secrets of the Soul
"Players use the game as a means to reflect and possibly escape real-life stress through introspection and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and curiosity; no indication of obligation or external pressure."
Happy's Humble Burger Farm
"Players engage voluntarily out of personal interest and curiosity, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore new emotional and introspective territory through unique question formats and narrative style."
The Test: Final Revelation
"The game encourages players to explore new thoughts and feelings about themselves through varied and sometimes uncomfortable questions."
-
Exploration
Game with the same Exploration vibe
2"Exploration is mostly narrative and character-driven rather than spatial; players discover new story elements and psychological concepts."
Vampire Therapist
"Exploration is psychological and emotional rather than spatial, with players discovering new aspects of their psyche."
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Expression
Game with the same Expression vibe
3"Players express themselves through typed dialogue and emotional gestures, personalizing interactions."
Don't Make Love
"Players express themselves through their answers and receive personalized feedback, allowing for self-expression."
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Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."
The Test: Final Revelation
"The game is grounded in realistic self-reflection and psychological themes rather than imaginative fiction or roleplay."
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Fellowship
Game with the same Fellowship vibe
-4"The game is designed for solo play with minimal social interaction."
The Testing Chamber
"The game is designed for solo play with minimal social interaction beyond sharing secret words or reviews."
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Growth
Game with the same Growth vibe
4"Players report learning, skill acquisition, and personal development through gameplay."
Soccer Online: Ball 3D
"Players report personal development, emotional insight, and learning about themselves through the game."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; sedentary and contemplative experience."
Wednesdays
"No physical activity or health-related gameplay elements; sedentary and introspective."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during play; not designed for background or idle gaming."
WORLD OF HORROR
"Requires focused attention during play; not designed for background or idle gaming."
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Intimacy
Game with the same Intimacy vibe
2"Some social interaction and cooperation, but limited evidence of close personal relationships or emotional sharing."
Dead Maze
"Some emotional sharing and connection through self-disclosure, but limited direct social intimacy."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
NAIAD
"No leadership or group management elements; purely individual experience."
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Progression
Game with the same Progression vibe
2"Progression is psychological and narrative rather than item or upgrade accumulation."
The Test
"Progression is psychological and narrative rather than item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Mixed tension and relaxation; some players find it emotionally intense, others find it engaging and cathartic."
Magical Girl Witch Trials
"Mixed emotional tones including tension and catharsis; some players find it emotionally intense rather than purely relaxing."
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Sensation
Game with the same Sensation vibe
1"Atmospheric music and art style provide sensory enjoyment, with some jump scares adding excitement."
Goosebumps: The Game
"Includes atmospheric music and some jump scares, providing moderate sensory stimulation."
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Status
Game with the same Status vibe
-4"No social ranking or recognition systems; focus is on shared experience rather than status."
Wires And Whiskers
"No social status or ranking systems; focus is on personal insight rather than recognition."
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Story
Game with the same Story vibe
3"Narrative driven with psychological themes and character development."
Mind Snares: Alice's Journey
"Narrative elements and character (Fate) provide a story-like framing for the psychological experience."
-
Strategy
Game with the same Strategy vibe
-3"No strategic or problem-solving gameplay; decisions are personal and introspective."
The Test
"No strategic or problem-solving gameplay; responses are based on personal reflection rather than planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and jump scares create moments of tension and relief."
Year Walk
"Some suspense and jump scares create moments of tension and relief."
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Value
Game with the same Value vibe
4"Players feel the game offers good emotional and narrative return for time and money invested."
ATRI -My Dear Moments-
"Players feel the game provides meaningful emotional and psychological return for its low cost and time investment."
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Violence
Game with the same Violence vibe
-5"No enjoyment of combat or destruction; gameplay focuses on exploration and narrative."
Cats and the Other Lives
"No enjoyment of combat or destruction; the game is focused on introspection and emotional experience."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe environment."
FRACT OSC
"No survival or threat avoidance mechanics; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Strategy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026