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Don't Make Love similar games & best alternatives

Don't Make Love

PC (Microsoft Windows) • 2017

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Quick resume

Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is on the verge of making a decision. Type anything you want in response to your partner during this life-changing conversation.

Global score

84/100

Genres

Casual, Indie, Simulator

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    Pros

    • Unique and original concept
    • Emotional and intimate narrative
    • Free text input for dialogue
    • Beautiful art and soothing music
    • Multiple endings and replay value

    Cons

    • Short playtime per session
    • Ai sometimes misinterprets input
    • Limited variation in setting
    • Some players find it repetitive
    • Price considered high by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players type their own questions freely to interact with patients, allowing personal freedom in directing conversations."

      Capsule for The Infectious Madness of Doctor Dekker The Infectious Madness of Doctor Dekker

      "Players freely type their own responses and direct the conversation, allowing personal control over dialogue and decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Engagement involves navigating complex social and moral scenarios requiring understanding and decision-making, though no mechanical skill challenges."

      Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

      "Engagement involves skill in crafting responses to influence the AI partner, though the challenge is moderate and limited by AI recognition."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; focus is on personal, casual interaction."

      Capsule for your wife your wife

      "No competitive elements; focus is on personal interaction without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."

      Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

      "Short playthroughs encourage multiple replays to explore different endings, but some players find it loses appeal quickly."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Interaction with two AIs and interpreting their differing perspectives involves cooperative dialogue."

      Capsule for Analogue: A Hate Story Analogue: A Hate Story

      "Gameplay centers on cooperative dialogue and mutual understanding between two mantis partners."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in creative interactions, minigames, and use voice chat in innovative ways."

      Capsule for Zort Zort

      "Players create unique dialogue inputs and shape the conversation, expressing creativity in communication."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and collaboration rather than exerting control or superiority."

      Capsule for The Great Ace Attorney Chronicles The Great Ace Attorney Chronicles

      "Interactions emphasize mutual respect and negotiation rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a brief distraction or light-hearted experience, escaping reality momentarily."

      Capsule for Greetings Greetings

      "Players engage in an imaginative scenario that provides emotional distraction and reflection away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation to explore the story."

      Capsule for Love, Money, Rock'n'Roll Love, Money, Rock'n'Roll

      "Players engage voluntarily out of interest in the unique concept and personal desire to explore the story."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes."

      Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

      "Encourages trying different dialogue approaches and exploring multiple endings through varied inputs."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover different dialogue outcomes and endings, though the environment is limited and familiar."

      Capsule for DateBoy DateBoy

      "Players discover different conversation branches and endings, though within a single setting."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through dialogue choices and character interactions; some customization of narrative tone."

      Capsule for Goodbye Volcano High Goodbye Volcano High

      "Players express themselves through typed dialogue and emotional gestures, personalizing interactions."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features anthropomorphic animals and imaginative scenarios, reflecting a fantasy orientation."

      Capsule for Furry Feet Furry Feet

      "The game uses an imaginative premise of anthropomorphic mantises and their unique relationship challenges."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection through shared experience (e.g. playing with a child or friend), but primarily a solo experience."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Some social connection through shared experience, but primarily a solo, intimate interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in movement and combat, and gain knowledge through dialogue and story progression."

      Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

      "Players learn how to navigate dialogue and understand partner responses, improving conversational skill."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Half-Life 2 Half-Life 2

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during short sessions; not designed for background or idle play."

      Capsule for The Yawhg The Yawhg

      "Requires focused attention during short sessions; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      5

      "Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."

      Capsule for Haven Haven

      "Strong focus on emotional closeness, vulnerability, and intimate conversation between partners."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players participate in supportive social roles rather than leading or managing others."

      Capsule for Secret Little Haven Secret Little Haven

      "Players respond and support partner dialogue rather than leading or managing others."

    • Progression

      Game with the same Progression vibe

      1

      "Progression is narrative-based through unlocking endings, not item or power accumulation."

      Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

      "Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and atmospheric experience with gentle pacing and soothing music."

      Capsule for Silence Silence

      "Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are pleasant but understated; sensory stimulation is moderate and not intense."

      Capsule for Therian Saga Therian Saga

      "Visuals and audio are pleasant but understated; emotional tone is subtle rather than intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on private experience."

      Capsule for THE LONGING THE LONGING

      "No social status or recognition systems; focus is on private experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with branching plots, character development, and emotional storytelling."

      Capsule for Five Hearts Under One Roof season2 Five Hearts Under One Roof season2

      "Narrative immersion is central, with branching dialogue and emotional plot about love and risk."

    • Strategy

      Game with the same Strategy vibe

      1

      "Limited strategic challenge; decision making in dialogue affects outcomes but no complex problem solving."

      Capsule for Oxenfree Oxenfree

      "Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension arises from timing jumps and avoiding hazards, but overall experience is calm and reflective."

      Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

      "Tension arises from emotional stakes and risk of death, but overall experience is calm and contemplative."

    • Value

      Game with the same Value vibe

      2

      "Players generally feel the game offers good value for its unique experience, though some note the short length relative to price."

      Capsule for Rez Infinite Rez Infinite

      "Players appreciate the unique experience and replayability, though some feel price is high for short length."

    • Violence

      Game with the same Violence vibe

      -4

      "No focus on combat or destruction; interactions are constructive and peaceful."

      Capsule for Behind Glass: Aquarium Simulator Behind Glass: Aquarium Simulator

      "Focus is on emotional interaction and negotiation rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Avoiding or confronting a dangerous creature adds survival tension, though not a core mechanic."

      Capsule for Hog Hunter 2021 Hog Hunter 2021

      "The male mantis faces risk of death, creating a survival tension within the relationship dialogue."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026