Don't Make Love similar games & best alternatives
Don't Make Love
2017
Related articles
Quick resume
Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is on the verge of making a decision. Type anything you want in response to your partner during this life-changing conversation.
Global score
84/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Unique and original concept
- Emotional and intimate narrative
- Free text input for dialogue
- Beautiful art and soothing music
- Multiple endings and replay value
Cons
- Short playtime per session
- Ai sometimes misinterprets input
- Limited variation in setting
- Some players find it repetitive
- Price considered high by some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players type their own questions freely to interact with patients, allowing personal freedom in directing conversations."
The Infectious Madness of Doctor Dekker
"Players freely type their own responses and direct the conversation, allowing personal control over dialogue and decisions."
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Competence
Game with the same Competence vibe
2"Engagement involves navigating complex social and moral scenarios requiring understanding and decision-making, though no mechanical skill challenges."
Class of '09: The Re-Up
"Engagement involves skill in crafting responses to influence the AI partner, though the challenge is moderate and limited by AI recognition."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal, casual interaction."
your wife
"No competitive elements; focus is on personal interaction without comparison to others."
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Continuation
Game with the same Continuation vibe
1"Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"Short playthroughs encourage multiple replays to explore different endings, but some players find it loses appeal quickly."
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Cooperation
Game with the same Cooperation vibe
3"Interaction with two AIs and interpreting their differing perspectives involves cooperative dialogue."
Analogue: A Hate Story
"Gameplay centers on cooperative dialogue and mutual understanding between two mantis partners."
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Creativity
Game with the same Creativity vibe
4"Players engage in creative interactions, minigames, and use voice chat in innovative ways."
Zort
"Players create unique dialogue inputs and shape the conversation, expressing creativity in communication."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual respect and collaboration rather than exerting control or superiority."
The Great Ace Attorney Chronicles
"Interactions emphasize mutual respect and negotiation rather than exerting control or superiority."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a brief distraction or light-hearted experience, escaping reality momentarily."
Greetings
"Players engage in an imaginative scenario that provides emotional distraction and reflection away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation to explore the story."
Love, Money, Rock'n'Roll
"Players engage voluntarily out of interest in the unique concept and personal desire to explore the story."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes."
MetaWare High School (Demo)
"Encourages trying different dialogue approaches and exploring multiple endings through varied inputs."
-
Exploration
Game with the same Exploration vibe
2"Players discover different dialogue outcomes and endings, though the environment is limited and familiar."
DateBoy
"Players discover different conversation branches and endings, though within a single setting."
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Expression
Game with the same Expression vibe
3"Players express themselves through dialogue choices and character interactions; some customization of narrative tone."
Goodbye Volcano High
"Players express themselves through typed dialogue and emotional gestures, personalizing interactions."
-
Fantasy
Game with the same Fantasy vibe
3"The game features anthropomorphic animals and imaginative scenarios, reflecting a fantasy orientation."
Furry Feet
"The game uses an imaginative premise of anthropomorphic mantises and their unique relationship challenges."
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Fellowship
Game with the same Fellowship vibe
1"Some social connection through shared experience (e.g. playing with a child or friend), but primarily a solo experience."
Brothers - A Tale of Two Sons
"Some social connection through shared experience, but primarily a solo, intimate interaction."
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Growth
Game with the same Growth vibe
2"Players develop skills in movement and combat, and gain knowledge through dialogue and story progression."
Shooty Shooty Robot Invasion
"Players learn how to navigate dialogue and understand partner responses, improving conversational skill."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Half-Life 2
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during short sessions; not designed for background or idle play."
The Yawhg
"Requires focused attention during short sessions; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
5"Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."
Haven
"Strong focus on emotional closeness, vulnerability, and intimate conversation between partners."
-
Leadership
Game with the same Leadership vibe
-3"Players participate in supportive social roles rather than leading or managing others."
Secret Little Haven
"Players respond and support partner dialogue rather than leading or managing others."
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Progression
Game with the same Progression vibe
1"Progression is narrative-based through unlocking endings, not item or power accumulation."
My name is You and it's the only unusual thing in my life
"Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and atmospheric experience with gentle pacing and soothing music."
Silence
"Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."
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Sensation
Game with the same Sensation vibe
1"Visuals and audio are pleasant but understated; sensory stimulation is moderate and not intense."
Therian Saga
"Visuals and audio are pleasant but understated; emotional tone is subtle rather than intense sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on private experience."
THE LONGING
"No social status or recognition systems; focus is on private experience."
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Story
Game with the same Story vibe
5"Narrative immersion is central, with branching plots, character development, and emotional storytelling."
Five Hearts Under One Roof season2
"Narrative immersion is central, with branching dialogue and emotional plot about love and risk."
-
Strategy
Game with the same Strategy vibe
1"Limited strategic challenge; decision making in dialogue affects outcomes but no complex problem solving."
Oxenfree
"Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."
-
Thrill
Game with the same Thrill vibe
1"Some tension arises from timing jumps and avoiding hazards, but overall experience is calm and reflective."
Gibbon: Beyond the Trees
"Tension arises from emotional stakes and risk of death, but overall experience is calm and contemplative."
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Value
Game with the same Value vibe
2"Players generally feel the game offers good value for its unique experience, though some note the short length relative to price."
Rez Infinite
"Players appreciate the unique experience and replayability, though some feel price is high for short length."
-
Violence
Game with the same Violence vibe
-4"No focus on combat or destruction; interactions are constructive and peaceful."
Behind Glass: Aquarium Simulator
"Focus is on emotional interaction and negotiation rather than combat or destruction."
-
Survival
Game with the same Survival vibe
2"Avoiding or confronting a dangerous creature adds survival tension, though not a core mechanic."
Hog Hunter 2021
"The male mantis faces risk of death, creating a survival tension within the relationship dialogue."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026