A Normal Lost Phone similar games & best alternatives
A Normal Lost Phone
2017
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Quick resume
A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.
Global score
89/100
Genres
Casual, Indie, Adventure, Puzzle
Similar games
Pros
- Well-written and emotionally impactful story
- Unique and immersive phone interface gameplay
- Meaningful lgbtq+ representation
- Pleasant soundtrack and art style
- Accessible puzzles integrated with narrative
Cons
- Short length with limited replay value
- Some puzzles can be cryptic
- Heavy text may not appeal to all players
- Lack of gameplay variety beyond reading and simple puzzles
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."
Another Lost Phone: Laura's Story
"Players freely explore the phone's contents and decide which messages or apps to investigate next, reflecting high personal control and freedom."
-
Competence
Game with the same Competence vibe
2"The game offers light puzzle-solving and deduction challenges that provide some skill engagement but remain accessible and not overly difficult."
Duck Detective: The Ghost of Glamping
"The game includes light puzzles requiring reading and deduction, offering some skill challenge but overall accessible and not highly demanding."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; gameplay is solitary and focused on personal discovery without comparison to others."
A Hand With Many Fingers
"No competitive elements; gameplay is solitary and focused on personal discovery without comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Short game with limited replay value; players tend to finish it in one or two sessions and then move on."
The Defender: Farm and Castle
"Short game with limited replay value; players tend to complete it in one or two sessions and do not return frequently."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players piece together story from notes and surveys; some creative use of phone mechanics and environmental changes."
The Survey
"Players creatively piece together story elements and solve puzzles by exploring and interpreting phone data, though no direct creation or modification."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are narrative only."
Ambre - a heartbreaking kinetic novel
"No social dominance or power dynamics; interactions are with narrative content only."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a reflective, emotional narrative distinct from real life."
11-11 Memories Retold
"Players use the game to immerse in an emotional narrative and escape real life through story exploration and empathy."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and motivated by personal interest in story and themes; no obligation or pressure."
one night, hot springs
"Engagement is voluntary and driven by intrinsic interest in story and themes, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."
Another Lost Phone: Laura's Story
"Players experiment with exploring different phone apps and messages to unlock new content, though within a guided narrative."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering hidden information, secrets, and multiple story branches within the phone."
Replica
"Core gameplay involves discovering new information and secrets by exploring the phone's contents."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with a fixed interface and narrative without avatar or environment personalization."
s.p.l.i.t
"Limited customization or self-expression; players interact with a fixed narrative and interface without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
-4"Story grounded in realistic, relatable life situations and emotions without fantastical elements."
a new life.
"Story grounded in realistic, contemporary issues and plausible scenarios without fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction or community involvement."
Little Nightmares II
"Primarily a solitary experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop emotional understanding and empathy, reflecting on personal and societal issues."
Copycat
"Players learn about complex social issues and personal identity themes, gaining insight and empathy."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for background or casual intermittent play."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"Requires focused reading and attention; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connection to characters and story, fostering empathy and personal reflection."
The MISSING: J.J. Macfield and the Island of Memories
"Strong emotional connection to characters and story, fostering empathy and personal reflection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
Outer Wilds
"No leadership or group management elements; purely individual experience."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking phone apps and story segments provides a sense of advancement."
Another Lost Phone: Laura's Story
"Progression through unlocking new phone apps and story segments, accumulating narrative knowledge."
-
Relaxation
Game with the same Relaxation vibe
3"Calm, soothing music and gentle pacing create a relaxing atmosphere despite emotional themes."
When The Past Was Around
"Calm pacing and soothing music create a relaxed atmosphere despite emotional story content."
-
Sensation
Game with the same Sensation vibe
1"Moderate sensory stimulation through music and art; not focused on intense sensory thrills."
The Journey - Episode 1: Whatever This Is
"Moderate sensory stimulation through art and music; emotional engagement more prominent than sensory thrills."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong emphasis on story, character development, and lore immersion."
Through the Woods
"Narrative-driven game with strong emphasis on story immersion and character development."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning but are mostly straightforward; limited strategic planning involved."
Varenje
"Minimal strategic or planning elements; puzzles require some reasoning but are straightforward."
-
Thrill
Game with the same Thrill vibe
0"Emotional tension present but lacks suspense or risk-based thrills."
Emily is Away <3
"Emotional tension present but no suspense or risk-based thrills."
-
Value
Game with the same Value vibe
4"Highly praised for low price and amount of content; good value for money."
Bullshot
"Highly praised for delivering meaningful content at a low price, considered good value by players."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
The White Door
"No violent or destructive gameplay elements."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe narrative environment."
Florence
"No survival or threat avoidance mechanics; stable and safe narrative environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026