Through the Darkest of Times similar games & best alternatives
Through the Darkest of Times
2020
Related articles
Quick resume
Berlin 1933. “Adolf Hitler is chancellor!” We all know the consequences this message bore. Unspeakable horrors and suffering would sweep across the world. Few would stand and fight the monstrosity that was the German Reich. Will you? Lead an underground resistance group Through the Darkest of Times.
Global score
84/100
Genres
Adventure, Indie, Simulator, Strategy, Role-playing (RPG)
Similar games
Pros
- Powerful historical narrative
- Emotional and moral engagement
- Unique art style and atmosphere
- Strategic resource and team management
- Educational value about nazi germany resistance
Cons
- Repetitive gameplay mechanics
- Progress resets between chapters
- Some balance and rng frustrations
- Limited replayability
- Text-heavy and slow pacing
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can manipulate story outcomes and choose factions during missions, indicating control over decisions and actions."
Warhammer® 40,000: Dawn of War® – Winter Assault
"Players manage a resistance group with freedom to assign members to various missions and make narrative choices, though major historical events remain fixed."
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Competence
Game with the same Competence vibe
2"Gameplay involves skillful time and resource management with some grinding, but overall mechanics are simple and accessible."
DORAEMON STORY OF SEASONS
"Gameplay involves strategic resource and risk management with some skill in balancing morale, supporters, and mission success, but mechanics are relatively simple and repetitive."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal survival and progression without comparison or ranking against other players."
Wick
"Focus is on personal and group survival and moral choices without comparison or ranking against other players."
-
Continuation
Game with the same Continuation vibe
1"Players engage in multiple chapters and some replay to collect missing items, showing moderate attachment and desire to continue."
Dordogne
"Players engage in multiple chapters with some replay value, but progress resets between chapters and missions can feel repetitive, limiting long-term attachment."
-
Cooperation
Game with the same Cooperation vibe
4"Gameplay centers on managing a party of four characters working together with complementary skills to overcome challenges."
Heroes of Steel RPG
"Game centers on managing a small team with complementary skills working together to achieve resistance goals."
-
Creativity
Game with the same Creativity vibe
1"Limited creative freedom beyond tactical decisions; gameplay follows structured missions with some strategic variation."
Brothers in Arms: Earned in Blood™
"Some customization of characters and strategic choices in mission assignments, but limited creative freedom beyond predefined structures."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; peaceful and equal interactions."
Kinoko
"No elements of exerting control or superiority over others; emphasis on shared struggle and survival."
-
Escapism
Game with the same Escapism vibe
3"Provides immersive escape into a historical event, allowing players to emotionally disconnect from real life."
1943 Berlin Blitz
"Players immerse in a dark historical setting to experience and reflect on real-world events, providing emotional engagement and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in history, politics, and narrative rather than obligation or pressure."
Ambition: A Minuet in Power
"Players engage voluntarily out of interest in history and moral themes rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with team lineups and strategies, but overall gameplay is consistent with original mechanics."
Backyard Baseball '97
"Some experimentation with team composition and mission strategies, but overall gameplay follows established patterns."
-
Exploration
Game with the same Exploration vibe
-3"Gameplay occurs on known maps and historical scenarios; limited open-world or discovery elements."
Atlantic Fleet
"Game is structured around known historical events and locations with limited discovery or new territory."
-
Expression
Game with the same Expression vibe
1"Limited character customization and cosmetic options allow some self-expression."
Ghost Janitors
"Limited character customization mainly in appearance and traits, allowing modest self-expression."
-
Fantasy
Game with the same Fantasy vibe
-5"Highly realistic and grounded in historical events with no fictional or fantastical elements."
Six Days in Fallujah
"Strongly grounded in realistic historical events and scenarios without fictional or fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
3"Players feel part of a resistance community through squad leadership and shared goals."
Freedom Fighters
"Focus on group identity and shared struggle within the resistance cell, though social interaction is limited to the team."
-
Growth
Game with the same Growth vibe
3"Players develop strategic skills, learn historical tactics, and improve through repeated play and mod use."
Commander: The Great War
"Players develop skills of resistance members and learn historical context, promoting personal and strategic growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to manage policies and resources; not designed for casual or background play."
Half-Earth Socialism
"Requires consistent attention to resource and risk management; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Narrative includes emotional relationships and character development, fostering some emotional connection."
Old Skies
"Narrative includes emotional connections and moral dilemmas among group members, fostering some emotional closeness."
-
Leadership
Game with the same Leadership vibe
4"Player leads and manages a team of Alters, making decisions that affect group survival and morale."
The Alters
"Player leads and manages a resistance group, making strategic and moral decisions guiding the team."
-
Progression
Game with the same Progression vibe
2"Players accumulate new cards and unlock units, but deck resets between chapters limit continuous progression."
Necroking
"Players accumulate resources, supporters, and skills over time within chapters, though progress resets between chapters."
-
Relaxation
Game with the same Relaxation vibe
-2"Dark, tense atmosphere with challenging gameplay; not primarily relaxing."
POSTAL
"Tense and emotionally heavy atmosphere with challenging gameplay; not primarily designed for relaxation."
-
Sensation
Game with the same Sensation vibe
1"Atmospheric music and voice acting provide sensory enjoyment, though graphics are dated and gameplay is clunky."
Vampire: The Masquerade - Redemption
"Art style and soundtrack provide atmospheric sensory engagement, but gameplay is subdued and text-heavy."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboards; focus is on individual survival."
Dread Dawn
"No social recognition or leaderboards; focus is on personal and group survival without external status."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with well-developed characters, plot twists, and historical setting."
Card Shark
"Strong narrative immersion with historical events, character-driven stories, and moral choices."
-
Strategy
Game with the same Strategy vibe
3"Requires planning, skill management, and decision-making, though some mechanics are complex and unintuitive."
Academagia: The Making of Mages
"Requires planning, resource allocation, risk assessment, and team management, though mechanics are not deeply complex."
-
Thrill
Game with the same Thrill vibe
3"Tension and suspense arise from survival risks and difficult decisions, creating emotional thrills."
The Pale Beyond
"Emotional tension and suspense arise from risk of capture and moral dilemmas, creating a sense of thrill."
-
Value
Game with the same Value vibe
4"Players perceive good value for time and money; educational and entertaining."
Car Mechanic Simulator 2021
"Players perceive good educational and emotional value for time and money invested."
-
Violence
Game with the same Violence vibe
-4"Gameplay focuses on constructive or non-violent activities; no emphasis on combat or destruction."
Age of Advent
"Gameplay focuses on non-violent resistance activities rather than combat or destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding failure and surviving as long as possible against increasing threats."
BARRIER X
"Core gameplay revolves around avoiding failure, managing risks, and keeping the resistance alive under threat."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership, Story, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026