Wick Thumbnail

Wick similar games & best alternatives

Wick

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2015

Related articles

Quick resume

Wick is a survival horror game where ghost stories are brought to life. Explore a local legend about the long lost children in the woods who can still be seen... but only by those who dare to enter alone by candlelight.

Global score

86/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Strong horror atmosphere and tension
    • Unique enemy mechanics and variety
    • Engaging story revealed through collectibles
    • Good graphics and sound design
    • Challenging but fair gameplay

    Cons

    • Repetitive gameplay and environment
    • Short overall game length
    • Some bugs and glitches reported
    • Limited narrative depth and ambiguity
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the forest, choose their own path, and decide how to approach stealth and objectives."

      Capsule for SILENT BREATH SILENT BREATH

      "Players have freedom to explore the forest, choose paths, and decide when and where to move to survive, though within the fixed game structure."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful resource management, planning, and learning enemy patterns; players feel effective as they master survival and exploration mechanics."

      Capsule for Made in Abyss: Binary Star Falling into Darkness Made in Abyss: Binary Star Falling into Darkness

      "The game requires mastering enemy behaviors, managing limited resources, and learning strategies to survive increasingly difficult hours."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and progression without competitive elements or player comparison."

      Capsule for Card Survival: Tropical Island Card Survival: Tropical Island

      "Focus is on personal survival and progression without comparison or ranking against other players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive qualities and long play sessions, though some mention mental fatigue and eventual boredom."

      Capsule for 4D Minesweeper 4D Minesweeper

      "Players report addictive qualities and repeated attempts to survive through all hours despite difficulty and frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can explore different story paths and uncover hidden items, though within a predefined narrative structure."

      Capsule for Tiny Bunny: Prologue Tiny Bunny: Prologue

      "Players explore and collect items to uncover story, but gameplay follows a fixed structure with limited modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; interactions are with AI enemies only."

      Capsule for Rack and Slay Rack and Slay

      "No player versus player or dominance mechanics; interactions are with AI enemies only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong horror atmosphere and tension provide immersive escape from reality."

      Capsule for CASE: Animatronics CASE: Animatronics

      "Strong horror atmosphere and tension provide an immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and survival gameplay."

      Capsule for Nosferatu: The Wrath of Malachi Nosferatu: The Wrath of Malachi

      "Players engage voluntarily for intrinsic interest and enjoyment of horror survival."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, strategies, and secrets; some novelty in resource management mechanics."

      Capsule for ARMORED HEAD ARMORED HEAD

      "Players experiment with different strategies to avoid enemies and manage resources, though within a known environment."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of colorful worlds and discovery of collectibles and secrets is a key part of gameplay."

      Capsule for Here Comes Niko! Here Comes Niko!

      "Exploration of the forest and discovery of collectibles and secrets is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; presentation is standardized."

      Capsule for The Descendant The Descendant

      "No character customization or self-expression features; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in supernatural horror fiction with ghosts and paranormal events."

      Capsule for Supernormal Supernormal

      "Engages players in a supernatural horror setting with ghost children and urban legend themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Alone in the Dark Alone in the Dark

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn enemy patterns, puzzle solutions, and improve survival skills through gameplay."

      Capsule for Yomawari: Midnight Shadows Yomawari: Midnight Shadows

      "Players learn enemy patterns and improve survival skills through repeated attempts."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus; not suited for casual or background play."

      Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

      "Requires continuous attention and focus to survive; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated experience."

      Capsule for Murder House Murder House

      "No social or emotional relationship building; isolated experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, unlocking endings, achievements, and DLC content."

      Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

      "Progression through surviving hours and collecting items to unlock story and DLC."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces tension and stress rather than relaxation or flow."

      Capsule for Damned Damned

      "Game induces tension and stress rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

      Capsule for Outlast 2 Outlast 2

      "Strong sensory stimulation through atmospheric sound, lighting, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Lore and narrative are subtle and environmental, encouraging player discovery and immersion"

      Capsule for Dark Devotion Dark Devotion

      "Narrative is revealed through collectibles and environmental storytelling, engaging players in lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan resource use, combat tactics, and route choices to survive and progress."

      Capsule for Cosmodread Cosmodread

      "Players must plan movements, resource use, and enemy avoidance tactics to survive."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game delivers suspense, jump scares, and adrenaline-inducing chase sequences."

      Capsule for The Designer's Curse The Designer's Curse

      "Game delivers suspense, jump scares, and adrenaline-inducing moments."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with free DLCs and community content."

      Capsule for Citadelum Citadelum

      "Players find the game worth its price due to atmosphere, gameplay, and content including free DLC."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying ghosts with various weapons and explosives."

      Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

      "Gameplay involves evading and surviving attacks from hostile ghost children, with violent death animations."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death and managing threats to survive until morning."

      Capsule for Dead Signal Dead Signal

      "Core gameplay revolves around avoiding death and surviving until dawn under increasing threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026