Wick similar games & best alternatives
Wick
2015
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Quick resume
Wick is a survival horror game where ghost stories are brought to life. Explore a local legend about the long lost children in the woods who can still be seen... but only by those who dare to enter alone by candlelight.
Global score
86/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong horror atmosphere and tension
- Unique enemy mechanics and variety
- Engaging story revealed through collectibles
- Good graphics and sound design
- Challenging but fair gameplay
Cons
- Repetitive gameplay and environment
- Short overall game length
- Some bugs and glitches reported
- Limited narrative depth and ambiguity
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the forest, choose their own path, and decide how to approach stealth and objectives."
SILENT BREATH
"Players have freedom to explore the forest, choose paths, and decide when and where to move to survive, though within the fixed game structure."
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Competence
Game with the same Competence vibe
4"The game requires skillful resource management, planning, and learning enemy patterns; players feel effective as they master survival and exploration mechanics."
Made in Abyss: Binary Star Falling into Darkness
"The game requires mastering enemy behaviors, managing limited resources, and learning strategies to survive increasingly difficult hours."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal survival and progression without competitive elements or player comparison."
Card Survival: Tropical Island
"Focus is on personal survival and progression without comparison or ranking against other players."
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Continuation
Game with the same Continuation vibe
3"Many players report addictive qualities and long play sessions, though some mention mental fatigue and eventual boredom."
4D Minesweeper
"Players report addictive qualities and repeated attempts to survive through all hours despite difficulty and frustration."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players can explore different story paths and uncover hidden items, though within a predefined narrative structure."
Tiny Bunny: Prologue
"Players explore and collect items to uncover story, but gameplay follows a fixed structure with limited modification."
-
Domination
Game with the same Domination vibe
-5"No player versus player or dominance mechanics; interactions are with AI enemies only."
Rack and Slay
"No player versus player or dominance mechanics; interactions are with AI enemies only."
-
Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and tension provide immersive escape from reality."
CASE: Animatronics
"Strong horror atmosphere and tension provide an immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and survival gameplay."
Nosferatu: The Wrath of Malachi
"Players engage voluntarily for intrinsic interest and enjoyment of horror survival."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different weapons, strategies, and secrets; some novelty in resource management mechanics."
ARMORED HEAD
"Players experiment with different strategies to avoid enemies and manage resources, though within a known environment."
-
Exploration
Game with the same Exploration vibe
3"Exploration of colorful worlds and discovery of collectibles and secrets is a key part of gameplay."
Here Comes Niko!
"Exploration of the forest and discovery of collectibles and secrets is a core gameplay element."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; presentation is standardized."
The Descendant
"No character customization or self-expression features; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in supernatural horror fiction with ghosts and paranormal events."
Supernormal
"Engages players in a supernatural horror setting with ghost children and urban legend themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Alone in the Dark
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, puzzle solutions, and improve survival skills through gameplay."
Yomawari: Midnight Shadows
"Players learn enemy patterns and improve survival skills through repeated attempts."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus; not suited for casual or background play."
NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]
"Requires continuous attention and focus to survive; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated experience."
Murder House
"No social or emotional relationship building; isolated experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, unlocking endings, achievements, and DLC content."
家有大貓 Nekojishi
"Progression through surviving hours and collecting items to unlock story and DLC."
-
Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and stress rather than relaxation or flow."
Damned
"Game induces tension and stress rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
Outlast 2
"Strong sensory stimulation through atmospheric sound, lighting, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Lore and narrative are subtle and environmental, encouraging player discovery and immersion"
Dark Devotion
"Narrative is revealed through collectibles and environmental storytelling, engaging players in lore."
-
Strategy
Game with the same Strategy vibe
4"Players must plan resource use, combat tactics, and route choices to survive and progress."
Cosmodread
"Players must plan movements, resource use, and enemy avoidance tactics to survive."
-
Thrill
Game with the same Thrill vibe
4"Game delivers suspense, jump scares, and adrenaline-inducing chase sequences."
The Designer's Curse
"Game delivers suspense, jump scares, and adrenaline-inducing moments."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price with free DLCs and community content."
Citadelum
"Players find the game worth its price due to atmosphere, gameplay, and content including free DLC."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves shooting and destroying ghosts with various weapons and explosives."
Aliens vs. Ghosts
"Gameplay involves evading and surviving attacks from hostile ghost children, with violent death animations."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death and managing threats to survive until morning."
Dead Signal
"Core gameplay revolves around avoiding death and surviving until dawn under increasing threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Status, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026