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Vampire: The Masquerade - Redemption similar games & best alternatives

Vampire: The Masquerade - Redemption

PC (Microsoft Windows), Mac • 2017

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Quick resume

Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.

Global score

88/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Engaging vampire story and lore
    • Rich character development and voice acting
    • Party-based tactical combat
    • High replay value with multiple endings
    • Runs on modern systems with mods

    Cons

    • Dated graphics and clunky controls
    • Frustrating ai and pathfinding
    • Linear gameplay with limited exploration
    • Technical issues requiring fixes
    • Some difficulty spikes and save bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom in character build, dialogue choices, and multiple quest solutions, though main story progression is somewhat linear."

      Capsule for Planet Alcatraz Planet Alcatraz

      "Players control a party of vampires with some freedom in character progression and combat tactics, but story and quests are linear with limited roleplay choices."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves overcoming challenging AI, managing inventory, vehicle and infantry combat, and tactical decision-making, providing skill-based engagement."

      Capsule for Easy Red 2 Easy Red 2

      "Gameplay involves overcoming challenging combat and managing party AI, requiring skill and strategic use of vampire disciplines."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player story and personal progression; multiplayer is defunct and not emphasized."

      Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

      "Focus is on single-player story experience with no active competitive multiplayer; multiplayer mode is defunct."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with many game modes, leaders, and multiplayer; players report long play sessions and habitual return."

      Capsule for Circle Empires Rivals Circle Empires Rivals

      "High replay value due to story, multiple endings, and character builds; players report habitual returns and long play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Party system with AI companions that can be trained and equipped; multiplayer exists but is mostly dead, cooperation mostly AI-driven."

      Capsule for Sword Art Online Re: Hollow Fragment Sword Art Online Re: Hollow Fragment

      "Party-based gameplay with up to 4 characters requiring coordination, though AI can be frustrating."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize their stat builds and make choices affecting story, but within a structured narrative and predefined characters."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Players customize character stats, disciplines, and party composition, but follow a fixed story path."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared story and party dynamics rather than exerting control or superiority over others."

      Capsule for Pathfinder: Wrath of the Righteous - Enhanced Edition Pathfinder: Wrath of the Righteous - Enhanced Edition

      "Interactions emphasize shared party dynamics and story rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a dark, gothic vampire world offering escape through story, atmosphere, and mood."

      Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

      "Strong immersion in gothic vampire lore and story provides escape from real life; players cite nostalgia and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest in story and exploration."

      Capsule for Gone Home Gone Home

      "Players engage voluntarily out of interest in story and setting, often overcoming technical challenges willingly."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, explore dungeons, and experiment with gameplay mechanics and character abilities."

      Capsule for Blaster Master Zero Blaster Master Zero

      "Players experiment with various vampire disciplines, builds, and combat tactics within the RPG framework."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game features multiple maps and dungeons with some exploration, though environments can be repetitive and limited."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Game features multiple unique environments and dungeons, but progression is linear with limited open exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Character creation and party customization allow some self-expression, though visual customization is limited."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Character customization and party management allow some self-expression, though visual options are limited by age."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in vampire mythology and dark fantasy fiction with supernatural powers and themes."

      Capsule for Vampire: The Masquerade — Night Road Vampire: The Masquerade — Night Road

      "Strongly rooted in supernatural vampire fantasy and gothic horror, with rich lore and imaginative powers."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction through multiplayer and modding, but primarily a solo experience."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Some social interaction through multiplayer mod, but primarily a solo experience with limited community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat mechanics, and improve through gameplay and upgrades."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Players develop skills, learn mechanics, and improve through challenging combat and character progression."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer RPG with no physical activity elements."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Typical sedentary computer RPG with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and strategy; not suited for casual or background play."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Requires focused attention due to combat and party management; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social or emotional connections; interactions mostly surface-level within story and party dynamics."

      Capsule for Dark Envoy Dark Envoy

      "Limited to surface-level party interactions and story-driven relationships; no deep social or emotional connections."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages a party of characters, making strategic decisions and directing actions."

      Capsule for Dawnsbury Days Dawnsbury Days

      "Player leads and manages a party of vampires, directing combat and progression decisions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling characters, acquiring new talents, and collecting/upgrading equipment."

      Capsule for Heroes of Steel RPG Heroes of Steel RPG

      "Strong emphasis on leveling up, acquiring new disciplines, weapons, and equipment to grow character power."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and nostalgic, but the challenging gameplay and AI difficulty create tension."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Some players find the story immersive and relaxing, but combat difficulty and AI issues create tension."

    • Sensation

      Game with the same Sensation vibe

      1

      "Soundtrack and voice acting provide enjoyable sensory experience despite dated graphics."

      Capsule for Lords of the Realm II Lords of the Realm II

      "Atmospheric music and voice acting provide sensory enjoyment, though graphics are dated and gameplay is clunky."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal story experience rather than social recognition or status."

      Capsule for The Walking Dead: The Telltale Definitive Series The Walking Dead: The Telltale Definitive Series

      "Focus is on personal story experience rather than social recognition or status within a community."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with rich lore, multiple endings, and deep character development"

      Capsule for Legends of Eisenwald Legends of Eisenwald

      "Highly praised narrative spanning centuries with rich lore, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and party management require tactical thinking, skill allocation, and planning."

      Capsule for Zavix Tower Zavix Tower

      "Combat and party management require tactical thinking, resource management, and planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss battles provide moments of suspense and challenge, though some frustration noted."

      Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

      "Combat difficulty and boss fights provide moments of suspense and challenge, though some frustration noted."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to story depth, emotional impact, and replayability."

      Capsule for The Cat Lady The Cat Lady

      "Players report high value for time and money due to story depth, replayability, and nostalgic appeal."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and killing vampire enemies with gore and destruction."

      Capsule for Eternal Evil Eternal Evil

      "Combat involves vampire powers, melee and ranged weapons, and defeating enemies, including other vampires."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources carefully to survive challenging encounters and bosses."

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      "Players must manage resources like blood and health to survive challenging encounters and boss fights."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026