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RAIDOU Remastered: The Mystery of the Soulless Army similar games & best alternatives

RAIDOU Remastered: The Mystery of the Soulless Army

PC (Microsoft Windows), PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2 • 2025

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Quick resume

The story of apprentice detective and Devil Summoner extraordinaire Raidou Kuzunoha XIV returns in this remastered classic! Call upon your demons to solve supernatural mysteries and dispose of enemies.

Global score

93/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Faithful and high-quality remaster with many improvements
    • Engaging detective story with strong fantasy elements
    • Improved and fluid combat system with strategic depth
    • Quality of life features like fast travel and autosave
    • Rich demon fusion and customization mechanics

    Cons

    • Some npc models and environments feel outdated
    • Camera and ui can be awkward or cluttered
    • Story sometimes overexplains plot points
    • Combat can be complex for newcomers
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom in character builds, demon fusion, and combat strategies, allowing personal control over gameplay."

      Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

      "Players have control over combat style, demon fusion, and exploration with quality of life improvements enhancing personal freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with pattern recognition, dodge timing, and build optimization; boss fights are challenging but fair."

      Capsule for Oblivion Override Oblivion Override

      "Combat is skill-based with strategic demon management and boss fights requiring pattern recognition and execution."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

      Capsule for Yakuza 0 Yakuza 0

      "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through new game plus, challenges, and collectibles."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "Players report long play sessions, replayability with new game plus, and engagement with side quests and demon collection."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Combat involves teamwork among party members with support and assist mechanics, though primarily single-player experience."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "Combat involves managing two demons who assist the player; limited multiplayer or social cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Demon fusion and character customization offer creative gameplay elements."

      Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

      "Players customize demons through fusion and skill inheritance, and choose combat styles and demon abilities."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over other players."

      Capsule for Death Must Die Death Must Die

      "Interactions are cooperative with demons and NPCs; no evidence of dominating or controlling other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy humorous supernatural stories and lighthearted mystery solving as a form of escapism from real life."

      Capsule for The Darkside Detective The Darkside Detective

      "Players enjoy immersive detective story and supernatural setting as a form of escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

      Capsule for Trials of Mana Trials of Mana

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new demon fusions, builds, and strategies, encouraged by the game's depth and complexity."

      Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

      "Players experiment with demon fusions, combat strategies, and exploration of new mechanics added in remaster."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed 3D environments and discover clues and items to progress."

      Capsule for The Escaper The Escaper

      "Players explore a recreated 3D world with hidden items, side quests, and demon investigation skills."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through demon fusion and skill selection allows personal expression within gameplay."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Customization of demons and combat style allows for player expression within game systems."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly fantasy oriented with Japanese mythology, demons, and supernatural elements."

      Capsule for Toukiden 2 Toukiden 2

      "Strong fantasy elements with demons, supernatural detective story set in 1930s Japan, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community engagement through achievements and shared interest, but primarily a single-player experience."

      Capsule for Resident Evil 0 Resident Evil 0

      "Some community engagement noted but primarily a single-player experience with limited social features."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat, resource management, and party optimization; game encourages learning mechanics."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Players develop skills in combat, demon fusion, and strategy; game encourages learning and mastery."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat and exploration."

      Capsule for Absolver Absolver

      "Requires focused attention and continuous engagement in combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; focus is on individual play rather than close relationships."

      Capsule for Town to City Town to City

      "Limited social interaction; focus is on individual play and NPC relationships rather than close social bonds."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their party of demons and make strategic decisions, but no multiplayer leadership roles."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Player leads demon allies in combat and makes strategic decisions; no multiplayer leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting demons, acquiring items, and unlocking new abilities."

      Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

      "Strong emphasis on leveling up, demon fusion, skill inheritance, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge with satisfying combat and exploration; some tension in boss fights but overall enjoyable flow."

      Capsule for Ato Ato

      "Balanced challenge with satisfying combat flow; some tension in boss fights but overall enjoyable pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with expressive animations, voice acting, and music providing sensory engagement."

      Capsule for Tangle Tower Tangle Tower

      "Enjoyable audiovisual presentation with updated graphics, voice acting, and music enhancing sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or competitive ranking systems."

      Capsule for Digimon World: Next Order Digimon World: Next Order

      "Achievements and recognition are mostly personal; no social status or competitive ranking systems."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with engaging detective story, humor, and character-driven plot."

      Capsule for The Interactive Adventures of Dog Mendonça & Pizzaboy® The Interactive Adventures of Dog Mendonça & Pizzaboy®

      "Engaging detective narrative with character interactions and overarching plot; story is a major motivator."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and demon fusion require planning and tactical thinking."

      Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

      "Combat and demon fusion require planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and excitement; some tension but controlled within gameplay."

      Capsule for God of War God of War

      "Combat and boss fights provide suspense and excitement; some tension but controlled gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from gameplay depth, replayability, and content for the price."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "Players perceive good value due to improved gameplay, content additions, and reasonable pricing."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting demons and enemies; some violent actions but not excessive."

      Capsule for Sins Of The Demon RPG Sins Of The Demon RPG

      "Combat involves fighting demons with weapons and magic; moderate enjoyment of combat and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to avoid failure in combat and progress through threats."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Players manage health and resources to avoid failure in combat; some strategic defense required."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026