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Shin Megami Tensei V: Vengeance similar games & best alternatives

Shin Megami Tensei V: Vengeance

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.

Global score

92/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Challenging and rewarding combat
    • Deep demon fusion and customization
    • Two distinct story paths with multiple endings
    • Quality of life improvements over original
    • Impressive soundtrack and art design

    Cons

    • Story and characters less engaging for some
    • Some reused assets and pacing dips
    • High difficulty may frustrate newcomers
    • Limited multiplayer or social features
    • Performance issues on some pc setups

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom in character builds, skill choices, and playstyle, allowing personal control over progression."

      Capsule for Ragnarok Online Ragnarok Online

      "Players have significant freedom in character builds, demon fusion, and combat strategies, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring skillful dodging, timing, and strategic use of mechanics; players receive clear feedback and must master complex enemy patterns."

      Capsule for Horizon Shift Horizon Shift

      "The game is challenging, requiring skillful exploitation of enemy weaknesses and strategic planning, with rewarding feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than direct competition or ranked modes."

      Capsule for Undead Horde Undead Horde

      "Focus is on personal progression and exploration rather than direct competition or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long playtimes, extensive post-game content, and high replayability with multiple endings and difficulty modes."

      Capsule for Prodigal Prodigal

      "Players report long playtimes, multiple playthroughs, and high replayability with two story paths and many endings."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual party management and solo play; no multiplayer or cooperative modes."

      Capsule for BRAVELY DEFAULT II BRAVELY DEFAULT II

      "Gameplay centers on individual party management and solo play with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, crafting system, and mod support encourage creative experimentation."

      Capsule for Dungeons of Dredmor Dungeons of Dredmor

      "Extensive demon fusion, character customization, and build crafting encourage creative experimentation."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions with other characters and demons are balanced; no evidence of exerting control or superiority over others."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Interactions with demons and other characters emphasize negotiation and mutual respect rather than domination."

    • Escapism

      Game with the same Escapism vibe

      5

      "The post-apocalyptic setting, immersive story, and relaxing gameplay provide strong real-life escape."

      Capsule for Doloc Town Doloc Town

      "The immersive post-apocalyptic world and challenging gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new demon combinations, skills, and strategies to overcome difficult encounters."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Players try new demon fusions, builds, and strategies, encouraged by the game's depth and complexity."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game features semi-open worlds, secret areas, and diverse environments that invite discovery."

      Capsule for Super Chibi Knight Super Chibi Knight

      "The game features semi-open fields, new areas, and secrets with meaningful exploration and discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow personal expression, though some find it limited."

      Capsule for PGA TOUR 2K23 PGA TOUR 2K23

      "Character and demon customization allow for personal expression, though limited cosmetic options are noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, supernatural powers, and stylized characters dominate the experience."

      Capsule for Devil May Cry HD Collection Devil May Cry HD Collection

      "Strong fantasy elements with demons, mythology, and supernatural themes dominate the experience."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction is limited to NPCs and companions; minimal multiplayer or community features."

      Capsule for New Arc Line New Arc Line

      "Social interaction is mostly limited to NPCs and demons; minimal multiplayer or community focus."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn game mechanics, and improve through challenging gameplay and progression systems."

      Capsule for System Shock 2: 25th Anniversary Remaster System Shock 2: 25th Anniversary Remaster

      "Players develop skills, knowledge of mechanics, and strategic thinking through challenging gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of JRPGs with no physical activity elements."

      Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

      "The game encourages extended sedentary play sessions typical of JRPGs without physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and exploration."

      Capsule for There Is No Light: Enhanced Edition There Is No Light: Enhanced Edition

      "Requires focused attention and continuous engagement due to challenging combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Some emotional connection to characters through narrative, but limited to surface-level interactions."

      Capsule for Homebody Homebody

      "Interactions with demons and characters are mostly surface-level and functional rather than deeply emotional."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads a fixed party and makes strategic decisions, but no multiplayer leadership roles."

      Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

      "Players lead their party and make strategic decisions, though no multiplayer leadership roles exist."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting demons, and acquiring skills and items."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Strong emphasis on leveling up, collecting demons, acquiring items, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game involves tension and challenge; some players find it stressful rather than purely relaxing."

      Capsule for EMERGENCY 20 EMERGENCY 20

      "The game maintains tension and challenge rather than providing a purely relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design is praised for atmosphere and immersion, providing sensory stimulation and emotional engagement."

      Capsule for Dishonored 2 Dishonored 2

      "Visual and auditory design are praised for atmosphere and excitement, though not overwhelming sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and progression are mostly personal; limited social recognition or ranking."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Achievements and progress are mostly personal with limited social recognition or ranking."

    • Story

      Game with the same Story vibe

      3

      "Narrative of revenge with cutscenes and character development, though story is simple and somewhat clichéd."

      Capsule for Shank Shank

      "The new Vengeance story path adds narrative depth and character development, improving over the original minimal story."

    • Strategy

      Game with the same Strategy vibe

      5

      "Combat and party building require significant strategic thinking, planning, and problem solving."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Combat and party building require careful planning, problem solving, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes combat and unpredictable encounters create suspense and excitement."

      Capsule for Psycho Patrol R Psycho Patrol R

      "Challenging battles and high stakes create suspense and excitement throughout gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value with extensive content, replayability, and quality design."

      Capsule for Windswept Windswept

      "Players feel the game offers substantial content, replayability, and quality improvements over the original."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with various weapons and abilities, emphasizing action and destruction."

      Capsule for Endless Alice Endless Alice

      "Combat involves defeating enemies and bosses with attacks and skills, emphasizing destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid failure, and overcome threats in a hostile environment."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players must manage resources, exploit weaknesses, and avoid failure to progress in a hostile world."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Creativity. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026