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Devil May Cry HD Collection similar games & best alternatives

Devil May Cry HD Collection

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360, PlayStation 3 • 2018

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Quick resume

The popular stylish action games Devil May Cry, Devil May Cry 2, and Devil May Cry 3 Special Edition return in one collection!

Global score

93/100

Genres

Action, Adventure, Hack and slash/Beat 'em up

Similar games

    Pros

    • Dmc3 highly praised for combat depth and story
    • Dmc1 considered a classic with challenging gameplay
    • Stylish action and soundtrack highly appreciated
    • Good value for multiple games and soundtracks
    • Challenging and rewarding gameplay

    Cons

    • Dmc2 widely regarded as poor and boring
    • Camera issues and dated controls in older games
    • Lack of modern features like cloud saves
    • No multiplayer or cooperative modes
    • Some bosses and levels frustrating or tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, combos, and playstyles with deep mechanics and various modes."

      Capsule for GUILTY GEAR Xrd -SIGN- GUILTY GEAR Xrd -SIGN-

      "Players have control over combat styles, weapon choices, and character selection especially in DMC3, allowing freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with tough bosses and precise combat requiring skill and timing, rewarding mastery."

      Capsule for Blasphemous Blasphemous

      "The games, especially DMC1 and DMC3, are challenging with skill-based combat, combos, and boss fights requiring mastery and timing."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience, exploration, and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."

      Capsule for CULTIC CULTIC

      "Focus is on single-player experience and personal mastery rather than competing against others; no mention of multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report replaying the game multiple times, mastering strategies and enjoying the story, indicating habitual engagement."

      Capsule for At Dead Of Night At Dead Of Night

      "Many players report replaying DMC1 and DMC3 multiple times, enjoying multiple playthroughs and challenges, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative multiplayer or teamwork elements."

      Capsule for Atomic Heart Atomic Heart

      "The games are single-player focused with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with combos, character-specific mechanics, and improvisation, allowing creative expression in gameplay."

      Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

      "Players experiment with different combat styles, weapon combos, and character abilities, especially in DMC3, fostering creative play."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and narrative-driven."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No evidence of exerting control over others; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the games as immersive experiences to escape reality, enjoying exploration, story, and atmosphere."

      Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

      "Players use the games as immersive, stylish action experiences to escape real life, enjoying the fantasy and challenge."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different weapons, combos, and tactics; players experiment with mechanics to optimize combat."

      Capsule for DOOM Eternal DOOM Eternal

      "DMC3 especially encourages trying new combat styles, weapon combinations, and strategies, promoting experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of large levels and secrets, but mostly linear progression through known environments."

      Capsule for Serious Sam 3: BFE Serious Sam 3: BFE

      "Some exploration of environments and secrets occurs, particularly in DMC1, but mostly linear progression."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization is limited but players express style through weapon and power choices."

      Capsule for The Darkness II The Darkness II

      "Limited character customization, but players can express style through combat style choices and weapon loadouts."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, mythology, and supernatural themes dominate the experience."

      Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

      "Strong fantasy elements with demons, supernatural powers, and stylized characters dominate the experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is focused on solo play with minimal social or community interaction."

      Capsule for Guild of Dungeoneering Ultimate Edition Guild of Dungeoneering Ultimate Edition

      "The games focus on solo play with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve combat proficiency over time."

      Capsule for The Surge 2 The Surge 2

      "Players develop skills, learn enemy patterns, and improve combat proficiency over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of action-adventure games; no physical activity or health-related features."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Sedentary gameplay typical of action games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and boss mechanics."

      Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

      "Requires focused attention and continuous engagement due to challenging combat and boss fights."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game experience."

      Capsule for The Elephant Collection The Elephant Collection

      "No evidence of forming close relationships or emotional sharing within the game experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapon upgrades, character enhancements, and unlock new abilities, showing clear progression."

      Capsule for METAL EDEN METAL EDEN

      "Players accumulate weapons, upgrades, and unlock new abilities, especially in DMC3, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find flow in combat, the game is often tense and challenging, especially at higher difficulties."

      Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

      "While some find flow in combat, the games are often challenging and tense rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Stylish combat, visual effects, and music provide strong sensory stimulation and excitement."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "Stylish combat, music, and visual effects provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal achievement rather than social recognition or popularity."

      Capsule for Desperados III Desperados III

      "Focus is on personal achievement and mastery rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      3

      "Narrative is simple but engaging with character development and cutscenes enhancing immersion."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Narrative and character development improve across the series, especially in DMC3, providing story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, learning enemy patterns, and strategic use of weapons and skills."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Combat requires learning enemy patterns, timing, and choosing appropriate styles and weapons, involving mental challenge."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense and excitement from challenging combat and boss fights."

      Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

      "Players enjoy suspense and thrill from challenging boss fights and intense combat sequences."

    • Value

      Game with the same Value vibe

      4

      "Players feel the collection offers good value with multiple games, online features, and added content."

      Capsule for Mega Man Battle Network Legacy Collection Vol. 1 Mega Man Battle Network Legacy Collection Vol. 1

      "Players find good value in the collection, especially for DMC3, with multiple games and soundtracks included."

    • Violence

      Game with the same Violence vibe

      5

      "The game centers on combat, destruction, and defeating enemies with stylish violence."

      Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

      "Combat and destruction of enemies is central, with stylish violence and demon-slaying core to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing health in fights, emphasizing survival skills."

      Capsule for Mortal Kombat 1 Mortal Kombat 1

      "Players must avoid death and manage health during challenging fights, emphasizing survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Competence, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026