Digimon World: Next Order similar games & best alternatives
Digimon World: Next Order
2023
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Quick resume
The Digital World has run rampant with Machinedramon and is now in a state of utter chaos. As a Digidestined, it’s up to you to restore order to the world in Digimon World: Next Order, a monster collecting RPG.
Global score
81/100
Genres
Role-playing (RPG), Simulator, Adventure
Similar games
Pros
- Nostalgic and faithful to original digimon world
- Deep digimon raising and evolution mechanics
- Engaging city building and resource management
- Dual partner system adds complexity
- Smooth performance on pc and steam deck
Cons
- Steep grind and slow early progression
- Outdated graphics and simple animations
- Limited tutorial and complex mechanics
- Repetitive resource gathering and training
- High price for an older port
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose Digimon, customize teams, and explore multiple evolution paths with flexible strategies."
Digimon Story Time Stranger
"Players have significant control over raising, training, and managing two Digimon partners, including choosing evolutions and city upgrades."
-
Competence
Game with the same Competence vibe
3"The game offers strategic turn-based combat with skill challenges, team building, and grinding to improve Digimon."
Digimon Story Cyber Sleuth: Complete Edition
"Game involves skillful management of Digimon stats, training, and battle tactics with a moderate learning curve and rewarding progression."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration rather than competing against other players; no multiplayer or ranked modes."
Low Magic Age
"Focus is on personal progression and raising Digimon rather than competing against other players; multiplayer or ranked modes are absent."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual returns, and deep engagement with campaigns and city building."
Grand Ages: Rome
"Many players report long play sessions, grinding, and habitual engagement with the game loop of raising Digimon and city building."
-
Cooperation
Game with the same Cooperation vibe
1"Some cooperative elements exist such as multiple studios working on the same project, but mostly gameplay is focused on individual management."
City Game Studio: Your Game Dev Adventure Begins
"Some cooperation elements exist in recruiting Digimon to the city and managing resources, but gameplay is largely focused on individual tasks."
-
Creativity
Game with the same Creativity vibe
3"Extensive Digimon roster and complex evolution trees allow creative team building and customization."
Digimon Story Cyber Sleuth: Complete Edition
"Players customize Digimon evolutions, manage city development, and experiment with training strategies, allowing creative expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over others."
Super Fancy Pants Adventure
"Interactions are balanced and cooperative with NPC Digimon; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape with immersive story, characters, and pet raising to distract from real life."
Sonic Adventure 2
"Players use the game as a nostalgic and immersive escape into a digital world, engaging in a fantasy pet-raising RPG."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest, nostalgia, and personal desire rather than obligation or external pressure."
Diablo II: Resurrected – Infernal Edition
"Engagement is driven by intrinsic interest, nostalgia, and personal desire rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore various Digimon evolutions, team compositions, and battle strategies."
Digimon Story Cyber Sleuth: Complete Edition
"Players explore different Digimon evolutions, training methods, and city upgrades, encouraging experimentation within game systems."
-
Exploration
Game with the same Exploration vibe
3"The game encourages discovering new areas, secrets, and alternate routes, rewarding curiosity and exploration."
Get To Work
"The game features multiple regions to explore and recruit Digimon, motivating curiosity and discovery."
-
Expression
Game with the same Expression vibe
2"Players customize Digimon evolutions and make story choices reflecting personal style, though character customization is limited."
Digimon Survive
"Customization is mostly through Digimon evolution paths and city building rather than character or avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with imaginative digital creatures, cyber worlds, and fictional narratives."
Digimon Story Cyber Sleuth: Complete Edition
"Strong fantasy elements with digital monsters, evolutions, and an imaginative digital world setting."
-
Fellowship
Game with the same Fellowship vibe
1"Some sense of community through NPC relationships, but no multiplayer or strong social features."
DORAEMON STORY OF SEASONS
"Some sense of community through city-building and recruiting Digimon, but social interaction is limited."
-
Growth
Game with the same Growth vibe
4"Players learn game mechanics, develop strategies, and improve skills over time."
Shin Megami Tensei III Nocturne HD Remaster
"Players engage in learning game mechanics, optimizing Digimon training, and personal skill development over time."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related gameplay."
Farming Simulator 25
"Game is sedentary with no physical activity or health-related gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and management; not designed for idle or background play."
Regalia: Of Men and Monarchs
"Requires focused attention for training, resource gathering, and battles; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
2"Players form social bonds through cooperative play, though no deep emotional or relationship mechanics."
GUNTOUCHABLES
"Players form bonds with Digimon partners through care and raising, but limited social or emotional sharing with others."
-
Leadership
Game with the same Leadership vibe
2"Players lead their Digimon teams strategically but do not manage or lead other players."
Digimon Story Cyber Sleuth: Complete Edition
"Players manage and guide Digimon partners and city development, but no leadership over other players."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating Digimon, evolving them, and acquiring upgrades and items."
Digimon Story Cyber Sleuth: Complete Edition
"Strong emphasis on accumulating stats, items, city upgrades, and Digimon evolutions as core progression."
-
Relaxation
Game with the same Relaxation vibe
3"Game offers a chill, immersive experience with a balance of challenge and flow, though some players find grindy aspects."
Sengoku Dynasty
"Game offers a relaxed, nostalgic experience with some grind but also moments of flow and satisfaction."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music provide sensory enjoyment, though graphics vary from dated to decent quality."
Hidden Object 6-in-1 bundle
"Visuals and music provide moderate sensory enjoyment, though graphics are dated and animations simple."
-
Status
Game with the same Status vibe
-4"Achievements and recognition are mostly personal; no social status or competitive ranking systems."
RAIDOU Remastered: The Mystery of the Soulless Army
"Achievements and recognition are mostly personal; no social status or competitive ranking systems."
-
Story
Game with the same Story vibe
2"Story is present but considered secondary and somewhat simplistic; mainly serves as context for gameplay."
永远消失的幻想乡 ~ The Disappearing of Gensokyo
"Story is present and nostalgic but considered simplistic and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning resource management, crafting progression, and combat tactics."
Forsaken Isle
"Requires planning Digimon training, evolution paths, and resource management; combat involves tactical commands."
-
Thrill
Game with the same Thrill vibe
1"Mild tension from combat challenges but overall a low-risk, controlled experience"
Hylics
"Some challenge and tension in battles and progression, but overall experience is steady and low risk."
-
Value
Game with the same Value vibe
-2"Some players feel the price is high for aged games; others appreciate historical and gameplay value."
METAL GEAR & METAL GEAR 2: Solid Snake
"Some players feel the price is high for a port of an older game with grindy mechanics; value better on sale."
-
Violence
Game with the same Violence vibe
1"Combat involves fighting monsters but is not focused on violence or destruction."
Atelier Ryza 2: Lost Legends & the Secret Fairy
"Combat involves Digimon battles but is not focused on violence or destruction; more strategic and tame."
-
Survival
Game with the same Survival vibe
2"Players manage health and repairs to avoid defeat, adding survival elements to combat."
IRON REBELLION
"Players manage Digimon health, fatigue, and lifespan to avoid failure, adding survival elements."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Status, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026