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Stone Simulator – Just Be a Rock

PC (Microsoft Windows) • 2025

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Quick resume

Stone Simulator is a meditative idle game where you live as a rock enduring endless seasons and absurd events. Survive storms, unlock quirky achievements, and observe a serene, ever-changing world. Perfect for Zen-like relaxation or meme-worthy humor.

Global score

95/100

Genres

Adventure, Casual, Indie, Massively Multiplayer, Simulator

Similar games

    Pros

    • Unique meditative experience
    • Beautiful visuals and sound design
    • Relaxing and calming atmosphere
    • Low price and good value
    • Quirky humor and random events

    Cons

    • Extremely limited interactivity
    • Poor optimization and high resource usage
    • Lack of progression or challenge
    • May feel boring or repetitive
    • Minimal social or gameplay depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -4

      "No player interaction or control; experience is on rails and predetermined."

      Capsule for Fantasynth One Fantasynth One

      "Player actions are extremely limited; you simply exist as a rock with no control over movement or interaction, following preset environmental cycles and events."

    • Competence

      Game with the same Competence vibe

      -5

      "No skill challenges or gameplay; purely a passive viewing experience."

      Capsule for Allumette Allumette

      "No skill or challenge involved; the game is about passive observation without tests of skill or overcoming challenges."

    • Competition

      Game with the same Competition vibe

      1

      "Some multiplayer and achievement chasing elements exist, but competition is not a primary focus."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Minimal competitive elements exist such as leaderboards and multiplayer 'rock out' sessions, but competition is not a core focus."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual return to the game for relaxation or score improvement."

      Capsule for Superflight Superflight

      "Many players report long sessions, habitual play, and repeated returns for relaxation and meditation."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer supports private lobbies and split-screen play, enabling cooperative or social play with friends."

      Capsule for HOT WHEELS UNLEASHED™ HOT WHEELS UNLEASHED™

      "Some multiplayer features allow players to 'rock out' together and chat, indicating some cooperative social play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in camera views and settings; limited creative building or modification features."

      Capsule for Airport Madness 3D Airport Madness 3D

      "Limited creativity through photo mode and some customization of camera angles, but no building or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over other players; interactions are individual and non-competitive."

      Capsule for Cities: Skylines Cities: Skylines

      "No elements of exerting control or superiority; interactions are passive and equal among players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as a relaxing, meditative escape from real-life stress and anxiety."

      Capsule for Dorfromantik Dorfromantik

      "Strongly used as a meditative escape from stress, anxiety, and overstimulation of real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and curiosity, not out of obligation or pressure."

      Capsule for Little Inferno Little Inferno

      "Players engage voluntarily for relaxation and curiosity, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore anomalies and story elements, trying to discover different endings and hidden details."

      Capsule for [Chilla's Art] Shinkansen 0 | 新幹線 0号 [Chilla's Art] Shinkansen 0 | 新幹線 0号

      "Players explore random events and environmental changes, discovering new surprises over time."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited physical exploration, but players discover different broadcast scenarios and hidden details in the environment."

      Capsule for Not For Broadcast: Prologue Not For Broadcast: Prologue

      "Limited exploration as the player is stationary, but environmental changes and events provide some discovery."

    • Expression

      Game with the same Expression vibe

      0

      "Limited character customization; some build choices but no strong emphasis on self-expression or avatar personalization."

      Capsule for The Thaumaturge The Thaumaturge

      "Minimal self-expression; some photo mode and camera control but no avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Contains light paranormal and mysterious story elements adding imaginative fiction beyond realistic organizing."

      Capsule for Whisper of the House Whisper of the House

      "Contains some absurd and surreal events (UFOs, cryptids) adding a light fantasy element to an otherwise realistic setting."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Online multiplayer and chat foster a sense of community, though interaction is limited."

      Capsule for Ultimate Fishing Simulator® Ultimate Fishing Simulator®

      "Some social interaction through multiplayer and voice chat, fostering a mild sense of community."

    • Growth

      Game with the same Growth vibe

      -3

      "Little skill acquisition or learning; focus is on passive experience rather than development."

      Capsule for Nothing Together Nothing Together

      "No skill development or learning curve; focus is on passive observation rather than personal growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players mention health-related benefits but mostly mental."

      Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

      "Sedentary gameplay with no physical activity; some players use it for mental health benefits but physically inactive."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle experience; players often run it in background or for long passive sessions."

      Capsule for Placid Plastic Duck Simulator Placid Plastic Duck Simulator

      "Designed as an idle experience; players often run it in the background or for long passive sessions."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Limited evidence of close relationships; social interactions mostly casual or surface-level."

      Capsule for Closers Closers

      "Limited evidence of close relationships; social interactions are casual and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; interactions are equal and cooperative."

      Capsule for An Airport for Aliens Currently Run by Dogs An Airport for Aliens Currently Run by Dogs

      "No leadership or management roles; interactions are equal and passive."

    • Progression

      Game with the same Progression vibe

      -4

      "No accumulation of items or upgrades; static content with limited progression."

      Capsule for Sakuya Izayoi Gives You Advice And Dabs Sakuya Izayoi Gives You Advice And Dabs

      "No meaningful progression or item accumulation; the game is static with minor environmental changes."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly praised for its calming atmosphere, soothing music, and meditative qualities."

      Capsule for Proteus Proteus

      "Highly praised for its calming atmosphere, meditative qualities, and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sensory experience through visuals, water effects, and ambient sounds."

      Capsule for Submerged Submerged

      "Enjoyable sensory experience through detailed visuals, ambient sounds, and subtle environmental effects."

    • Status

      Game with the same Status vibe

      0

      "Limited social recognition; leaderboards exist but are not a major focus or source of status."

      Capsule for Retrowave Retrowave

      "Minimal social recognition; leaderboards exist but not a major focus or source of status."

    • Story

      Game with the same Story vibe

      1

      "Minimal and ambiguous narrative delivered through environmental storytelling and atmosphere."

      Capsule for SILT SILT

      "No traditional narrative but some emergent storytelling through environmental events and philosophical reflections."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving elements; gameplay is straightforward and passive."

      Capsule for Paint Drying Simulator Paint Drying Simulator

      "No strategic or problem-solving elements; gameplay is purely passive observation."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Lacks suspense or risk; experience is controlled and predictable."

      Capsule for ISLANDS: Non-Places ISLANDS: Non-Places

      "Lacks suspense or risk; experience is controlled, calm, and predictable with occasional mild surprises."

    • Value

      Game with the same Value vibe

      4

      "Players feel they receive good entertainment and relaxation value for the low price."

      Capsule for Rock Simulator Rock Simulator

      "Players feel they receive good value for a low price, appreciating the unique experience and relaxation benefits."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is peaceful and constructive."

      Capsule for Rock Simulator Rock Simulator

      "No combat or destructive elements; gameplay is peaceful and constructive in a contemplative sense."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; environment is stable and non-threatening."

      Capsule for Sisyphus Reborn Sisyphus Reborn

      "No survival mechanics or threats; environment is stable and non-threatening."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026