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An Airport for Aliens Currently Run by Dogs similar games & best alternatives

An Airport for Aliens Currently Run by Dogs

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S • 2021

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Quick resume

An Airport for Aliens Currently Run by Dogs is an open-world comedy adventure game. Talk to stock photo dogs. Solve their problems. Catch your flight. And call it Dog Airport Game when you get tired of saying the full title, like I did three months ago.

Global score

86/100

Genres

Adventure, Casual, Indie, Visual Novel, Role-playing (RPG), Puzzle

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    Pros

    • Humorous and heartfelt writing
    • Unique and surreal setting
    • Charming characters and dialogue
    • Freedom to explore and experiment
    • Emotional story about relationships

    Cons

    • Repetitive fetch quest gameplay
    • Tedious backtracking between airports
    • Slow movement and navigation
    • Limited gameplay depth
    • Some players find it overpriced

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore locations, find and use items logically, with some puzzle solving and choice in approach."

      Capsule for Cursed Cursed

      "Players have freedom to explore large airports, choose how to approach quests, and experiment with items for movement and time manipulation."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple puzzles and basic fetch quests; some light challenge but mostly straightforward."

      Capsule for The Good Time Garden The Good Time Garden

      "Gameplay involves simple fetch quests and navigation challenges with some puzzle elements like deciphering alien glyphs, but overall low difficulty and repetitive tasks."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and exploration without competitive elements or player comparison."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Focus is on personal exploration and story progression without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Addictive gameplay encourages repeated short sessions, but some find it repetitive and stop after a while."

      Capsule for Fly O'Clock Fly O'Clock

      "Some players find it addictive and return to complete side quests and achievements, though others find the repetition tedious and disengage."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily a solo experience with limited interaction framed as conversations with NPCs rather than cooperative play."

      Capsule for SIMULACRA SIMULACRA

      "Gameplay is largely solo, focusing on individual tasks and interactions with NPC dogs rather than multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with item combinations and strategies; some desire for more customization noted."

      Capsule for SIDE EFFECTS SIDE EFFECTS

      "Players can experiment with item combinations for movement and time effects, and explore unique, stylized environments, though quests follow a set pattern."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are friendly and humorous with no evidence of exerting control or superiority over others."

      Capsule for Vacation Simulator Vacation Simulator

      "Interactions are friendly and humorous with no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Absurd humor and surreal narrative provide a strong escape from reality and stress relief."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "The absurd, surreal setting and humorous writing provide a strong escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."

      Capsule for Megadimension Neptunia VII Megadimension Neptunia VII

      "Players engage voluntarily for enjoyment, humor, and story, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, explore mechanics, and discover secrets, indicating experimentation."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Players try different items and movement tricks, explore environments, and uncover secrets, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game involves discovering and unlocking new countries and airports worldwide, encouraging geographic exploration."

      Capsule for Fly Corp Fly Corp

      "Game encourages discovering new airports, hidden easter eggs, and decoding alien languages."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization but players express themselves through party and item choices."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "Customization is limited but players can express themselves through item use and interaction with quirky characters."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Highly imaginative sci-fi setting with talking guns, alien worlds, and absurd humor."

      Capsule for High On Life High On Life

      "Strongly imaginative and surreal world with talking dogs, alien airports, and absurd humor."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community through shared humor and affection for characters, but gameplay is solo and social connection is limited."

      Capsule for Later Alligator Later Alligator

      "Some sense of community through shared humor and story, but gameplay is primarily solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and solve puzzles, gaining knowledge and understanding."

      Capsule for The Station The Station

      "Players learn alien languages, puzzle out glyphs, and develop understanding of story and mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay includes waiting periods and slow pacing; some players find it suitable for casual or background play."

      Capsule for Football Life Simulator Football Life Simulator

      "Gameplay includes waiting mechanics and slow-paced exploration, allowing for casual play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connections with characters and heartfelt story foster meaningful social bonds."

      Capsule for Lil Gator Game Lil Gator Game

      "Emotional story about a long-distance relationship with heartfelt dialogue, fostering emotional connection."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; interactions are cooperative and equal."

      Capsule for Purrgatory Purrgatory

      "No leadership or management roles; interactions are equal and cooperative."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, weapons, and unlock achievements and endings, showing clear progression through the game."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players collect items, complete quests, and unlock achievements, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with charming visuals and music, though some levels can be tense and challenging."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "Generally relaxing with humorous writing and chill music, though some find repetition tedious."

    • Sensation

      Game with the same Sensation vibe

      2

      "Stylized visuals and sound design provide pleasant sensory stimulation, though minimalistic and calm overall."

      Capsule for Golden Lap Golden Lap

      "Stylized visuals and quirky sound design provide moderate sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal experience."

      Capsule for ASTRONEER ASTRONEER

      "No social status or recognition systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with character interactions, humor, and romantic plot."

      Capsule for Trap Shrine Trap Shrine

      "Strong narrative focus on love and relationships, with emotional and humorous storytelling."

    • Strategy

      Game with the same Strategy vibe

      0

      "Minimal strategic or problem-solving demands; mostly straightforward exploration."

      Capsule for Andy's Apple Farm Andy's Apple Farm

      "Minimal strategic or complex problem solving; mostly straightforward fetch quests and exploration."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and predictable without suspense or danger."

      Capsule for Cloudpunk Cloudpunk

      "Low risk and tension; gameplay is calm and predictable without suspense or danger."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on value; some find price high for current content, others appreciate the gameplay and potential."

      Capsule for Duel Corp. Duel Corp.

      "Mixed opinions on value; some find it worth the price for humor and story, others find it overpriced for gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on constructive and playful actions."

      Capsule for Tanuki Sunset Tanuki Sunset

      "No combat or destruction; focus on constructive interactions and humor."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe game environment."

      Capsule for That One Otter Game That One Otter Game

      "No survival or threat mechanics; stable and safe game environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026