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Paint Drying Simulator similar games & best alternatives

Paint Drying Simulator

PC (Microsoft Windows) • 2021

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Quick resume

This is literally a game about watch paint drying for 6 hours, so.. ..do you feel like wasting money and time? XD

Global score

88/100

Genres

Simulator

Similar games

    Pros

    • Unique and novel concept
    • Relaxing and meditative experience
    • Highly immersive visuals and sound
    • Long play sessions and replayability
    • Affordable price

    Cons

    • Excessive gpu usage and hardware stress
    • Lack of gameplay challenge or objectives
    • Some reports of crypto mining suspicion
    • Minimal social or multiplayer features
    • Repetitive and limited content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose colors to manipulate the environment and solve puzzles, allowing personal control over actions and decisions."

      Capsule for Hue Hue

      "Players freely choose paint colors and wall types, directing their own experience without constraints."

    • Competence

      Game with the same Competence vibe

      -4

      "Gameplay involves simple clicking with no skill or challenge, emphasizing passive observation."

      Capsule for ISLANDS: Non-Places ISLANDS: Non-Places

      "Gameplay involves passive watching with no skill or challenge, focusing on predictable, repetitive observation."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; experience is personal and individual."

      Capsule for Shattered Lights Shattered Lights

      "No competitive elements or comparison to others; experience is entirely personal and individual."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many players report long sessions, habitual play, and high attachment despite difficulty and repeated failure."

      Capsule for Cultist Simulator Cultist Simulator

      "Many players report long sessions, habitual play, and strong attachment despite minimal gameplay."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No multiplayer or cooperative gameplay; players engage independently."

      Capsule for HARD BULLET HARD BULLET

      "No cooperative or multiplayer goals; players engage independently."

    • Creativity

      Game with the same Creativity vibe

      2

      "Allows some creative expression such as spray painting on walls and player-driven exploration, but within a fixed environment and objectives."

      Capsule for The Backrooms 1998 - Found Footage Survival Horror Game The Backrooms 1998 - Found Footage Survival Horror Game

      "Some choice in paint colors and wall types allows limited creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; experience is solitary and equal."

      Capsule for The Way The Way

      "No social dominance or power dynamics; experience is solitary and equal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a relaxing, stress-relieving escape from real life."

      Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

      "Players use the game to relax, meditate, and escape real-life stress and problems."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Engagement is voluntary and driven by intrinsic interest and curiosity rather than obligation or pressure."

      Capsule for The Elder Scrolls II: Daggerfall The Elder Scrolls II: Daggerfall

      "Engagement is voluntary and driven by intrinsic interest or curiosity."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some players try different poker variants and strategies, but overall gameplay is repetitive and constrained by game design."

      Capsule for Poker Master - Texas Hold'em, Roulette, Blackjack, Baccarat, Omaha, Slots, Teen Patti Poker Master - Texas Hold'em, Roulette, Blackjack, Baccarat, Omaha, Slots, Teen Patti

      "Players try different paint colors and wall types, but overall mechanics are very limited."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited exploration as players color known pixel art images; no new areas or secrets to discover."

      Capsule for Coloring Game Coloring Game

      "Limited discovery mainly involves switching between known paint colors; no new areas or secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some cosmetic items and paint tool available for self-expression, but limited customization."

      Capsule for Kreedz Climbing Kreedz Climbing

      "Customization of paint colors and walls offers some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "The game is a realistic card game simulation with no fictional or imaginative elements."

      Capsule for Free Solitaire Free Solitaire

      "Game simulates a realistic and mundane process with no fictional or imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly a solo experience."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Minimal social interaction; mostly solo experience with rare group watching mentioned."

    • Growth

      Game with the same Growth vibe

      -4

      "No skill development or learning curve; static narrative experience."

      Capsule for The Miskatonic The Miskatonic

      "No learning or skill development; repetitive and static experience."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay with reports of high CPU/GPU usage potentially harmful."

      Capsule for DogeFight DogeFight

      "Sedentary gameplay with reports of excessive GPU usage and hardware stress."

    • Idle

      Game with the same Idle vibe

      5

      "Designed for passive play with auto-battle and background running, requiring minimal attention."

      Capsule for Aeons Echo Aeons Echo

      "Designed for passive, background play over long periods with minimal attention required."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No emphasis on forming close relationships or emotional sharing; interactions are superficial or absent."

      Capsule for Just Cause 2 Just Cause 2

      "No close relationships or emotional sharing; interactions are superficial or absent."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual experience."

      Capsule for MiSide MiSide

      "No leadership or group management roles; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and unlock new paint abilities, showing clear advancement."

      Capsule for Tag: The Power of Paint Tag: The Power of Paint

      "Players unlock achievements and complete watching multiple paint colors, showing some progression."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong emphasis on relaxation, stress relief, and a soothing gameplay loop."

      Capsule for Luna's Fishing Garden Luna's Fishing Garden

      "Strong emphasis on relaxation, mindfulness, and stress relief through slow-paced gameplay."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and sounds provide some sensory stimulation but are not intense."

      Capsule for Locked In Mind Locked In Mind

      "Visual and auditory details are noted, but sensory stimulation is subtle and calm."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or competition is minimal; focus is on personal experience."

      Capsule for Doki Doki Literature Club Plus! Doki Doki Literature Club Plus!

      "Achievements exist but social recognition is minimal; focus is on personal experience."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; purely exploratory with no story elements."

      Capsule for SpaceEngine SpaceEngine

      "No narrative or plot; purely context-free observation."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving elements; gameplay is straightforward and passive."

      Capsule for Nothing Nothing

      "No strategic or problem-solving elements; gameplay is straightforward and passive."

    • Thrill

      Game with the same Thrill vibe

      -5

      "No suspense or risk; experience is controlled and predictable."

      Capsule for Nothing Nothing

      "No suspense or risk; experience is controlled and predictable."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for relaxation and creative outlet, though some desire more content."

      Capsule for Tiny Glade Tiny Glade

      "Many players feel the game offers good value for relaxation and novelty despite simplicity."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus on constructive observation."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "No violence or destructive gameplay; focus is on passive observation."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or survival challenges; stable and safe environment."

      Capsule for Kitten Adventures in City Park Kitten Adventures in City Park

      "No threats or survival challenges; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026