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Conscious Existence - A Journey Within similar games & best alternatives

Conscious Existence - A Journey Within

PC (Microsoft Windows), SteamVR • 2019

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Quick resume

You are gifted every moment with life's most precious achievement: A conscious mind, enabling you to sense and hold within, the universe's boundless beauty - a source of infinite inspiration that fuels your inner space. - C.E. is a linear, stereoscopic 360/VR-video short film experience.

Global score

87/100

Genres

Indie

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    Pros

    • Stunning visuals and immersive audio
    • Deeply emotional and therapeutic experience
    • Highly recommended for relaxation and reflection
    • Excellent introduction to vr for new users
    • Developer responsiveness and updates

    Cons

    • Very short duration (~12 minutes)
    • No interactivity or player agency
    • Some users dislike the voiceover narration
    • High system requirements and occasional technical issues
    • Lack of replayability features like scene selection or looping

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -5

      "The experience is completely passive with no player interaction or control; players only observe predefined sequences."

      Capsule for 1943 Berlin Blitz 1943 Berlin Blitz

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    • Competence

      Game with the same Competence vibe

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      "No skill or challenge involved; purely a passive viewing experience."

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      "No skill or challenge involved; purely a passive viewing experience."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; individual, personal experience."

      Capsule for Google Spotlight Stories: Pearl Google Spotlight Stories: Pearl

      "No competitive elements or comparison with others; individual personal experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many users report habitual use and long hours logged, indicating attachment and repeated engagement."

      Capsule for Desktop Kanojo Desktop Kanojo

      "Many users report repeated viewings and habitual use for relaxation and emotional impact."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Experience is solitary with no multiplayer or cooperative features."

      Capsule for Allumette Allumette

      "Designed as a solitary experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative audiovisual design and artistic expression, though no player creativity or modification."

      Capsule for Fantasynth One Fantasynth One

      "Highly artistic and creative visual and audio design; users appreciate the unique crafted experience."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; experience is personal and equal."

      Capsule for Old Man's Journey Old Man's Journey

      "No social dominance or power dynamics present; experience is personal and equal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as an emotional escape from real-life problems and depression."

      Capsule for Everlasting Summer Everlasting Summer

      "Strongly used as an emotional escape and therapeutic distraction from real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire to improve their gameplay experience."

      Capsule for DFHack - Dwarf Fortress Modding Engine DFHack - Dwarf Fortress Modding Engine

      "Users engage voluntarily out of intrinsic interest and personal desire for the experience."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Users can explore interactive features and multimedia content, though the core activity is reading."

      Capsule for Portal 2 - The Final Hours Portal 2 - The Final Hours

      "Some users explore different viewing modes and toggling narration, but overall a fixed experience."

    • Exploration

      Game with the same Exploration vibe

      -4

      "No exploration of new areas; fixed scenes and linear progression."

      Capsule for NEKOPARA Vol. 0 NEKOPARA Vol. 0

      "No new areas to discover; fixed linear progression through predefined scenes."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or personalization options; presentation is standardized."

      Capsule for Britannic: Patroness of the Mediterranean Britannic: Patroness of the Mediterranean

      "No customization or personalization options; standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

      Capsule for Melatonin Melatonin

      "Contains abstract and surreal visuals evoking imaginative and transcendental themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience, though sometimes shared as a demo with friends."

      Capsule for Surge Surge

      "Primarily a solitary experience, though some users share it with friends or family."

    • Growth

      Game with the same Growth vibe

      3

      "Encourages reflection on personal development and life stages, fostering emotional and cognitive growth."

      Capsule for Space Between Worlds Space Between Worlds

      "Users report emotional growth, reflection, and personal development through the experience."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary VR experience with no physical activity or health-related features."

      Capsule for Ayahuasca Ayahuasca

      "No physical activity involved; sedentary VR experience."

    • Idle

      Game with the same Idle vibe

      5

      "Designed to be left running in the background with minimal active engagement."

      Capsule for Mountain Mountain

      "Designed for passive consumption; requires minimal active engagement or attention."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; focus on individual experience rather than close relationships."

      Capsule for DAVE THE DIVER DAVE THE DIVER

      "Limited social interaction; emotional but not focused on forming close relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      -5

      "No item collection or upgrades; experience is static and linear."

      Capsule for The Cubicle. The Cubicle.

      "No item collection or upgrades; static linear experience."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong emphasis on relaxation, flow, and stress relief through playful and calming activities."

      Capsule for Vacation Simulator Vacation Simulator

      "Strongly promotes relaxation, calmness, and emotional catharsis."

    • Sensation

      Game with the same Sensation vibe

      5

      "Highly praised for stunning visuals, sound design, and immersive sensory experience."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Highly praised for stunning visuals and immersive audio providing strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements; individual experience."

      Capsule for Through the Woods Through the Woods

      "No social recognition or status elements; personal experience."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with character dialogue and plot, though not deeply complex or groundbreaking."

      Capsule for Coromon Coromon

      "Contains a guided narrative with voiceover, though abstract and poetic rather than plot-driven."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or complex problem-solving required."

      Capsule for 100 hidden mice 100 hidden mice

      "No problem solving or planning required."

    • Thrill

      Game with the same Thrill vibe

      -4

      "The experience is contemplative and emotional rather than suspenseful or thrilling."

      Capsule for Narcissu 10th Anniversary Anthology Project Narcissu 10th Anniversary Anthology Project

      "Experience is calm and soothing rather than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the experience is worth the price, especially on sale, given the quality and uniqueness."

      Capsule for The Invisible Hours The Invisible Hours

      "Users generally feel the experience is worth the price, especially on sale, for its emotional impact."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; focus on peaceful themes and relationships."

      Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

      "No violent content; peaceful and constructive visual themes."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe environment."

      Capsule for Cats Hidden in Bali Cats Hidden in Bali

      "No survival or threat elements; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Idle, Experimenting. It leans lower than usual among comparable games on Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026