Conscious Existence - A Journey Within similar games & best alternatives
Conscious Existence - A Journey Within
2019
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Quick resume
You are gifted every moment with life's most precious achievement: A conscious mind, enabling you to sense and hold within, the universe's boundless beauty - a source of infinite inspiration that fuels your inner space. - C.E. is a linear, stereoscopic 360/VR-video short film experience.
Global score
87/100
Genres
Indie
Similar games
Pros
- Stunning visuals and immersive audio
- Deeply emotional and therapeutic experience
- Highly recommended for relaxation and reflection
- Excellent introduction to vr for new users
- Developer responsiveness and updates
Cons
- Very short duration (~12 minutes)
- No interactivity or player agency
- Some users dislike the voiceover narration
- High system requirements and occasional technical issues
- Lack of replayability features like scene selection or looping
Motivations
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Autonomy
Game with the same Autonomy vibe
-5"The experience is completely passive with no player interaction or control; players only observe predefined sequences."
1943 Berlin Blitz
"The experience is fully linear and non-interactive, with no player control over actions or decisions."
-
Competence
Game with the same Competence vibe
-5"No skill or challenge involved; purely a passive viewing experience."
Google Spotlight Stories: Pearl
"No skill or challenge involved; purely a passive viewing experience."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; individual, personal experience."
Google Spotlight Stories: Pearl
"No competitive elements or comparison with others; individual personal experience."
-
Continuation
Game with the same Continuation vibe
3"Many users report habitual use and long hours logged, indicating attachment and repeated engagement."
Desktop Kanojo
"Many users report repeated viewings and habitual use for relaxation and emotional impact."
-
Cooperation
Game with the same Cooperation vibe
-5"Experience is solitary with no multiplayer or cooperative features."
Allumette
"Designed as a solitary experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
4"Highly creative audiovisual design and artistic expression, though no player creativity or modification."
Fantasynth One
"Highly artistic and creative visual and audio design; users appreciate the unique crafted experience."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is personal and equal."
Old Man's Journey
"No social dominance or power dynamics present; experience is personal and equal."
-
Escapism
Game with the same Escapism vibe
5"Strongly used as an emotional escape from real-life problems and depression."
Everlasting Summer
"Strongly used as an emotional escape and therapeutic distraction from real-life problems."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and personal desire to improve their gameplay experience."
DFHack - Dwarf Fortress Modding Engine
"Users engage voluntarily out of intrinsic interest and personal desire for the experience."
-
Experimenting
Game with the same Experimenting vibe
2"Users can explore interactive features and multimedia content, though the core activity is reading."
Portal 2 - The Final Hours
"Some users explore different viewing modes and toggling narration, but overall a fixed experience."
-
Exploration
Game with the same Exploration vibe
-4"No exploration of new areas; fixed scenes and linear progression."
NEKOPARA Vol. 0
"No new areas to discover; fixed linear progression through predefined scenes."
-
Expression
Game with the same Expression vibe
-5"No customization or personalization options; presentation is standardized."
Britannic: Patroness of the Mediterranean
"No customization or personalization options; standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Dreamlike, surreal themes and abstract visuals create an imaginative experience."
Melatonin
"Contains abstract and surreal visuals evoking imaginative and transcendental themes."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience, though sometimes shared as a demo with friends."
Surge
"Primarily a solitary experience, though some users share it with friends or family."
-
Growth
Game with the same Growth vibe
3"Encourages reflection on personal development and life stages, fostering emotional and cognitive growth."
Space Between Worlds
"Users report emotional growth, reflection, and personal development through the experience."
-
Health
Game with the same Health vibe
-5"Sedentary VR experience with no physical activity or health-related features."
Ayahuasca
"No physical activity involved; sedentary VR experience."
-
Idle
Game with the same Idle vibe
5"Designed to be left running in the background with minimal active engagement."
Mountain
"Designed for passive consumption; requires minimal active engagement or attention."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; focus on individual experience rather than close relationships."
DAVE THE DIVER
"Limited social interaction; emotional but not focused on forming close relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
-5"No item collection or upgrades; experience is static and linear."
The Cubicle.
"No item collection or upgrades; static linear experience."
-
Relaxation
Game with the same Relaxation vibe
5"Strong emphasis on relaxation, flow, and stress relief through playful and calming activities."
Vacation Simulator
"Strongly promotes relaxation, calmness, and emotional catharsis."
-
Sensation
Game with the same Sensation vibe
5"Highly praised for stunning visuals, sound design, and immersive sensory experience."
Half-Life: Alyx
"Highly praised for stunning visuals and immersive audio providing strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status elements; individual experience."
Through the Woods
"No social recognition or status elements; personal experience."
-
Story
Game with the same Story vibe
2"Narrative is present with character dialogue and plot, though not deeply complex or groundbreaking."
Coromon
"Contains a guided narrative with voiceover, though abstract and poetic rather than plot-driven."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or complex problem-solving required."
100 hidden mice
"No problem solving or planning required."
-
Thrill
Game with the same Thrill vibe
-4"The experience is contemplative and emotional rather than suspenseful or thrilling."
Narcissu 10th Anniversary Anthology Project
"Experience is calm and soothing rather than suspenseful or thrilling."
-
Value
Game with the same Value vibe
3"Players generally feel the experience is worth the price, especially on sale, given the quality and uniqueness."
The Invisible Hours
"Users generally feel the experience is worth the price, especially on sale, for its emotional impact."
-
Violence
Game with the same Violence vibe
-5"No violent content; focus on peaceful themes and relationships."
A Sky Full of Stars 仰望夜空的星辰
"No violent content; peaceful and constructive visual themes."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Idle, Experimenting. It leans lower than usual among comparable games on Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026