Ayahuasca similar games & best alternatives
Ayahuasca
2020
Related articles
Quick resume
In the jungle at night, a journey awaits for you... are you ready to embrace the experience? Ayahuasca, the vine of the soul, and how to find your inner space.
Global score
81/100
Genres
Indie
Similar games
Pros
- Immersive and visually stunning psychedelic experience
- Authentic representation of ayahuasca-like trip
- Relaxing and meditative for some users
- Unique vr artistic expression
- Good audio including shamanic chanting
Cons
- Short duration (~20 minutes)
- Minimal to no interactivity
- Performance issues reported on some systems
- Price considered high for content length
- Some users find imagery unsettling or inducing nausea
Motivations
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Autonomy
Game with the same Autonomy vibe
-4"The experience is non-interactive and follows a fixed sequence without player control."
Surge
"The experience is mostly passive with minimal interaction, following a fixed sequence without player control over actions or decisions."
-
Competence
Game with the same Competence vibe
-5"No skill or challenge involved; users simply watch and listen without performing tasks."
1943 Berlin Blitz
"No skill or challenge involved; users simply watch and experience the visuals without tasks or feedback on performance."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; purely individual experience."
1943 Berlin Blitz
"No competitive elements or comparison to others; purely individual experience."
-
Continuation
Game with the same Continuation vibe
1"Some players report replaying for relaxation and emotional impact, but overall short playtime and limited content reduce habitual play."
Gathering Sky
"Some users report repeated use for relaxation or meditation, but overall limited replay value due to short length."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player experience with no cooperative or multiplayer features."
Season of 12 Colors
"Entirely individual experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Creative artistic expression in visuals and music, but no player creation or modification."
Senza Peso
"Creative visual and audio design by developers, but no player-driven creation or modification."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics present."
Fairy Tale Mysteries 2: The Beanstalk
"No social dominance or power dynamics present."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through surreal, psychedelic visuals and immersive atmosphere."
Karma. Incarnation 1
"Strong escapism focus; users seek to experience psychedelic-like altered states and spiritual journeys."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in psychological themes and unique gameplay."
Nevermind
"Players engage voluntarily out of personal interest in psychedelic or spiritual experiences."
-
Experimenting
Game with the same Experimenting vibe
1"Exploring the VR environment from multiple perspectives offers some novelty."
Allumette
"Some novelty in exploring psychedelic visuals in VR, but no player experimentation or influence on experience."
-
Exploration
Game with the same Exploration vibe
-3"Limited exploration; players revisit the same 25 scenes repeatedly with different objects."
Escape Rosecliff Island
"Users passively experience a fixed sequence of scenes rather than actively exploring new areas."
-
Expression
Game with the same Expression vibe
-5"No avatar or environment customization; standardized presentation."
Sound Slide
"No avatar or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly imaginative and surreal themes with psychedelic visuals, supernatural enemies, and fictional lore."
Dungeon Peplum
"Highly imaginative, surreal, and psychedelic visual and audio content simulating altered states."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary experience."
FRACT OSC
"No social or community features; solitary experience."
-
Growth
Game with the same Growth vibe
1"Some personal reflection and emotional insight encouraged, but limited skill or knowledge development."
Little Man Has a Day
"Some users report personal insight or spiritual reflection, but no skill or knowledge acquisition."
-
Health
Game with the same Health vibe
-5"Sedentary VR experience with no physical activity or health benefits."
狼と香辛料VR/Spice&WolfVR
"Sedentary VR experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
4"Designed for short, casual sessions to fill time or relax without demanding attention."
Fantasynth One
"Short sessions that can be used for relaxation or filling time; no demanding continuous attention."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional interactions with others."
Zenge
"No social interaction or emotional connection with others."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
-5"No accumulation of items, upgrades, or progression systems."
SEPTEMBER 1999
"No accumulation of items, upgrades, or progression mechanics."
-
Relaxation
Game with the same Relaxation vibe
4"Many users describe the experience as calming, atmospheric, and soothing."
Project Eagle: A 3D Interactive Mars Base
"Many users find it relaxing and meditative, though some find parts unsettling or inducing nausea."
-
Sensation
Game with the same Sensation vibe
5"Strong sensory stimulation through vivid visuals, colors, and immersive sound design."
Keeper
"Strong sensory stimulation through vivid visuals and immersive audio."
-
Status
Game with the same Status vibe
-5"No social recognition or status elements."
Pony Island
"No social recognition or status elements."
-
Story
Game with the same Story vibe
2"Some narrative elements and atmosphere but minimal plot or character interaction."
Shattered Lights
"Narrative-like progression through symbolic psychedelic scenes, but minimal plot or character interaction."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving elements."
狼と香辛料VR/Spice&WolfVR
"No strategic or problem-solving elements."
-
Thrill
Game with the same Thrill vibe
1"Occasional suspenseful or emotional moments, but overall a controlled and contemplative experience."
NORCO
"Some users experience moments of fear or discomfort, but overall controlled and predictable experience."
-
Value
Game with the same Value vibe
-2"Mixed opinions on value; some find it worth the price especially on sale, others feel game is short and repetitive for cost."
Viking Squad
"Mixed opinions on value; many consider it overpriced for short duration, though some find it worthwhile on sale."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
The White Door
"No violent or destructive gameplay elements."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
NEKOPARA Vol. 2
"No survival or threat avoidance mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Progression, Value, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026