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Ayahuasca similar games & best alternatives

Ayahuasca

PC (Microsoft Windows), SteamVR • 2020

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Quick resume

In the jungle at night, a journey awaits for you... are you ready to embrace the experience? Ayahuasca, the vine of the soul, and how to find your inner space.

Global score

81/100

Genres

Indie

Similar games

    Pros

    • Immersive and visually stunning psychedelic experience
    • Authentic representation of ayahuasca-like trip
    • Relaxing and meditative for some users
    • Unique vr artistic expression
    • Good audio including shamanic chanting

    Cons

    • Short duration (~20 minutes)
    • Minimal to no interactivity
    • Performance issues reported on some systems
    • Price considered high for content length
    • Some users find imagery unsettling or inducing nausea

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -4

      "The experience is non-interactive and follows a fixed sequence without player control."

      Capsule for Surge Surge

      "The experience is mostly passive with minimal interaction, following a fixed sequence without player control over actions or decisions."

    • Competence

      Game with the same Competence vibe

      -5

      "No skill or challenge involved; users simply watch and listen without performing tasks."

      Capsule for 1943 Berlin Blitz 1943 Berlin Blitz

      "No skill or challenge involved; users simply watch and experience the visuals without tasks or feedback on performance."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; purely individual experience."

      Capsule for 1943 Berlin Blitz 1943 Berlin Blitz

      "No competitive elements or comparison to others; purely individual experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replaying for relaxation and emotional impact, but overall short playtime and limited content reduce habitual play."

      Capsule for Gathering Sky Gathering Sky

      "Some users report repeated use for relaxation or meditation, but overall limited replay value due to short length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single player experience with no cooperative or multiplayer features."

      Capsule for Season of 12 Colors Season of 12 Colors

      "Entirely individual experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Creative artistic expression in visuals and music, but no player creation or modification."

      Capsule for Senza Peso Senza Peso

      "Creative visual and audio design by developers, but no player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present."

      Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

      "No social dominance or power dynamics present."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through surreal, psychedelic visuals and immersive atmosphere."

      Capsule for Karma. Incarnation 1 Karma. Incarnation 1

      "Strong escapism focus; users seek to experience psychedelic-like altered states and spiritual journeys."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in psychological themes and unique gameplay."

      Capsule for Nevermind Nevermind

      "Players engage voluntarily out of personal interest in psychedelic or spiritual experiences."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Exploring the VR environment from multiple perspectives offers some novelty."

      Capsule for Allumette Allumette

      "Some novelty in exploring psychedelic visuals in VR, but no player experimentation or influence on experience."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited exploration; players revisit the same 25 scenes repeatedly with different objects."

      Capsule for Escape Rosecliff Island Escape Rosecliff Island

      "Users passively experience a fixed sequence of scenes rather than actively exploring new areas."

    • Expression

      Game with the same Expression vibe

      -5

      "No avatar or environment customization; standardized presentation."

      Capsule for Sound Slide Sound Slide

      "No avatar or environment customization; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly imaginative and surreal themes with psychedelic visuals, supernatural enemies, and fictional lore."

      Capsule for Dungeon Peplum Dungeon Peplum

      "Highly imaginative, surreal, and psychedelic visual and audio content simulating altered states."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary experience."

      Capsule for FRACT OSC FRACT OSC

      "No social or community features; solitary experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some personal reflection and emotional insight encouraged, but limited skill or knowledge development."

      Capsule for Little Man Has a Day Little Man Has a Day

      "Some users report personal insight or spiritual reflection, but no skill or knowledge acquisition."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary VR experience with no physical activity or health benefits."

      Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

      "Sedentary VR experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      4

      "Designed for short, casual sessions to fill time or relax without demanding attention."

      Capsule for Fantasynth One Fantasynth One

      "Short sessions that can be used for relaxation or filling time; no demanding continuous attention."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional interactions with others."

      Capsule for Zenge Zenge

      "No social interaction or emotional connection with others."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      -5

      "No accumulation of items, upgrades, or progression systems."

      Capsule for SEPTEMBER 1999 SEPTEMBER 1999

      "No accumulation of items, upgrades, or progression mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many users describe the experience as calming, atmospheric, and soothing."

      Capsule for Project Eagle: A 3D Interactive Mars Base Project Eagle: A 3D Interactive Mars Base

      "Many users find it relaxing and meditative, though some find parts unsettling or inducing nausea."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation through vivid visuals, colors, and immersive sound design."

      Capsule for Keeper Keeper

      "Strong sensory stimulation through vivid visuals and immersive audio."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements."

      Capsule for Pony Island Pony Island

      "No social recognition or status elements."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and atmosphere but minimal plot or character interaction."

      Capsule for Shattered Lights Shattered Lights

      "Narrative-like progression through symbolic psychedelic scenes, but minimal plot or character interaction."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving elements."

      Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

      "No strategic or problem-solving elements."

    • Thrill

      Game with the same Thrill vibe

      1

      "Occasional suspenseful or emotional moments, but overall a controlled and contemplative experience."

      Capsule for NORCO NORCO

      "Some users experience moments of fear or discomfort, but overall controlled and predictable experience."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on value; some find it worth the price especially on sale, others feel game is short and repetitive for cost."

      Capsule for Viking Squad Viking Squad

      "Mixed opinions on value; many consider it overpriced for short duration, though some find it worthwhile on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay elements."

      Capsule for The White Door The White Door

      "No violent or destructive gameplay elements."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

      "No survival or threat avoidance mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Progression, Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026