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Viking Squad similar games & best alternatives

Viking Squad

PC (Microsoft Windows), PlayStation 4, Mac • 2016

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Quick resume

Grab your trusty sword, strap on a fearsome helmet, and plunge into the chaotic fray of Viking Squad! In this three player co-op brawler you must put a stop to the wildly mischievous Loki and reopen the gates to Valhalla. Find a friend for local co-op couch play or find a match online!

Global score

85/100

Genres

Action, Adventure, Indie, Hack and slash/Beat 'em up, Arcade, Fighting

Similar games

    Pros

    • Fun and tight cooperative gameplay
    • Colorful and detailed art style
    • Engaging progression and loot system
    • Lane-based combat improves clarity
    • Supports local and online co-op

    Cons

    • Short game length
    • Repetitive levels and enemies
    • Grind-heavy progression
    • Limited character variety
    • Some control and hit detection issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose from three characters and decide their skill upgrades and equipment, allowing personal strategy and decision-making."

      Capsule for Deep Dungeons of Doom Deep Dungeons of Doom

      "Players can choose among four distinct characters and decide on upgrades and equipment, with some freedom in combat style and progression."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful button mashing and combo execution, with boss fights demanding defensive and offensive tactics."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "Combat requires timing, pattern recognition, and some skill beyond button mashing, with boss fights and character progression providing challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and solo play without ranked modes or leaderboards; emphasis on personal progression and co-op."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Focus is on cooperative and solo play without ranked modes or leaderboards; emphasis on personal and group progression rather than competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in repeated grinding and replaying levels to progress, showing some habitual play."

      Capsule for Battle for Blood - Epic battles within 30 seconds! Battle for Blood - Epic battles within 30 seconds!

      "Players engage in repeated level runs to farm loot and upgrade characters, encouraging habitual play despite some complaints about grind and repetition."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on local and online co-op for up to 4 players, with teamwork enhancing gameplay and enjoyment."

      Capsule for Ember Knights Ember Knights

      "Strong emphasis on local and online co-op for up to three players, with mechanics designed for teamwork and reviving allies."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in character creation and skill builds, but limited creativity in gameplay and equipment choices."

      Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

      "Some customization through equipment and character upgrades, but limited character variety and repetitive level design reduce creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay centers on shared challenges and cooperation rather than exerting control or superiority over others."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Gameplay centers on cooperative play with shared goals and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive Viking fantasy setting with engaging tactical gameplay provides a strong escape from real life."

      Capsule for WARTILE WARTILE

      "Colorful art, Viking fantasy theme, and arcade-style combat provide a fun distraction and immersive experience away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure."

      Capsule for The Ship: Murder Party The Ship: Murder Party

      "Players engage voluntarily for fun and social experience, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different gameplay mechanics and secret areas, though overall gameplay is simple and straightforward."

      Capsule for Macbat 64 Macbat 64

      "Players explore different characters, equipment, and some hidden secrets, though gameplay largely involves established routines."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of level layouts and puzzle elements occurs, though mostly within designed puzzle spaces."

      Capsule for HUMANITY HUMANITY

      "Some exploration of connected 2D levels and hidden areas with puzzle elements, but overall level design is limited and repetitive."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character outfits and weapons, providing some degree of self-expression."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Players can customize characters with different weapons, armor, and cosmetic items, allowing some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with Norse mythology, anime-style characters, and imaginative storytelling."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Strong Viking fantasy theme with mythical creatures, bosses like Kraken, and cartoonish art style creating an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play are important, with cooperative multiplayer and shared experiences emphasized."

      Capsule for Renegade Ops Renegade Ops

      "Community and social play are important, with multiplayer modes and cooperative gameplay fostering group identity and shared fun."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling and skill upgrades provide learning and development opportunities."

      Capsule for Renegade Ops Renegade Ops

      "Character leveling, unlocking new abilities, and equipment upgrades provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not designed for casual or background gaming."

      Capsule for Still Wakes the Deep Still Wakes the Deep

      "Requires focused attention during combat and cooperative play; not designed for casual or background gaming."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play encourages social interaction and bonding, though emotional sharing is limited."

      Capsule for Contra: Operation Galuga Contra: Operation Galuga

      "Co-op play encourages social interaction and bonding, though emotional sharing is limited to gameplay context."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players generally participate equally in cooperative play without strong leadership or authoritative roles."

      Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

      "Players generally participate equally in cooperative play without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, item collection, equipment upgrades, and unlocking content."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Strong progression through loot collection, character upgrades, equipment acquisition, and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find the grind relaxing, others report frustration from difficulty spikes and repetitive combat."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Gameplay balances challenge and fun, but some players report frustration with grind and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, satisfying combat feedback, and energetic music provide sensory stimulation."

      Capsule for Samurai Bringer Samurai Bringer

      "Colorful visuals, satisfying combat feedback, and energetic music provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social ranking or recognition systems; focus is on personal and cooperative achievement rather than status."

      Capsule for Contra: Operation Galuga Contra: Operation Galuga

      "No social ranking or recognition systems; focus is on personal and cooperative achievement rather than status."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with some lore pieces; story is secondary to gameplay and exploration."

      Capsule for Windlands Windlands

      "Simple narrative with Viking theme and progression, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some tactical thinking in combat and resource management, but overall straightforward gameplay."

      Capsule for Broken Armor Broken Armor

      "Lane-based combat and resource management require some tactical thinking, though overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide some suspense and challenge, but overall experience is moderate in thrill."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Boss fights and timing-based combat provide moments of tension and excitement, but overall experience is moderate in thrill."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on value; some find it worth playing on sale but not at full price due to limited content and repetition."

      Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

      "Mixed opinions on value; some find it worth the price especially on sale, others feel game is short and repetitive for cost."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with satisfying beat-em-up action and impactful attacks."

      Capsule for Streets of Rage 4 Streets of Rage 4

      "Enjoyment of combat and destruction is central, with beat-em-up style fighting and boss battles."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage health and resources to avoid failure, but game is not heavily focused on survival mechanics."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players must manage health and resources to survive levels and bosses, but game is not focused on high-risk survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Leadership, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026