HOME similar games & best alternatives

HOME

PC (Microsoft Windows), Mac • 2019

Should you play it?

HOME is a feel-good walking simulator experience in which you create your own poem and music. Embark on a poetic and musical heartwarming journey about what home means to you.

What works
  • Heartwarming and meaningful narrative
  • Calming and relaxing atmosphere
  • Personalized poem and endings
  • Free and short experience
  • Emotional and introspective
Things to keep in mind
  • Slow and clunky movement
  • Very short gameplay length
  • Limited interaction depth
  • Lack of replay incentives beyond poem variation
  • No traditional game mechanics or challenge

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • A Taste of the Past

  • memories

  • A Sky Full of Stars 仰望夜空的星辰

  • A Story Beside

  • Frog Detective 3: Corruption at Cowboy County

  • The Lion's Song: Episode 1 - Silence

  • Until Then

  • TREE

  • Space Between Worlds

Hidden Gems

Less popular games with surprisingly high similarity

  • A Story Beside

  • Just, Bearly

  • The Test: Secrets of the Soul 2

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Sable

  • Value

    Introvert: A Teenager Simulator

  • Escapism

    Ever Seen A Cat?

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HOME: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful choices affecting story and endings, indicating personal decision control."

    Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

    "Players make meaningful choices about interactions that shape the poem and ending, reflecting personal values and decisions."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple walking and exploration with minimal challenge or skill required."

    Capsule for Deer Man Deer Man

    "Gameplay is simple and slow-paced walking with minimal challenge or skill required."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal experience and reflection without comparison to others."

    Capsule for Psycholonials Psycholonials

    "No competitive elements; focus is on personal reflection and experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replay value due to multiple endings and philosophical depth, but overall brief sessions."

    Capsule for Sisyphus Reborn Sisyphus Reborn

    "Some replay value to explore different choices and poem outcomes, but overall short and easy to finish."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on individual exploration and choices; no multiplayer or teamwork."

    Capsule for How Fish Is Made How Fish Is Made

    "Single-player experience focused on individual journey and choices; no multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage with abstract images and poetic narrative, encouraging personal interpretation and emotional creativity."

    Capsule for The Test: Final Revelation The Test: Final Revelation

    "Players create a personalized poem and shape the final home environment through their interactions."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and equal."

    Capsule for Home is Where One Starts... Home is Where One Starts...

    "No elements of exerting control or superiority over others; experience is gentle and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing and calming gameplay provides a stress-relieving escape from real life."

    Capsule for Ever Seen A Cat? Ever Seen A Cat?

    "Provides a calming, reflective escape from real-life stress and emotional challenges."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for personal enjoyment and relaxation, not out of obligation."

    Capsule for Lake Lake

    "Players engage voluntarily for personal meaning and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Nonlinear story and multiple endings encourage trying different choices and exploring narrative variations."

    Capsule for Beyond: Two Souls Beyond: Two Souls

    "Encourages trying different interactions to see varied poem outcomes, though mechanics are simple."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of rooms and new locations occurs, especially in second game, but environments are mostly familiar."

    Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

    "Players move through different rooms and environments, but spaces are limited and familiar on replay."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through choice of character routes and interpretation of metaphorical narrative; some customization of experience."

    Capsule for Heaven Will Be Mine Heaven Will Be Mine

    "Players express themselves through choices that influence the poem and final home composition."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Grounded in realistic, relatable emotional experience rather than imaginative fiction."

    Capsule for Little Man Has a Day Little Man Has a Day

    "Grounded in realistic, relatable themes of home and life rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "While primarily single-player, the game fosters a sense of community through shared fandom and cooperative gameplay elements."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "Though single-player, the game emphasizes connection with others and community as part of home."

  • Growth

    Game with the same Growth vibe

    1

    "Some personal reflection and emotional insight encouraged, but limited skill or knowledge development."

    Capsule for Little Man Has a Day Little Man Has a Day

    "Invites reflection and personal insight but offers limited skill or knowledge development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during the short playthrough; not a background or idle game."

    Capsule for the static speaks my name the static speaks my name

    "Requires focused attention during the short playthrough; no background or idle mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections and relationships between characters are central to the experience."

    Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

    "Focuses on emotional connections and meaningful relationships with characters and objects."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; purely personal experience."

    Capsule for TaskPals TaskPals

    "No leadership or management roles; purely personal experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression is narrative-based, unlocking new endings and story insights rather than item or power accumulation."

    Capsule for Amelie Amelie

    "Progression is narrative and emotional, accumulating poem lines and home elements rather than items."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing and meditative experience with calming music and gentle pacing."

    Capsule for Sable Sable

    "Highly relaxing and calming experience with soothing music and gentle pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

    Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

    "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; experience is private and individual."

    Capsule for Homebody Homebody

    "No social recognition or status systems; experience is private and introspective."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven adventure with a meaningful story and character development."

    Capsule for Candle Candle

    "Narrative-driven walking simulator with a poetic story about home and personal meaning."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal planning or problem solving; choices are straightforward and limited."

    Capsule for Sakuya Izayoi Gives You Advice And Dabs Sakuya Izayoi Gives You Advice And Dabs

    "No complex problem solving or planning; choices are simple and straightforward."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; the experience is calm and emotionally gentle."

    Capsule for Dordogne Dordogne

    "No suspense or risk; experience is calm and emotionally gentle."

  • Value

    Game with the same Value vibe

    5

    "Free game with meaningful content and emotional impact, providing high value for time invested."

    Capsule for Introvert: A Teenager Simulator Introvert: A Teenager Simulator

    "Free game with meaningful content providing high emotional and reflective value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; focus on peaceful interactions."

    Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

    "No violence or combat; focus on peaceful interaction and emotional connection."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, safe environment throughout."

    Capsule for Disneyland Adventures Disneyland Adventures

    "No survival or threat elements; stable and safe environment throughout."

Last update: 01/06/2026