TREE similar games & best alternatives
TREE
2018
Related articles
Quick resume
TREE tells a story of a relationship between a boy and his tree. What starts off as a simple connection, over time it grows into something deeper.
Global score
93/100
Genres
Casual, Free To Play, Indie, Point-and-click
Similar games
Pros
- Beautiful and emotional storytelling
- Soothing music and art style
- Short and accessible
- Free to play
- Unique tree growth customization
Cons
- Very short gameplay
- Minimal interactivity
- Lack of replay depth
- No competitive or social features
- Some players desire more narrative moments
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players make a few meaningful choices that slightly affect the story, but the overall plot is mostly linear with limited branching."
Sepia Tears
"Players have limited control over the tree growth shape, influencing its development, but the story progression is linear."
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Competence
Game with the same Competence vibe
-3"Gameplay is extremely simple and repetitive, involving only clicking with minimal skill or challenge."
Banana
"Gameplay is minimal and simple, mostly clicking and holding to water the tree, with no skill challenges."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; experience is personal and introspective."
Paratopic
"No competitive elements or comparison to others; experience is personal and introspective."
-
Continuation
Game with the same Continuation vibe
1"Short playtime (~20-30 minutes) with some replay value for achievements, but limited long-term engagement."
Evening Surprise
"Short playtime (~10-15 minutes) with some replay value for achievements and different tree shapes."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual reflection without multiplayer or teamwork."
What Comes After
"Single player experience focused on individual reflection without multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
3"Players can customize tree appearance, environmental effects, and settings, showing creative expression."
Tree Simulator 2022
"Players can influence the shape and growth of the tree, creating unique visual outcomes."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and equal."
Rental
"No elements of exerting control or superiority over others; experience is equal and personal."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to reflect, find comfort, and escape real-life stress through emotional narrative and themes of life and death."
What Comes After
"Players use the game as a calming, emotional escape to reflect on life and mortality."
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Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by personal interest in the story and emotional experience rather than obligation or external pressure."
Something for Someone Else
"Engagement is voluntary and driven by personal interest in the emotional narrative and art."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different builds, skills, and base layouts; some routines exist but experimentation encouraged."
Vampires: Bloodlord Rising
"Players experiment with watering patterns to shape the tree differently in multiple playthroughs."
-
Exploration
Game with the same Exploration vibe
-4"Game environments and story are fixed and familiar; no exploration or discovery elements."
Save Me, Sakuya-san!
"The environment and story are fixed; no new areas or secrets to discover."
-
Expression
Game with the same Expression vibe
2"Some customization in family trees, faction management, and modded content allows personal expression within limits."
Total War: ATTILA
"Customization is limited to shaping the tree, allowing some personal expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Game focuses on realistic life simulation with plausible scenarios and everyday activities."
Denizen
"The game depicts a realistic life cycle metaphorically through a tree, grounded in real-life themes."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with no social or community features."
Firework
"Experience is solitary with no social or community features."
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Growth
Game with the same Growth vibe
3"Players reflect on life stages and personal development through narrative and choices."
The Way of Life Free Edition
"Players reflect on life stages and personal development symbolized by the tree and boy's growth."
-
Health
Game with the same Health vibe
0"Not applicable; no physical activity or health-related gameplay elements."
Before Your Eyes
"Not applicable; no physical activity or health-related gameplay."
-
Idle
Game with the same Idle vibe
3"Gameplay involves passive phases with intermittent player input; suitable for casual or background play."
Heretic's Fork
"Gameplay involves passive watching and minimal interaction, suitable for short sessions."
-
Intimacy
Game with the same Intimacy vibe
1"Emotional connection to characters and story implied but no direct social or emotional interactions."
Quadrilateral Cowboy
"Emotional connection to the story and characters is encouraged, though no direct social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
Outer Wilds
"No leadership or group management elements; purely individual experience."
-
Progression
Game with the same Progression vibe
2"Progression is narrative and relationship-based, with branching endings and character arcs rather than item or power accumulation."
Stray Gods: The Roleplaying Musical
"Progression is symbolic through the growth of the tree and life stages of the boy."
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Relaxation
Game with the same Relaxation vibe
5"The game is designed for relaxation with gentle pacing, soothing music, and calming visuals."
Dordogne
"The game is designed to be calming, with soothing music and gentle pacing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual art style and music provide sensory stimulation and emotional enjoyment."
Galactic Mining Corp
"Enjoyable visual art and music provide sensory pleasure and emotional stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Magic Archery
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative immersion through emergent stories of life, death, and family."
One Hour One Life
"Strong narrative focus on life, growth, and mortality conveyed through visual storytelling."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving gameplay; choices are straightforward and limited."
the 9th day:第九日
"Minimal strategic decision-making; gameplay is straightforward and simple."
-
Thrill
Game with the same Thrill vibe
-5"No suspense, risk, or tension; experience is peaceful and predictable."
Proteus
"No suspense or risk elements; experience is peaceful and predictable."
-
Value
Game with the same Value vibe
5"Highly praised for emotional impact and artistic value despite short length and free price."
A Raven Monologue
"Highly praised for emotional impact and artistic value despite being free and short."
-
Violence
Game with the same Violence vibe
-5"No violence; focus on nurturing and care."
Viridi
"No violence; focus on nurturing and growth."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Health, Expression. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026