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Mega Man Legacy Collection 2 similar games & best alternatives

Mega Man Legacy Collection 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection is bursting with additional content, from time trials and remix challenges to a music player and an extensive gallery of rare illustrations.

Global score

84/100

Genres

Action, Shooter, Platform

Similar games

    Pros

    • Includes mega man 7-10 with all dlc for 9 and 10
    • Faithful ports with smooth gameplay and good controls
    • Checkpoint save system reduces frustration
    • Challenge modes and galleries add replay value
    • Good value for price on pc platform

    Cons

    • Missing mega man & bass and some other titles
    • No rewind feature unlike first legacy collection
    • Always online drm requirement on pc
    • Mega man 8 uses ps1 version, not saturn version
    • Audio balance issues and minor bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters with unique abilities and weapons, and select difficulty modifiers, allowing some control over gameplay experience."

      Capsule for Juicy Realm Juicy Realm

      "Players can choose different characters (Mega Man, Protoman, Bass) in some games and select difficulty modes, showing some control over gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "Games are challenging platformers requiring skill and pattern learning; save states help but do not remove difficulty."

      Capsule for Castlevania Anniversary Collection Castlevania Anniversary Collection

      "Games are challenging platformers requiring skill and mastery; checkpoint save system encourages learning and improvement."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of competitive modes or leaderboards; challenges are personal skill tests."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "Focus is on single-player experience with no ranked or leaderboard competition; challenges are personal skill tests."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (40-70+ hours), with engaging story and side quests encouraging extended play."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Long playtimes reported, with many players investing dozens of hours; challenge modes and DLC encourage extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player game with no cooperative multiplayer or teamwork elements."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "Entirely single-player games with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Game follows classic platformer design with limited variation; some desire for more creative level design and boss variety."

      Capsule for Super Blue Boy Planet Super Blue Boy Planet

      "Games follow classic level designs and mechanics with limited creative modification; some challenge remix modes offer minor variation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

      Capsule for Melatonin Melatonin

      "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, colorful, and nostalgic escape with relaxing music and engaging platforming."

      Capsule for MARSUPILAMI - HOOBADVENTURE MARSUPILAMI - HOOBADVENTURE

      "Players use the games for nostalgia and distraction, enjoying classic platforming and music to escape daily life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, not due to obligation or external pressure."

      Capsule for Capcom Fighting Collection Capcom Fighting Collection

      "Players engage voluntarily out of personal desire and nostalgia, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with different characters, weapons, and difficulty settings, but core gameplay is repetitive."

      Capsule for Shooty Skies Shooty Skies

      "Some experimentation with character choices and challenge modes, but core gameplay is familiar and routine."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within linear levels with some optional side areas and collectible items."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Limited exploration within levels; mostly linear platforming with some secrets and collectibles."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization or avatar personalization; players experience preset aesthetics and character designs."

      Capsule for No Sleep For Kaname Date - From AI: THE SOMNIUM FILES No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

      "Minimal customization or avatar personalization; players use default characters and aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional sci-fi universe with a mustachioed hero and robot enemies; imaginative but grounded in classic platformer tropes."

      Capsule for Super Mustache Super Mustache

      "Imaginative robot characters and storylines with fictional settings, though grounded in classic platformer tropes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with little social or community interaction described."

      Capsule for Sword Rogue Sword Rogue

      "Mostly solo play with little social interaction or community feeling described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve platforming techniques through repeated play."

      Capsule for Rex Rocket Rex Rocket

      "Players develop platforming skills and learn boss patterns; challenge modes encourage mastery and improvement."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of platformers; no physical activity or health-related features."

      Capsule for Yellow Taxi Goes Vroom Yellow Taxi Goes Vroom

      "Sedentary gameplay typical of platformers; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to difficulty and no checkpoints."

      Capsule for Tadpole Tales Tadpole Tales

      "Requires focused attention and continuous engagement; checkpoint saves reduce frustration but do not allow passive play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; gameplay is individual."

      Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

      "No evidence of close social relationships or emotional sharing; gameplay is individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely single-player experience."

      Capsule for Stellar Blade™ Stellar Blade™

      "No leadership or group management roles; purely single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, items, and unlock achievements, progressing through days and DLC content."

      Capsule for POSTAL 2 POSTAL 2

      "Players collect power-ups, weapons, and unlock DLC content; checkpoint saves mark progress."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and nostalgic, but grind and difficulty spikes cause tension."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Some players find the games relaxing and nostalgic, but difficulty spikes and challenge modes create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable retro pixel art, sound effects, and music provide sensory stimulation and fun."

      Capsule for Revenge of the Titans Revenge of the Titans

      "Enjoyable retro pixel art, music, and sound effects provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and leaderboards are minimal; focus is on personal experience rather than social recognition."

      Capsule for Five Hearts Under One Roof Five Hearts Under One Roof

      "Achievements and leaderboards are minimal; recognition is mostly personal rather than social."

    • Story

      Game with the same Story vibe

      1

      "Game has a light narrative and humorous scenarios but story is not the main focus."

      Capsule for Squirrel with a Gun Squirrel with a Gun

      "Games have simple narratives and character interactions, but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds, weapon synergies, and combat tactics; boss fights require pattern recognition and timing."

      Capsule for Oblivion Override Oblivion Override

      "Players use pattern recognition, weapon selection, and timing to overcome challenges and bosses."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging platforming and boss fights create suspense and excitement, though some frustration noted."

      Capsule for Insanity's Blade Insanity's Blade

      "Challenging platforming and boss fights create suspense and excitement, though some frustration noted."

    • Value

      Game with the same Value vibe

      3

      "Good value for price, especially with all DLC included and frequent sales."

      Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

      "Good value for price with four games plus DLC included; some complaints about missing titles and features."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with weapons and magic, typical of action platformers."

      Capsule for Timespinner Timespinner

      "Combat against robot enemies and bosses involves shooting and destruction, typical of action platformers."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and death to progress, managing lives and checkpoints."

      Capsule for Crash Bandicoot™ 4: It’s About Time Crash Bandicoot™ 4: It’s About Time

      "Players must avoid death and manage limited lives; checkpoint saves help mitigate difficulty."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Creativity, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026