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Potion Permit similar games & best alternatives

Potion Permit

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Global score

80/100

Genres

Action, Adventure, Casual, Role-playing (RPG), Hack and slash/Beat 'em up, Simulator, Puzzle

Similar games

    Pros

    • Cozy and relaxing gameplay
    • Charming pixel art and animations
    • Engaging potion crafting puzzles
    • Meaningful npc relationships
    • Quality of life features like fast travel and dog companion

    Cons

    • Some repetitive grind especially late game
    • Limited depth in romance and social interactions
    • Lack of mouse support and awkward controls
    • Bugs and glitches reported
    • Minimal character and home customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, build, craft, and choose quests at their own pace, though some quests are linear and require specific progression."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Players have freedom to explore, choose quests, and manage relationships at their own pace, though some story progression is linear."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves crafting and resource management with some puzzle elements, but overall low difficulty and simple mechanics."

      Capsule for Wytchwood Wytchwood

      "Gameplay involves skill-based minigames and potion crafting puzzles, but overall difficulty is low and progression is straightforward."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and relationship building without competitive elements or leaderboards."

      Capsule for Summer Memories Summer Memories

      "Focus is on personal progression and relationships without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement due to deep gameplay loop and ongoing updates."

      Capsule for Saleblazers Saleblazers

      "Many players report long play sessions and attachment to the cozy gameplay loop despite some grind."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual tasks and personal relationships rather than multiplayer cooperation."

      Capsule for Wylde Flowers Wylde Flowers

      "Gameplay centers on individual tasks like gathering and potion making; social interactions are one-on-one."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can decorate and customize their home, craft potions, and create magical items, though some limitations exist."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Players create potions using a puzzle mechanic and can decorate their home, though customization options are limited."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize mutual respect and friendship; no evidence of power imposition or dominance over others."

      Capsule for Eternights Eternights

      "Interactions emphasize mutual respect and friendship; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, cozy escape with charming fantasy setting and stress relief."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Players use the game as a relaxing, stress-relieving experience with a charming fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

      Capsule for SCARLET NEXUS SCARLET NEXUS

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different classes and strategies, and manage resources like potions, showing some experimentation."

      Capsule for Legend of Edda: Pegasus Legend of Edda: Pegasus

      "Players experiment with potion recipes and explore different approaches, though overall gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore new biomes, civilizations, and emergent stories, though within a fixed map size."

      Capsule for WorldBox - God Simulator WorldBox - God Simulator

      "Players explore different biomes and discover NPC stories and new areas, though map is limited."

    • Expression

      Game with the same Expression vibe

      1

      "Some character and base customization possible, but limited decorative options."

      Capsule for It Lurks Below It Lurks Below

      "Some character customization and home decoration available, but options are limited and cosmetic."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a medieval fantasy world with magical potions and alchemy, embracing imaginative fiction."

      Capsule for Potion Craft: Alchemist Simulator Potion Craft: Alchemist Simulator

      "Game features a fantasy setting with alchemy, magical potions, and a fictional small town."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players experience social connections through friendships and relationships with NPCs, fostering community feeling."

      Capsule for Growing Up Growing Up

      "Players build friendships and romantic relationships with NPCs, fostering a sense of community."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn upgrade strategies and improve skills over time, though some find progression slow or repetitive."

      Capsule for Beat Around The Bush Beat Around The Bush

      "Players develop skills, upgrade tools, and deepen relationships, though progression can feel slow."

    • Health

      Game with the same Health vibe

      -5

      "Gameplay is sedentary with no physical activity or health rehab elements."

      Capsule for Forever Skies Forever Skies

      "Gameplay is sedentary with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Games require focused attention; not designed for background or idle play."

      Capsule for Teenage Mutant Ninja Turtles: The Cowabunga Collection Teenage Mutant Ninja Turtles: The Cowabunga Collection

      "Game requires focused attention on tasks and minigames; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Friendship events and character interactions build emotional connections, though no romance or deep intimacy."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "Romantic and friendship interactions exist but are limited in depth and emotional complexity."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players do not lead others; interactions are scripted and cooperative without leadership roles."

      Capsule for It Takes a War It Takes a War

      "Players do not lead others; interactions are cooperative or individual without authority roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, level up hobbies, and unlock new content progressively."

      Capsule for Heartopia Heartopia

      "Players accumulate items, upgrade tools and home, and unlock new content through quests."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for its relaxing atmosphere, soothing visuals, and stress-relieving gameplay."

      Capsule for Grow Up Grow Up

      "Game is praised for its relaxing, cozy atmosphere and stress-relieving gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and social recognition are minimal; focus is on personal experience."

      Capsule for Skyborn Skyborn

      "Achievements and social recognition are minimal; focus is on personal experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative is a significant part of the experience, with humor and plot progression, though some find it uneven."

      Capsule for Breathedge Breathedge

      "Narrative and character stories are a core part of the experience, though some find it shallow."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning involved in resource management and crafting, but overall gameplay is straightforward."

      Capsule for Locomoto Locomoto

      "Some planning involved in potion crafting and resource management, but overall gameplay is simple."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Game is calm and low-risk with minimal tension or suspense."

      Capsule for Garden Paws Garden Paws

      "Game is low-risk and calm, with minimal suspense or emotional tension."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price, especially with DLC adding many hours."

      Capsule for Outlanders Outlanders

      "Players feel the game offers good value for time spent, especially on sale; some criticism of DLC pricing."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is low intensity and not the main focus; more emphasis on crafting and gathering."

      Capsule for Bloobs Adventure Idle Bloobs Adventure Idle

      "Combat exists but is simple and not a primary focus; emphasis is on healing and crafting."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat elements; gameplay is stable and low risk."

      Capsule for Super Duper Party Pooper Super Duper Party Pooper

      "Game environment is stable with minimal threat; survival elements are not emphasized."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Thrill, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026