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Spirit Hunters: Infinite Horde similar games & best alternatives

Spirit Hunters: Infinite Horde

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system.

Global score

79/100

Genres

Action, Adventure, Arcade, Role-playing (RPG)

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    Pros

    • Addictive gameplay loop
    • Large and interesting skill tree
    • Beautiful and clear art style
    • Frequent developer updates and responsiveness
    • Good value for price

    Cons

    • Some grind and rng frustration
    • Ui and tooltip clarity issues
    • Limited weapon synergy and build variety
    • Lack of cooperative or multiplayer modes
    • Early access content still incomplete

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

      Capsule for Borderlands 3 Borderlands 3

      "Players choose characters, starting weapons, and upgrade paths in a large skill tree, allowing personal direction and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skill in team management and strategy, though grind and RNG affect progression."

      Capsule for Bit Heroes Quest Bit Heroes Quest

      "Players overcome increasing challenges and bosses, with skill upgrades and strategic choices, though some tasks can feel grindy or RNG-dependent."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

      Capsule for God Of Weapons God Of Weapons

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Addictive gameplay loop with meta progression and unlocks encourages repeated play and long-term engagement."

      Capsule for Bunker Punks Bunker Punks

      "Addictive gameplay loop with meta progression and frequent updates encourages habitual and long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player with no mention of cooperative gameplay or teamwork."

      Capsule for Laysara: Summit Kingdom Laysara: Summit Kingdom

      "Game is primarily single-player with no mention of cooperative or team-based play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds, craft weapons, and experiment with skill trees and combat styles."

      Capsule for Legendary Tales Legendary Tales

      "Large skill tree and weapon upgrade system allow players to experiment with builds and customize playstyle."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements are absent."

      Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive distraction with its unique art style and intense gameplay."

      Capsule for LET IT DIE LET IT DIE

      "Players use the game as a fun, immersive distraction with engaging art and gameplay, providing stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Travellers Rest Travellers Rest

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, upgrade paths, and strategies to overcome challenges and bosses."

      Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

      "Players try different characters, weapons, and upgrade paths, encouraged by the skill tree and challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore large maps, dungeons, and uncover secrets, with emphasis on discovery."

      Capsule for Age of Wonders Age of Wonders

      "Players explore maps to find chests, shops, pets, and mining nodes, adding discovery elements to gameplay."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization exists but limited cosmetic or avatar personalization."

      Capsule for Starward Rogue Starward Rogue

      "Some customization through character and weapon choices, but limited cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative fiction with angels, demons, supernatural powers, and a stylized sci-fi/fantasy setting."

      Capsule for Seraph Seraph

      "Game features imaginative fiction with supernatural themes, fantasy characters, and magical abilities."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with little community interaction described."

      Capsule for Anger Foot Anger Foot

      "Minimal social connection; primarily solo play with little community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Strong emphasis on learning skills, personal development, and progressing through life stages."

      Capsule for Growing Up Growing Up

      "Strong emphasis on learning, skill acquisition, and personal development through progression and challenges."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during runs; not designed for passive or background play."

      Capsule for Vampire Survivors Vampire Survivors

      "Requires active attention and focus during runs; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; gameplay is individual."

      Capsule for Taur Taur

      "No evidence of forming close relationships or emotional sharing; gameplay is individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for Dome Keeper Dome Keeper

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression system with unlockable cards, factions, and upgrades driving player advancement."

      Capsule for Drop Duchy Drop Duchy

      "Strong meta progression system with a large skill tree, unlocks, and upgrades driving player advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is engaging and fun but can be challenging and sometimes frustrating, balancing relaxation and tension."

      Capsule for Deep Dungeons of Doom Deep Dungeons of Doom

      "Gameplay is engaging and fun but can be challenging and sometimes grindy, balancing relaxation and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable colorful visuals, music, and sound effects provide sensory pleasure and emotional fun."

      Capsule for FANTASY LIFE i: The Girl Who Steals Time FANTASY LIFE i: The Girl Who Steals Time

      "Enjoyable visual effects, colorful art, and satisfying audio provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or popularity mechanics; achievements are personal."

      Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

      "No social recognition or popularity mechanics; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements through atmosphere and monster lore, but gameplay is mostly context-free survival."

      Capsule for Damned Damned

      "Some narrative elements and character personalities exist, but gameplay is mostly context-free survival."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use planning, coordination, and problem solving to overcome maps and enemies."

      Capsule for Sven Co-op Sven Co-op

      "Players engage in planning and problem solving through build choices, map navigation, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat tension and boss fights create suspense and excitement, though difficulty is moderate."

      Capsule for AI LIMIT AI LIMIT

      "Increasing difficulty and boss fights provide suspense and excitement, though not extreme tension."

    • Value

      Game with the same Value vibe

      5

      "Players perceive strong value for money given the content, price, and ongoing updates."

      Capsule for A Webbing Journey A Webbing Journey

      "Players perceive strong value for money with extensive content, frequent updates, and engaging gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against hordes of enemies and bosses is central, with lots of action and destruction."

      Capsule for The Braves The Braves

      "Combat against hordes of enemies and bosses is central, involving destruction and defeating foes."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding failure, managing threats, and staying in power."

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      "Core gameplay involves avoiding failure, managing resources, and overcoming threats to survive runs."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Survival, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026