Quaver similar games & best alternatives
Quaver
2022
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Quick resume
Quaver is a community-driven and open-source competitive rhythm game with two game modes and online leaderboards. Create your own maps, or challenge the world in online multiplayer matches.
Global score
92/100
Genres
Casual, Indie, Free To Play, Music
Similar games
Pros
- Free to play
- Extensive customization options
- Robust map editor and user-generated content
- Competitive leaderboards
- Active and supportive community
Cons
- High skill floor and difficulty
- Physical strain and risk of repetitive stress injuries
- Smaller player base compared to osu!mania
- Limited multiplayer and cooperation features
- Some ui and map management frustrations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over team customization, weapon choices, map creation, and game rules, enabling high personal freedom in gameplay."
Worms Armageddon
"Players have extensive control over customization, map selection, and gameplay modifiers, allowing personal freedom in how they play."
-
Competence
Game with the same Competence vibe
5"The game offers a high skill ceiling with challenging maps, leaderboards, and skill improvement over time, providing strong feedback on player performance."
Beat Saber
"The game emphasizes skill mastery, precision, and improvement with detailed feedback and challenging maps."
-
Competition
Game with the same Competition vibe
4"Competitive ranked modes, leaderboards, and skill-based matches encourage comparison with others."
Soldat 2
"Strong leaderboard focus and ranked modes encourage comparison and competition among players."
-
Continuation
Game with the same Continuation vibe
4"Many players report habitual and long play sessions, with addictive gameplay and repeated returns despite frustration."
Marvel Rivals
"Many players report addictive gameplay and habitual return despite frustration and difficulty."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited multiplayer interaction; cooperation is minimal."
Siralim 3
"Primarily a solo experience with limited multiplayer and small-scale competitions; cooperation is minimal."
-
Creativity
Game with the same Creativity vibe
4"Level editor and ability to create and share custom maps strongly support creative expression and modification."
Rock of Ages 3: Make & Break
"Robust map editor and skin customization enable creative expression and user-generated content."
-
Domination
Game with the same Domination vibe
-2"Community appears respectful with no strong evidence of trash talk or dominance; interactions seem balanced and cooperative."
Arcana Heart 3 LOVE MAX!!!!!
"Community interactions appear respectful and balanced; no strong evidence of dominance or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and immersive distraction from real life."
Killing Floor
"Players use the game as a stress relief and immersive distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."
Valheim
"Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different maps, weapons, and modes, experimenting with strategies and gameplay styles."
Shark Attack Deathmatch 2
"Players explore various maps, modifiers, and skins, experimenting with gameplay and customization."
-
Exploration
Game with the same Exploration vibe
3"Discovering and mastering diverse tracks and user-created maps encourages exploration."
TrackMania Nations Forever
"Discovering new user-created maps and songs fuels curiosity and exploration."
-
Expression
Game with the same Expression vibe
4"Character customization and skins allow self-expression and personalization."
Bean Battles
"Customization of skins, note styles, and interface allows self-expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Focuses on realistic rhythm gameplay rather than imaginative fiction or roleplay."
Intralism
"Focuses on realistic rhythm gameplay rather than imaginative fiction or roleplay."
-
Fellowship
Game with the same Fellowship vibe
2"Community exists around Discord and online play, fostering some social connection, but mostly individual competitive focus."
FIGHTING EX LAYER
"Community and Discord presence provide some social connection, though mostly individual play."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill development, and personal improvement over time."
MORDHAU
"Strong emphasis on learning, skill development, and personal improvement."
-
Health
Game with the same Health vibe
-3"Reports of wrist strain and risk of repetitive strain injury; physical activity limited to mouse/stylus use."
WooLoop
"Reports of physical strain and repetitive stress injuries indicate unhealthy physical impact."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not suited for background or idle play."
The Last of Us™ Part I
"Requires focused attention and continuous engagement; not suited for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited and surface-level; no evidence of close emotional relationships formed."
Uncraft World
"Social interactions are surface-level; no evidence of close emotional relationships forming."
-
Leadership
Game with the same Leadership vibe
-3"No formal leadership roles; community participation is collaborative but without hierarchical structure."
Remnants of Naezith
"No significant leadership roles; community participation is collaborative or individual."
-
Progression
Game with the same Progression vibe
4"Players accumulate ranks, achievements, items, and unlock new maps and content."
Intralism
"Players accumulate scores, ranks, and unlock maps, reflecting progression and achievement."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find flow and satisfaction, but overall gameplay is challenging and tense."
LORT
"Some players find flow and relaxation, but overall gameplay is challenging and tense."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory stimuli (skins, music, sound effects) enhance sensory enjoyment."
Rapid Tap
"Visual and auditory stimulation through skins, music, and effects provide sensory enjoyment."
-
Status
Game with the same Status vibe
3"Leaderboards and rankings provide social recognition and status within the community."
TrackMania Nations Forever
"Leaderboards and rankings offer social recognition and status within the community."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free and focused on mechanics."
Spin Rhythm XD
"No narrative or story elements; gameplay is context-free and focused on mechanics."
-
Strategy
Game with the same Strategy vibe
3"Players engage in problem solving and planning to build complex machines and reactions."
The Powder Toy
"Players engage in planning and problem solving to master complex patterns and modifiers."
-
Thrill
Game with the same Thrill vibe
3"High difficulty and risk of failure create suspense and excitement."
Intralism
"High difficulty and risk of failure create suspense and excitement during play."
-
Value
Game with the same Value vibe
5"Free to play with extensive content and community support offers excellent return on time investment."
Warzone 2100
"Free-to-play with extensive content and customization offers excellent return on time investment."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and skill-based."
Golfing Over It with Alva Majo
"No combat or destructive elements; gameplay is constructive and skill-based."
-
Survival
Game with the same Survival vibe
3"Players manage health bars and avoid being knocked out; survival through skillful play is key."
Rushdown Revolt
"Players must avoid failure and manage health bars, emphasizing survival through skill."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Violence, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026