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Siralim 3 similar games & best alternatives

Siralim 3

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Android, Nintendo Switch, Linux • 2018

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Quick resume

Siralim 3 is a mechanically deep, monster taming RPG. Summon and customize over 700 different creatures to fight for you as you battle your way through randomly generated dungeons. Find rare treasure and use it to craft new items, empower your creatures, learn new spells, and much more.

Global score

95/100

Genres

Role-playing (RPG), Turn-based strategy (TBS), Indie

Similar games

    Pros

    • Extensive monster customization and breeding
    • Deep and strategic combat system
    • Infinite scaling and replayability
    • Active and responsive developer
    • Cross-platform cloud saves

    Cons

    • Graphics and audio are simple and repetitive
    • Early access bugs and crashes
    • Grind-heavy gameplay may not suit everyone
    • Limited multiplayer and social features
    • Some ui and quality of life improvements needed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to customize teams, builds, and strategies with thousands of monsters, traits, spells, and equipment."

      Capsule for Siralim Ultimate Siralim Ultimate

      "Players have extensive freedom to customize teams, spells, artifacts, and strategies with many options and synergies."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex mechanics, tactical battles, and strategic resource management that challenge player skill and provide feedback."

      Capsule for Total War: PHARAOH DYNASTIES Total War: PHARAOH DYNASTIES

      "The game offers deep strategic challenges, complex mechanics, and skillful team building with feedback on performance."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP mode and leaderboards but main focus is on personal progression and experimentation."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Includes asynchronous PvP and leaderboards but mostly focused on personal team optimization and progression."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with hundreds of hours of content, campaigns, and replayability encouraging long-term engagement."

      Capsule for Panzer Corps Gold Panzer Corps Gold

      "Highly addictive with hundreds to thousands of hours of content, infinite scaling, and ongoing updates."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a single-player experience with limited multiplayer support; cooperation is minimal."

      Capsule for Railroad Tycoon 3 Railroad Tycoon 3

      "Primarily a single-player experience with limited multiplayer interaction; cooperation is minimal."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive customization and fusion systems allow players to create unique monster combinations and builds."

      Capsule for Siralim Ultimate Siralim Ultimate

      "Extensive customization and breeding systems allow players to create unique monsters and team synergies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced team play and cooperation rather than exerting superiority or dominance over others."

      Capsule for Pixel Privateers Pixel Privateers

      "Interactions emphasize balanced team play and strategy rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "The game offers an immersive fantasy world and narrative that provides a strong escape from real life."

      Capsule for The Legend of Heroes: Trails into Reverie The Legend of Heroes: Trails into Reverie

      "Provides a deep fantasy world and complex gameplay that serves as an immersive escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Heretical Heretical

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new builds, weapons, and strategies with many mechanics to explore and master."

      Capsule for Hades II Hades II

      "Encourages trying new team builds, spells, and strategies with a vast array of mechanics to explore."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game features a large procedurally generated world with multiple biomes encouraging discovery and exploration."

      Capsule for Don't get lost Don't get lost

      "Features procedurally generated realms and many biomes to discover, though environments are somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize spells and builds extensively, though character visual customization is minimal."

      Capsule for Spellmasons Spellmasons

      "Allows customization of monsters, spells, and artifacts, though graphical customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, gods, and mythical creatures."

      Capsule for Labyronia RPG Labyronia RPG

      "Strong fantasy setting with mythical creatures, gods, and magical abilities."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social or community interaction in gameplay."

      Capsule for DOGWALK DOGWALK

      "Mostly a solo experience with some community interaction but limited social gameplay."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex mechanics, improve skills, and develop strategies over time."

      Capsule for Mindustry Mindustry

      "Players learn complex mechanics, optimize builds, and develop strategies over extensive playtime."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long grinding sessions and no physical activity."

      Capsule for DRAGON QUEST MONSTERS: The Dark Prince DRAGON QUEST MONSTERS: The Dark Prince

      "Primarily a sedentary, screen-based game with long grinding sessions and no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention for exploration and tactical combat; not designed for background or casual idle play."

      Capsule for Archaelund Archaelund

      "Requires focused attention for strategic planning and combat; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions are mostly surface-level or absent."

      Capsule for Battlestar Galactica Deadlock Battlestar Galactica Deadlock

      "Minimal social or emotional connections; interactions are mostly surface-level or absent."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own team and make strategic decisions, but no leadership over other players."

      Capsule for Wildfrost Wildfrost

      "Players lead their own teams and make strategic decisions, but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring items, upgrading equipment, and unlocking new abilities."

      Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

      "Strong emphasis on leveling, breeding, collecting items, and unlocking upgrades with infinite scaling."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, but grinding and difficulty spikes may cause some tension."

      Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

      "Offers a balance of challenge and flow, though some grinding and difficulty spikes may cause tension."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are simple but charming; sensory stimulation is moderate and not a primary focus."

      Capsule for Astronarch Astronarch

      "Visuals and audio are functional but simple; sensory stimulation is moderate and not a primary focus."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer rankings and achievements, but mostly individual-focused gameplay."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Some recognition through achievements and PvP rankings but mostly individual-focused gameplay."

    • Story

      Game with the same Story vibe

      1

      "Story is present but minimal and somewhat vague; gameplay is primary focus with light narrative elements."

      Capsule for Oblivion Override Oblivion Override

      "Story is present but light and often serves as a tutorial; gameplay and mechanics are the main focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic with complex problem solving, planning, and tactical combat."

      Capsule for Master of Magic Classic Master of Magic Classic

      "Highly strategic with deep tactical combat, team synergy, and complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from RNG and increasing difficulty, but overall controlled and predictable gameplay."

      Capsule for Core Defense Core Defense

      "Some suspense from challenging battles and RNG elements, but overall controlled and predictable."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for content volume, price, and ongoing developer support."

      Capsule for BallisticNG BallisticNG

      "Offers exceptional content volume and replayability for the price, with ongoing developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and enemies with attacks and damage; violence is stylized and fantasy-based."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Combat involves defeating monsters with spells and attacks, but violence is stylized and fantasy-based."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat in challenging battles, though not a survival game."

      Capsule for BRAVELY DEFAULT II BRAVELY DEFAULT II

      "Players must manage resources and avoid defeat in challenging battles, though not a hardcore survival game."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Status, Competition, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026