Golfing Over It with Alva Majo Thumbnail

Golfing Over It with Alva Majo similar games & best alternatives

Golfing Over It with Alva Majo

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2018

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Quick resume

The higher you climb, the bigger the fall.

Global score

74/100

Genres

Action, Indie, Platform, Arcade, Sport

Similar games

    Pros

    • Challenging and skill-based gameplay
    • Fair and consistent controls once mastered
    • Engaging narration and commentary
    • Good value for price
    • Unique ball juggling mechanic

    Cons

    • Frustrating difficulty spikes early on
    • Lack of player control after ball contact
    • Some find narration annoying or hard to understand
    • Shorter and less polished than getting over it
    • No social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to control the ball's gravity and shape, enabling unique movement and exploration."

      Capsule for Exo One: Prologue Exo One: Prologue

      "Players have control over their shots and decisions, but once the ball hits a surface, control is lost until it stops, creating a mix of autonomy and forced outcomes."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers skill challenges with physics-based golf mechanics and achievements; players discuss mastering shots and strategies."

      Capsule for Golf Around! Golf Around!

      "The game requires skill mastery and precise control of the golf ball; players improve through practice and receive clear feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progress and personal challenge rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for Scrutinized Scrutinized

      "Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, repeated attempts on difficult levels, and motivation to keep playing despite frustration."

      Capsule for Uncraft World Uncraft World

      "Players report habitual play and repeated attempts despite frustration, indicating a desire to keep playing and overcome challenges."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is a solo experience with no cooperative or multiplayer elements mentioned."

      Capsule for Don't Pee Don't Pee

      "The game is a solo experience with no cooperative or multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with movement mechanics and find creative ways to navigate, but level design and collectibles follow predefined structures."

      Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

      "Some creativity in level design and mechanics (ball juggling), but largely follows established structures inspired by Getting Over It."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; experience is individual and self-focused."

      Capsule for oO oO

      "No evidence of exerting control over others; experience is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."

      Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

      "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and desire to master the game rather than obligation."

      Capsule for KILL KNIGHT KILL KNIGHT

      "Players engage voluntarily out of intrinsic interest and personal desire to master the game, not due to obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, test strategies, and experiment with different items and approaches."

      Capsule for PILGRIM PILGRIM

      "Players explore mechanics like ball juggling and test different strategies to improve their control and progress."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some discovery in unlocking new items and features, but environment is mostly static."

      Capsule for Waterpark Simulator Waterpark Simulator

      "Some discovery of new areas and secrets, but the environment is mostly static and focused on skill challenges."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization features; players experience a standardized presentation."

      Capsule for Cybernetic Fault Cybernetic Fault

      "No customization or personalization features; players use default presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is grounded in a surreal but plausible physics-based challenge rather than imaginative fiction or roleplaying."

      Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

      "The game is abstract and surreal but grounded in a realistic golf ball physics concept rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; players experience the game individually."

      Capsule for Darksiders III Darksiders III

      "No social or community features; players experience the game individually."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on skill acquisition, learning patterns, and personal improvement through repeated practice."

      Capsule for Velocibox Velocibox

      "Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

      Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship-building elements."

      Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

      "No social interaction or relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by solving puzzles and unlocking new areas, though no item collection or upgrades."

      Capsule for Riven Riven

      "Players progress by overcoming obstacles and reaching new areas, though no item collection or upgrades are involved."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and frustration but also flow; not purely relaxing."

      Capsule for OLDTV OLDTV

      "The game induces tension and frustration, though some players find a flow state; overall more stressful than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sensory feedback from physics, sound, and visual humor; not highly intense but engaging."

      Capsule for The Break-In The Break-In

      "Enjoyable sensory feedback from physics and sound effects, with emotional highs and lows during play."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; focus is on personal achievement."

      Capsule for Cooking Simulator VR Cooking Simulator VR

      "No social recognition or status systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      2

      "Minimal narrative but some story elements and character personalities exist, with a focus on emotional themes."

      Capsule for Your Mother Your Mother

      "Narration and commentary provide some narrative context and emotional framing, though minimal plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan shots and consider ball behaviors to solve puzzles and complete objectives."

      Capsule for Pool Panic Pool Panic

      "Requires planning shots and anticipating ball trajectories, demanding mental challenge and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and tension from risk of falling and losing progress creates thrilling gameplay moments."

      Capsule for BETON BRUTAL BETON BRUTAL

      "Players experience suspense and tension from risk of falling and losing progress, creating a thrill."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; players appreciate the experience relative to cost."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "Generally perceived as good value for price and challenge; some players find it worth the money."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and skill-based."

      Capsule for Inertia Inertia

      "No combat or destructive elements; gameplay is constructive and skill-based."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid falling and failure, managing risk and timing to survive and progress."

      Capsule for Chained Together Chained Together

      "Players must avoid failure and falling to the start, managing risk and precision to survive challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026