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FIGHTING EX LAYER similar games & best alternatives

FIGHTING EX LAYER

PC (Microsoft Windows), Arcade, PlayStation 4 • 2018

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Quick resume

After a long wait, Arika's EX characters gather once again for another exciting battle! Kairi, Skullomania, Blaire, Pullum and the others are all back with the latest graphics. And this time they're bringing a brand new system - the "Gougi System". Grasp victory with Gougi!

Global score

83/100

Genres

Action, Arcade, Fighting

Similar games

    Pros

    • Faithful to street fighter ex legacy
    • Rollback netcode implemented
    • Fun and skillful combat system
    • Unique gougi deck mechanic
    • Good graphics and music

    Cons

    • Small player base limits online matchmaking
    • Limited single-player content
    • Some technical issues with resolution and input
    • Lack of story mode and offline modes
    • Gougi system can be divisive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely build and customize decks and choose characters, enabling personal control over playstyle and strategies."

      Capsule for Duelists of Eden Duelists of Eden

      "Players can choose characters, control fighting styles, select Gougi decks for abilities, and pick between classic or progressive input modes, allowing significant control over gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "The game features a deep and complex fighting system with tutorials, challenge modes, and skill-based combo execution, rewarding mastery and technical skill."

      Capsule for BlazBlue: Continuum Shift Extend BlazBlue: Continuum Shift Extend

      "The game offers a skill-based fighting system with combo execution, trials, and an expert mode that challenges players to master complex combos."

    • Competition

      Game with the same Competition vibe

      3

      "Includes online ranked modes and multiplayer matches with leaderboards, though the player base is small and online can be inactive."

      Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

      "Includes ranked and casual online modes with leaderboards and matchmaking, though player base is small and matches often require external coordination."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through challenges, collectibles, and multiplayer modes."

      Capsule for Sniper Elite 5 Sniper Elite 5

      "Players report good replayability and long play sessions, especially with training and expert modes, though some mention limited single-player content."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on 1v1 competitive play with limited evidence of cooperative multiplayer or teamwork-oriented modes."

      Capsule for FATAL FURY: City of the Wolves FATAL FURY: City of the Wolves

      "Focus is primarily on 1v1 competitive play with limited cooperative or team-based modes; multiplayer is mostly independent matches."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize decks and build strategies; some experimentation with different characters and builds encouraged."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "The Gougi system and character customization via decks add creative strategic layers; players experiment with different builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -2

      "Community and gameplay emphasize balanced competition and mutual respect rather than dominance or trash talk."

      Capsule for Koihime Enbu Koihime Enbu

      "Community and developer attitude emphasize mutual respect and support rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying its immersive and challenging experience."

      Capsule for Boson X Boson X

      "Players enjoy the game as a nostalgic and immersive experience that provides stress relief and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, with no indication of obligation or external pressure."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Players engage voluntarily out of personal interest and nostalgia, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different characters, upgrades, and strategies, exploring secrets and varied playstyles."

      Capsule for Windowkill Windowkill

      "Players try different Gougi decks, characters, and input modes, exploring mechanics and strategies to find preferred playstyles."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game environments are static backgrounds with limited exploration; focus is on fighting mechanics."

      Capsule for Brief Karate Foolish Brief Karate Foolish

      "Game environments and stages are visually varied but limited; focus is on fighting mechanics rather than exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and deck customization, but limited cosmetic or avatar personalization."

      Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

      "Some character customization via Gougi decks and cosmetic DLC exists, but limited compared to games focused on avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative characters, story elements, and fantastical fighting moves typical of fighting games."

      Capsule for THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

      "Features imaginative characters and moves inspired by the Street Fighter EX series with fantastical elements and guest fighters."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community interaction via Discord and online play; some social bonding but mostly competitive individual focus."

      Capsule for Rivals of Aether Rivals of Aether

      "Community exists around Discord and online play, fostering some social connection, but mostly individual competitive focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop fighting skills, learn combos, and improve gameplay through tutorials and practice."

      Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

      "Players develop fighting skills, learn combos, and improve through training and expert modes, showing clear personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary fighting game with no physical activity or health-related features."

      Capsule for MELTY BLOOD: TYPE LUMINA MELTY BLOOD: TYPE LUMINA

      "Typical sedentary fighting game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches; not suited for passive or background play."

      Capsule for GUILTY GEAR -STRIVE- GUILTY GEAR -STRIVE-

      "Requires focused attention and continuous engagement during matches; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are surface-level and competitive; limited evidence of close relationships forming in-game."

      Capsule for Rivals of Aether II Rivals of Aether II

      "Social interactions are mostly surface-level competitive matches; limited evidence of close relationships forming through the game."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players participate as equals in matches and community."

      Capsule for Fraymakers Fraymakers

      "No prominent leadership roles; players participate as equals in matches without authoritative or guiding roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades and unlock characters, progressing through difficulty levels and achievements."

      Capsule for What the Fog What the Fog

      "Progression through unlocking characters, Gougi decks, and DLC content; players accumulate upgrades and new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find relaxing flow in gameplay, but combat can be intense and challenging."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Some players find the gameplay flow relaxing and enjoyable, though the fighting genre inherently involves tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, music, and dynamic combat provide sensory stimulation and emotional engagement."

      Capsule for Yakuza 0 Yakuza 0

      "Vibrant visuals, upbeat music, and satisfying combat feedback provide sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      2

      "Ranked modes and leaderboards offer recognition, but the small player base limits social status impact."

      Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

      "Ranked modes and leaderboards offer recognition, but small player base limits broad social status impact."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or plot; gameplay focuses on arcade action rather than story immersion."

      Capsule for Iron Fisticle Iron Fisticle

      "Minimal story content; focus is on fighting mechanics and arcade mode rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning combos, and tactical decision-making in fights."

      Capsule for GUILTY GEAR Xrd -SIGN- GUILTY GEAR Xrd -SIGN-

      "Requires mental challenge in combo execution, Gougi deck selection, and adapting tactics to opponents."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and high stakes in competitive matches create excitement and tension."

      Capsule for Nickelodeon All-Star Brawl Nickelodeon All-Star Brawl

      "Fast-paced combat and competitive matches provide excitement and tension with risk and reward dynamics."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price and content."

      Capsule for Whisper of the House Whisper of the House

      "Players appreciate the game's value especially at discounted prices and for the content provided by a small passionate developer."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, combos, and defeating enemies with impactful violence."

      Capsule for I Am The Hero I Am The Hero

      "Core gameplay involves combat, combos, and character battles with visual effects emphasizing fighting and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing resources like meter and burst to stay alive in matches."

      Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

      "Players focus on avoiding defeat and managing resources like meter and positioning to stay alive in matches."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026