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Remnants of Naezith similar games & best alternatives

Remnants of Naezith

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2018

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Quick resume

With the powers granted to him by the dragon, Kayra will destroy the Remnants of Naezith, enchanted fragments of the dragon's body, to prevent anyone from exploiting their power for evil. Rush and swing through levels to top the leaderboards in this fast-paced, grappling hook precision platformer.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Racing, Platform, Arcade

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    Pros

    • Tight and responsive controls
    • High skill ceiling and rewarding mastery
    • Robust speedrunning features with leaderboards and ghost replays
    • Level editor with custom content
    • Smooth performance and polished gameplay

    Cons

    • Steep difficulty curve may deter casual players
    • Minimal social interaction and community size
    • Some levels can be frustratingly hard
    • Limited story and narrative engagement
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

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      "Players have control over movement, combat, and exploration with grappling hooks and multiple jumps, allowing freedom in approach."

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    • Competence

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      "The game has a steep learning curve with complex mechanics, requiring skillful planning and mastery to succeed."

      Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

      "The game is skill-based with a steep learning curve, requiring mastery of complex mechanics and precision to improve times and compete on leaderboards."

    • Competition

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      "Strong emphasis on competing against others via global leaderboards, multiplayer races, and ghost challenges."

      Capsule for Action Henk Action Henk

      "Strong emphasis on competing against others via leaderboards, ghost replays, and global rankings."

    • Continuation

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      "Highly addictive gameplay with players investing many hours to improve times and find secrets."

      Capsule for Bloodthief Bloodthief

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    • Cooperation

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      "Currently single-player focused with no multiplayer; cooperation is minimal or absent."

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    • Creativity

      Game with the same Creativity vibe

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      "Includes a level editor allowing players to create and share custom levels, fostering creative engagement."

      Capsule for The Impossible Game The Impossible Game

      "Includes a level editor allowing players to create and share custom levels, fostering creative expression."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive environment with leaderboards and tournaments encourages exerting superiority, though community is respectful."

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      "Competitive leaderboards and rankings encourage exerting superiority over others, though community is described as friendly."

    • Escapism

      Game with the same Escapism vibe

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      "Players use the game as a challenging distraction and stress relief through intense focus."

      Capsule for Open Hexagon Open Hexagon

      "Players use the game as a challenging distraction and stress relief through intense focus and mastery."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily driven by intrinsic interest and personal desire to improve and enjoy the game."

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    • Experimenting

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      "Players experiment with new levels, mechanics, and creative possibilities in the editor."

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    • Exploration

      Game with the same Exploration vibe

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      "Varied and beautifully designed levels encourage discovery of secrets and alternate paths."

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    • Expression

      Game with the same Expression vibe

      2

      "Customization of UI themes, shaders, and controls allows some degree of personal expression."

      Capsule for RetroArch RetroArch

      "Customization options for grappling hook appearance and UI elements allow some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

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      "The game features abstract and surreal elements but is grounded in physics-based platforming rather than strong fantasy narrative."

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      "The game has a light fantasy story about dragons but is primarily focused on realistic physics-based platforming."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social community interaction; some mention of Discord and shared experiences but mostly individual play."

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    • Growth

      Game with the same Growth vibe

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      "Strong emphasis on skill acquisition, learning patterns, and personal improvement over time."

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      "Strong emphasis on skill acquisition, learning advanced techniques, and personal improvement over time."

    • Health

      Game with the same Health vibe

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      "Primarily sedentary gameplay with intense finger use; no physical activity involved."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Primarily sedentary gameplay with intense finger use leading to sore thumbs; no physical activity involved."

    • Idle

      Game with the same Idle vibe

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      "Requires constant attention and focus; not suitable for casual or background play."

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    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; connections are surface-level through leaderboards and community."

      Capsule for Open Hexagon Open Hexagon

      "Minimal social or emotional connection; interactions are surface-level via leaderboards and online community."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No formal leadership roles; community is collaborative and supportive without hierarchy."

      Capsule for Dustforce DX Dustforce DX

      "No formal leadership roles; community participation is collaborative but without hierarchical structure."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through levels, unlocking modes, and leaderboard rankings provide a sense of advancement."

      Capsule for Lofi Ping Pong Lofi Ping Pong

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    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, creating tension rather than relaxation."

      Capsule for ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: GALAGA

      "Game is challenging and often frustrating, creating tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory feedback with colorful pixel art and dynamic soundtrack."

      Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

      "Enjoyable visual and auditory feedback with pixel art and electronic soundtrack enhancing excitement."

    • Status

      Game with the same Status vibe

      4

      "Leaderboards and rankings provide social recognition and status among players."

      Capsule for TrackMania² Canyon TrackMania² Canyon

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    • Story

      Game with the same Story vibe

      0

      "Minimal story present; some players desire more narrative but gameplay is mostly context-free."

      Capsule for Lost But Found Lost But Found

      "Story is minimal and not a focus; gameplay is context-free platforming challenges."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes and optimize movement strategies to improve times and performance."

      Capsule for The Local The Local

      "Players use planning and problem solving to optimize routes and movement for faster times."

    • Thrill

      Game with the same Thrill vibe

      4

      "High intensity, suspenseful gameplay with risk of failure and reward from overcoming difficult challenges."

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      "High risk and reward gameplay with tension from difficult levels and satisfaction from success."

    • Value

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      4

      "Players perceive good value for time and money due to extensive content, quality, and replayability."

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      "Players perceive good value for time and money due to extensive content, replayability, and community features."

    • Violence

      Game with the same Violence vibe

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      "No combat or destruction; gameplay focuses on platforming and navigation."

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    • Survival

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      "Players must avoid hazards and manage health carefully to progress, emphasizing survival through skill."

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      "Players must avoid hazards and failure states to progress, emphasizing survival through skill."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Relaxation, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026