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It Steals similar games & best alternatives

It Steals

PC (Microsoft Windows) • 2020

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Quick resume

AROUND EVERY CORNER. Face against stealthy antagonists that will take advantage of your expectations.

Global score

98/100

Genres

Action, Indie

Similar games

    Pros

    • Unique and clever horror mechanics
    • Intense and immersive atmosphere
    • Varied game modes with distinct challenges
    • Excellent sound design
    • Good value for price

    Cons

    • Short game length
    • Limited replayability after completion
    • Some modes less favored by players
    • Lack of story depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

      Capsule for HBDIE: 2 HBDIE: 2

      "Players have control over their actions and decisions in navigating mazes and using tools like flashlight or camera, but gameplay is structured around fixed objectives and modes."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with skillful aiming, timing, and strategic movement; requires learning mechanics and improving performance."

      Capsule for SUPERHOT VR SUPERHOT VR

      "The game challenges players with skillful navigation, quick reactions, and learning unique mechanics per mode, providing satisfying feedback on performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal challenge and progression rather than competing against others; no mention of multiplayer or leaderboards."

      Capsule for There Is No Light: Enhanced Edition There Is No Light: Enhanced Edition

      "Focus is on individual survival and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express desire to replay for achievements and collectibles, though the game is short and some find it less replayable."

      Capsule for Out of Sight Out of Sight

      "Players express desire to replay modes and enjoy the challenge, though the game is short and some mention limited replayability after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience focused on individual actions and decisions without multiplayer or cooperative elements."

      Capsule for The Deed: Dynasty The Deed: Dynasty

      "The game is a single-player experience focused on individual gameplay without cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique gameplay mechanics requiring creative problem solving and movement strategies."

      Capsule for Snake Pass Snake Pass

      "Multiple unique game modes with different mechanics and monster behaviors encourage creative problem solving and adaptation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are with AI enemies only."

      Capsule for Becastled Becastled

      "Interactions are with AI monsters rather than other players; no evidence of exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a tense, immersive horror experience to escape reality."

      Capsule for Vigil Vigil

      "Players use the game as a tense, immersive horror experience to escape reality and experience fear and adrenaline."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Kitsune Tails Kitsune Tails

      "Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore complex mechanics, experiment with tactics, and learn through trial and error."

      Capsule for Wolfpack Wolfpack

      "Players explore different modes and mechanics, learning through trial and error, encouraged by the game's design."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore maze layouts and unlock new levels, though environments are mostly familiar and structured."

      Capsule for Millie Millie

      "Players explore maze environments and discover how to survive in different modes, though environments are limited and repetitive."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or personalization options; presentation and gameplay are standardized."

      Capsule for Obey the Voice™ Obey the Voice™

      "No customization or personalization options mentioned; gameplay and presentation are standardized."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."

      Capsule for Decay: The Mare Decay: The Mare

      "The game features imaginative horror creatures and surreal scenarios, though grounded in arcade-style maze gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The experience is solitary with no social or community features described."

      Capsule for Devil May Cry 4 Devil May Cry 4

      "The experience is solitary with no social or community features described."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn mechanics, and improve strategies through repeated play and decision-making."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Players develop skills and understanding of mechanics across modes, improving reaction times and strategies."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Phasmophobia Phasmophobia

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to tense atmosphere and gameplay demands."

      Capsule for Visage Visage

      "Requires focused attention and continuous engagement due to tense gameplay and quick reactions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for GRIME II GRIME II

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels, unlock modes, and collect achievements; some sense of advancement."

      Capsule for Zuma's Revenge! Zuma's Revenge!

      "Players progress by completing levels and unlocking modes, with achievements and challenges providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Game induces sustained tension, fear, and adrenaline rather than relaxation or flow."

      Capsule for SCP: Labrat SCP: Labrat

      "The game induces tension, fear, and adrenaline rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through visuals, sound design, and emotional intensity."

      Capsule for Psychopomp GOLD Psychopomp GOLD

      "Strong sensory stimulation through sound design, visual atmosphere, and emotional intensity."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems mentioned."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "No social recognition or status systems mentioned."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; focus is on gameplay and challenges rather than story immersion."

      Capsule for BalanCity BalanCity

      "Minimal to no story; focus is on gameplay and atmosphere rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan resource use, traps, and tactics to survive and defeat monsters."

      Capsule for Folklore Hunter Folklore Hunter

      "Players must plan and adapt strategies to survive different modes and monster behaviors."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from monster chases and tense situations."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "High suspense and thrill from unpredictable monster encounters and tense chase sequences."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its price with quality content and enjoyable experience."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Players feel the game offers good value for its price given the quality and unique experience."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay involves threats, attacks, and violent deaths from enemies."

      Capsule for Dead Signal Dead Signal

      "Gameplay involves evading and surviving attacks from monsters, with chase and threat elements implying combat or avoidance of harm."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing threats, and surviving increasingly difficult enemy encounters."

      Capsule for HyperRogue HyperRogue

      "Core gameplay revolves around avoiding death, managing threats, and surviving monster encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026