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Clock Tower: Rewind similar games & best alternatives

Clock Tower: Rewind

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.

Global score

88/100

Genres

Adventure, Puzzle, Point-and-click

Similar games

    Pros

    • Faithful preservation of a survival horror classic
    • Multiple endings and randomized elements increase replayability
    • Quality of life improvements like rewind and save states
    • Atmospheric sound design and pixel art
    • Extra content including motion comics and interviews

    Cons

    • Slow and sometimes tedious pacing
    • Clunky point-and-click controls and ui issues
    • Some obtuse puzzle logic requiring guides
    • Graphical glitches and occasional lag
    • Price considered high by some for a retro port

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."

      Capsule for Aooni Aooni

      "Players have freedom to explore the mansion, choose actions and endings, but gameplay is constrained by point-and-click mechanics and some obtuse puzzle requirements."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves puzzle solving and learning from trial and error, requiring mental skill and problem solving, though some tasks can feel repetitive."

      Capsule for Twelve Minutes Twelve Minutes

      "Requires learning map, puzzle solving, and evasion skills, but some tasks are repetitive and trial-and-error based."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on solo exploration and survival."

      Capsule for Medusa's Labyrinth Medusa's Labyrinth

      "No competitive elements or player comparison; focus is on personal survival and exploration."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage repeated play sessions to explore all outcomes."

      Capsule for Drinks With Abbey Drinks With Abbey

      "Multiple endings and randomized elements encourage replay and habitual play, though some find slow pace tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some player choice in paths and endings, but gameplay largely follows predefined structure and puzzles."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Players can experiment with different endings and item uses, but gameplay follows predefined puzzles and story paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over other players; interactions are with AI enemies only."

      Capsule for Granny 3 Granny 3

      "No elements of exerting control over others; player is mostly evading a relentless AI enemy."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong horror atmosphere and immersive story provide players with a way to escape reality and experience suspenseful fiction."

      Capsule for True Fear: Forsaken Souls Part 2 True Fear: Forsaken Souls Part 2

      "Strong atmosphere and suspense provide immersive escape from reality, evoking childhood fears and horror nostalgia."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and nostalgia rather than obligation."

      Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

      "Players engage voluntarily out of interest and nostalgia rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomized item locations and multiple endings encourage players to try new strategies and approaches."

      Capsule for Granny Granny

      "Encouraged to try different strategies and endings, with randomized item locations adding novelty."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of randomized mansion layouts and discovery of secrets is a key gameplay element."

      Capsule for Mansions of Madness Mansions of Madness

      "Exploring mansion rooms, discovering secrets, and randomized layouts support curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or avatar personalization; presentation is fixed."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "No character customization or avatar personalization; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Psychological horror with supernatural elements and fictional narrative, though grounded in a realistic house setting."

      Capsule for The Survey The Survey

      "Engages with fictional horror narrative and surreal elements, though grounded in plausible mansion setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn through trial and error."

      Capsule for Please, Don't Touch Anything 3D Please, Don't Touch Anything 3D

      "Players learn map, enemy patterns, and puzzle solutions through repeated play and trial-and-error."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and chases; not casual or background play"

      Capsule for Garten of Banban 8: Anti Devil Garten of Banban 8: Anti Devil

      "Requires focused attention due to tense chases and puzzle solving; slow pace but not background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative only."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "No social or emotional relationship building; limited to single-player narrative."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items, unlocking areas, and achieving different endings."

      Capsule for The Count Lucanor The Count Lucanor

      "Progression through item collection, unlocking new areas, and achieving multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere and jump scares create sustained suspense rather than relaxation."

      Capsule for Oakwood Oakwood

      "Tense atmosphere and sudden scares create sustained suspense rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric sound design and pixel art visuals provide sensory stimulation and emotional impact."

      Capsule for CONSCRIPT: Director’s Cut CONSCRIPT: Director’s Cut

      "Atmospheric sound design and pixel art visuals provide sensory engagement and emotional tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with multiple storylines, character development, and endings."

      Capsule for Hooked on You: A Dead by Daylight Dating Sim™ Hooked on You: A Dead by Daylight Dating Sim™

      "Narrative driven with multiple endings, character interactions, and lore explored through gameplay and extras."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning, problem solving, and tactical thinking to overcome enemies and puzzles."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Requires planning routes, managing stamina, and timing to evade enemy and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tense chases, suspense, and risk create thrilling gameplay moments."

      Capsule for Soul Dossier Soul Dossier

      "Random enemy encounters and tense chases create suspense and adrenaline moments."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price; some find it worth it especially on sale, others feel content is limited."

      Capsule for Gal*Gun 2 Gal*Gun 2

      "Mixed opinions on price; some find it worth it for preservation and extras, others suggest buying on sale."

    • Violence

      Game with the same Violence vibe

      2

      "Combat is limited and indirect; players avoid entities rather than engage in direct violence."

      Capsule for Enter The Backrooms Enter The Backrooms

      "Player avoids violence; enemy is violent but player mostly evades or temporarily stuns."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources like stamina, and escaping threats."

      Capsule for CASE 2: Animatronics Survival CASE 2: Animatronics Survival

      "Core gameplay revolves around avoiding death, managing stamina, and escaping threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026